fix: empty frame in redis
It's caused an infinit loop. Now some point in (0, 0) with no light ar added instead of added empty frame.
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baf149ef8a
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a006bd87a6
@ -153,6 +153,7 @@ fn get_next_frame(
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line = transformer.apply(&line, world_state);
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line = transformer.apply(&line, world_state);
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}
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}
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info!("Draw Black -> {}", world_state.draw_black);
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info!("Draw Black -> {}", world_state.draw_black);
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info!("Draw Grid -> {}", world_state.draw_grid);
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info!("Draw Grid -> {}", world_state.draw_grid);
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@ -1,4 +1,4 @@
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use crate::point::Point;
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use crate::point::{Point, Color};
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use crate::transformer::Transformers;
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use crate::transformer::Transformers;
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use crate::worldstate::WorldState;
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use crate::worldstate::WorldState;
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@ -16,10 +16,15 @@ pub enum Replicate {
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impl Transformers for Replicate {
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impl Transformers for Replicate {
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fn apply(&self, point_list: &[Point], _ws: &WorldState) -> Vec<Point> {
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fn apply(&self, point_list: &[Point], _ws: &WorldState) -> Vec<Point> {
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let mut point_list2 = vec![];
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let mut point_list2 = vec![];
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match self {
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match self {
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Replicate::Until(n) => {
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Replicate::Until(n) => {
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while point_list2.len() < *n {
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while point_list2.len() < *n {
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point_list2.append(&mut point_list.to_vec());
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if point_list.len() == 0 { // to prevent infinit loop in case of empty frame
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point_list2.append(&mut vec![Point{x:0., y:0., color: Color{r:0, g:0, b:0}}; *n].to_vec());
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} else {
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point_list2.append(&mut point_list.to_vec());
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}
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}
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}
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}
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}
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Replicate::Times(n) => {
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Replicate::Times(n) => {
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