fix: etherdream: use sleep instead of ping
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650a3ed521
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89d38f51ec
@ -169,18 +169,19 @@ impl Device for EtherdreamDevice {
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line: Vec<Point>,
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line: Vec<Point>,
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_speed: u32,
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_speed: u32,
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) -> LJResult<()> {
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) -> LJResult<()> {
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let chunk_size = 111;
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let chunk_size = 512;
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let points_iter = line.into_iter();
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let points_iter = line.into_iter();
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for chunk in points_iter.as_slice().chunks(chunk_size) {
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for chunk in points_iter.as_slice().chunks(chunk_size) {
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debug!("New chunk length: {:?}", chunk.len());
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debug!("New chunk length: {:?}", chunk.len());
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let capacity = self.points_capacity();
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debug!("capacity : {:?}", capacity);
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loop {
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loop {
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let capacity = self.points_capacity();
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debug!("capacity : {:?}", capacity);
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if chunk.len() > capacity as usize {
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if chunk.len() > capacity as usize {
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debug!("Sleep");
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debug!("Sleep");
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// Sleep for 1/100th of a sec
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// Sleep for 1/100th of a sec
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sleep(Duration::new(0, 10_000_000));
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sleep(Duration::new(0, 100_000_000));
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self.ping();
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break;
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// self.ping();
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} else {
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} else {
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break;
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break;
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}
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}
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