2020-11-11 16:31:08 +00:00
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# -*- mode: Python -*-
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'''
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Forward /pl pointlist to cli
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input OSC in END points format : (x,y,color)
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output CLI in CLI points format : [x,y,color]
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/pl "[(150.0, 230.0, 255), (170.0, 170.0, 255), (230.0, 170.0, 255), (210.0, 230.0, 255), (150.0, 230.0, 255)]"
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v0.1.0
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2020-11-11 21:14:38 +00:00
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Licensed under GNU GPLv3
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2020-11-11 16:31:08 +00:00
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by Cocoa, Sam Neurohack
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'''
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from __future__ import print_function
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from OSC3 import OSCServer, OSCClient, OSCMessage
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import sys
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from time import sleep
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import argparse
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import ast
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argsparser = argparse.ArgumentParser(description="fromOSC generator")
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argsparser.add_argument("-i","--ip",help="IP to bind to (0.0.0.0 by default)",default="0.0.0.0",type=str)
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argsparser.add_argument("-p","--port",help="OSC port to bind to (9002 by default)",default=9002,type=str)
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argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
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args = argsparser.parse_args()
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verbose = args.verbose
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ip = args.ip
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port = int(args.port)
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def debug(*args, **kwargs):
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if( verbose == False ):
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return
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print(*args, file=sys.stderr, **kwargs)
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oscserver = OSCServer( (ip, port) )
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oscserver.timeout = 0
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run = True
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# this method of reporting timeouts only works by convention
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# that before calling handle_request() field .timed_out is
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# set to False
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def handle_timeout(self):
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self.timed_out = True
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# funny python's way to add a method to an instance of a class
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import types
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oscserver.handle_timeout = types.MethodType(handle_timeout, oscserver)
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# RAW OSC Frame available ?
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def OSC_frame():
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# clear timed_out flag
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oscserver.timed_out = False
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# handle all pending requests then return
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while not oscserver.timed_out:
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oscserver.handle_request()
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# default handler
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def OSChandler(oscpath, tags, args, source):
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oscaddress = ''.join(oscpath.split("/"))
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debug("fromOSC Default OSC Handler got oscpath", oscpath, "from" + str(source[0]), ":", args)
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#print("OSC address", path)
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#print("find.. /bhoreal ?", path.find('/bhoreal'))
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if oscpath == "/pl" and len(args)==1:
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debug("correct OSC type :'/pl")
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if validate(args[0]) == True:
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debug("new pl : ", args[0])
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line = args[0].replace("(",'[')
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line = line.replace(")",']')
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line = "[{}]".format(line)
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print(line, flush=True);
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else:
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debug("Bad pointlist -> msg trapped.")
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else:
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debug("BAD OSC Message : " + oscpath +" " +args[0])
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oscserver.addMsgHandler( "default", OSChandler )
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def validate(pointlist):
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state = True
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if len(pointlist)<9:
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debug("Not enough characters :", pointlist)
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state = False
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if pointlist.find("(") == -1:
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debug("Bad format : use () not [] for points", pointlist)
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state = False
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try:
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pl = bytes(pointlist, 'ascii')
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check = ast.literal_eval(pl.decode('ascii'))
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except:
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debug("BAD POINTLIST :", pointlist)
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state = False
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return state
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# simulate a "game engine"
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while run:
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# do the game stuff:
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sleep(0.01)
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# call user script
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OSC_frame()
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oscserver.close()
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