LJ/libs3/lj3.py
2023-06-03 14:43:53 +02:00

660 lines
17 KiB
Python

'''
lj3 v0.7.5 for LJ v0.8+
Some LJ functions useful for python clients
lj3 is deprecated use lj
OSC functions commented, waiting working on OSC in python3
Config(redisIP, client number,name)
PolyLineOneColor
rPolyLineOneColor
Text(word, color, PL, xpos, ypos, resize, rotx, roty, rotz) : Display a word
SendLJ(adress,message) : LJ remote control. See commands.py
WebStatus(message) : display message on webui
DrawPL(point list number) : once you stacked all wanted elements, like 2 polylines, send them to lasers.
rgb2int(r,g,b)
LjClient(client): Change Client number in redis keys
LjPl(pl): Change pl number in redis keys = laser target.
ClosePlugin(name): Send UI closing info of given plugin
OSCstart(): Start the OSC system.
OSCframe(): Handle incoming OSC message. Calling the right callback
OSCstop(): Properly close the OSC system
OSCping(): Answer to LJ pings by sending /pong name
OSCquit(): Exit calling script using name in terminal
setup_controls(joystick)
XboxController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
Ps3Controller : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger, getUp, getDown, getLeft, getRight, getFire1, getFire2(self):
MySaitekController : getLeftHori,getLeftVert, getRightHori,getRightVert, getLeftTrigger,getRightTrigger
MyThrustController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
CSLController : getLeftHori,getLeftVert,getRightHori, getRightVert,getLeftTrigger,getRightTrigger,getFire1,getFire2
my USB Joystick : getUp,getDown,getLeft,getRight,etLeftTrigger, getRightTrigger,getFire1, getFire2
LICENCE : CC
Sam Neurohack
'''
import math
import redis
# Import needed modules from osc4py3
from osc4py3.as_eventloop import *
from osc4py3 import oscbuildparse
#from osc4py3 import oscmethod as osm
from osc4py3.oscmethod import *
#redisIP = '127.0.0.1'
#r = redis.StrictRedis(host=redisIP, port=6379, db=0)
print('Importing lj3 from libs...')
ClientNumber = 0
name = "noname"
point_list = []
pl = [[],[],[],[]]
#
# OSC interaction with LJ
#
def OSCstart():
# Start the system.
osc_startup()
#osc_udp_client(redisIP, 8002, "LJ 8002")
def OSCframe():
#print("OSCprocess")
osc_process()
# Properly close the system. Todo
def OSCstop():
osc_terminate()
def SendLJ(oscaddress,oscargs=''):
try:
msg = oscbuildparse.OSCMessage(oscaddress, None, [oscargs])
# print(msg)
print("lj3 sending OSC message to", redisIP, ":8002")
osc_send(msg, "LJ 8002")
OSCframe()
except:
print (oscaddress,'Connection to LJ refused : died ?')
pass
def WebStatus(message):
SendLJ("/status", message)
# Answer to LJ /ping 1 with /pong name
def OSCping(value):
print(name,"got /ping 1 from LJ -> reply /pong", name)
SendLJ("/pong",name)
# Closing plugin messages to LJ
def ClosePlugin():
WebStatus(name+" Exit")
SendLJ("/"+name+"/start",0)
print("Stopping OSC...")
OSCstop()
'''
# /quit
def OSCquit():
WebStatus(name + " quit.")
SendLJ("/"+name+"/start",0)
print("Stopping OSC...")
OSCstop()
sys.exit()
'''
'''
def handlerfunction(s, x, y):
# Will receive message data unpacked in s, x, y
pass
def handlerfunction2(address, s, x, y):
# Will receive message address, and message data flattened in s, x, y
pass
# Make server channels to receive packets.
osc_udp_server("127.0.0.1", 3721, "localhost")
osc_udp_server("0.0.0.0", 3724, "anotherserver")
'''
ASCII_GRAPHICS = [
# caracteres corrects
[(-50,30), (-30,-30), (30,-30), (10,30), (-50,30)], #0
[(-20,30), (0,-30), (-20,30)], #1
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #2
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #3
[(30,10), (-30,10), (0,-30), (0,30)], #4
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #5
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #6
[(-30,-30), (30,-30), (-30,30)], #7
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #8
[(30,0), (-30,0), (-30,-10), (0,-30), (30,-30), (30,10), (0,30), (-30,30)], #9
# caracteres a implementer
[(-30,10), (30,-10), (30,10), (0,30), (-30,10), (-30,-10), (0,-30), (30,-10)], #:
[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #;
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #<
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #=
[(30,10), (-30,10), (0,-30), (0,30)], #>
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #?
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #@
# Caracteres corrects
[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A
[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #B
[(30,30), (-30,30), (-30,-30), (30,-30)], #C
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #D
[(30,30), (-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #E
[(-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #F
[(0,0), (30,0), (30,30), (-30,30), (-30,-30),(30,-30)], #G
[(-30,-30), (-30,30), (-30,0), (30,0), (30,30), (30,-30)], #H
[(0,30), (0,-30)], #I
[(-30,30), (0,-30), (0,-30), (-30,-30), (30,-30)], #J
[(-30,-30), (-30,30), (-30,0), (30,-30), (-30,0), (30,30)], #K
[(30,30), (-30,30), (-30,-30)], #L
[(-30,30), (-30,-30), (0,0), (30,-30), (30,30)], #M
[(-30,30), (-30,-30), (30,30), (30,-30)], #N
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #O
[(-30,0), (30,0), (30,-30), (-30,-30), (-30,30)], #P
[(30,30), (30,-30), (-30,-30), (-30,30), (30,30),(35,35)], #Q
[(-30,30), (-30,-30), (30,-30), (30,0), (-30,0), (30,30)], #R
[(30,-30), (-30,-30), (-30,0), (30,0), (30,30), (-30,30)], #S
[(0,30), (0,-30), (-30,-30), (30,-30)], #T
[(-30,-30), (-30,30), (30,30), (30,-30)], #U
[(-30,-30), (0,30), (30,-30)], #V
[(-30,-30), (-30,30), (0,0), (30,30), (30,-30)], #W
[(-30,30), (30,-30)], [(-30,-30), (30,30)], #X
[(0,30), (0,0), (30,-30), (0,0), (-30,-30)], #Y
[(30,30), (-30,30), (30,-30), (-30,-30)], #Z
# A implementer
[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #[
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #\
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #]
[(30,10), (-30,10), (0,-30), (0,30)], #^
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #_
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #`
# Implementé
[(-20,20), (-20,-20), (20,-20), (20,20), (20,0), (-20,0)], #a
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20), (-20,0), (20,0)], #b
[(20,20), (-20,20), (-20,-20), (20,-20)], #c
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #d
[(20,20), (-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #e
[(-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #f
[(0,0), (20,0), (20,20), (-20,20), (-20,-20),(20,-20)], #g
[(-20,-20), (-20,20), (-20,0), (20,0), (20,20), (20,-20)], #H
[(0,20), (0,-20)], #I
[(-20,20), (0,-20), (0,-20), (-20,-20), (20,-20)], #J
[(-20,-20), (-20,20), (-20,0), (20,-20), (-20,0), (20,20)], #K
[(20,20), (-20,20), (-20,-20)], #L
[(-20,20), (-20,-20), (0,0), (20,-20), (20,20)], #M
[(-20,20), (-20,-20), (20,20), (20,-20)], #N
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #O
[(-20,0), (20,0), (20,-20), (-20,-20), (-20,20)], #P
[(20,20), (20,-20), (-20,-20), (-20,20), (20,20),(25,25)], #Q
[(-20,20), (-20,-20), (20,-20), (20,0), (-20,0), (20,20)], #R
[(20,-20), (-20,-20), (-20,0), (20,0), (20,20), (-20,20)], #S
[(0,20), (0,-20), (-20,-20), (20,-20)], #T
[(-20,-20), (-20,20), (20,20), (20,-20)], #U
[(-20,-20), (0,20), (20,-20)], #V
[(-20,-20), (-20,20), (0,0), (20,20), (20,-20)], #W
[(-20,20), (20,-20)], [(-20,-20), (20,20)], #X
[(0,20), (0,0), (20,-20), (0,0), (-20,-20)], #Y
[(20,20), (-20,20), (20,-20), (-20,-20)], #Z
[(-2,15), (2,15)] # Point a la place de {
]
def rgb2int(r,g,b):
return int('0x%02x%02x%02x' % (r,g,b),0)
def Config(redisIP,client,myname):
global ClientNumber, r, name
name = myname
print ("lj3 got a name to use :", name)
r = redis.StrictRedis(host=redisIP, port=6379, db=0)
ClientNumber = client
osc_udp_client(redisIP, 8002, "LJ 8002")
return r
def LjClient(client):
global ClientNumber
ClientNumber = client
def LjPl(pl):
global PL
PL = pl
def LineTo(xy, c, PL):
pl[PL].append((xy + (c,)))
def Line(xy1, xy2, c, PL):
LineTo(xy1, 0, PL)
LineTo(xy2, c , PL)
def PolyLineOneColor(xy_list, c, PL , closed ):
#print "--"
#print "c",c
#print "xy_list",xy_list
#print "--"
xy0 = None
for xy in xy_list:
if xy0 is None:
xy0 = xy
#print "xy0:",xy0
LineTo(xy0,0, PL)
LineTo(xy0,c, PL)
else:
#print "xy:",xy
LineTo(xy,c, PL)
if closed:
LineTo(xy0,c, PL)
# Computing points coordinates for rPolyline function from 3D and around 0,0 to pygame coordinates
def Pointransf(xy, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
x = xy[0] * resize
y = xy[1] * resize
z = 0
rad = rotx * math.pi / 180
cosaX = math.cos(rad)
sinaX = math.sin(rad)
y2 = y
y = y2 * cosaX - z * sinaX
z = y2 * sinaX + z * cosaX
rad = roty * math.pi / 180
cosaY = math.cos(rad)
sinaY = math.sin(rad)
z2 = z
z = z2 * cosaY - x * sinaY
x = z2 * sinaY + x * cosaY
rad = rotz * math.pi / 180
cosZ = math.cos(rad)
sinZ = math.sin(rad)
x2 = x
x = x2 * cosZ - y * sinZ
y = x2 * sinZ + y * cosZ
#print xy, (x + xpos,y+ ypos)
return (x + xpos,y+ ypos)
'''
to understand why it get negative Y
# 3D to 2D projection
factor = 4 * gstt.cc[22] / ((gstt.cc[21] * 8) + z)
print xy, (x * factor + xpos, - y * factor + ypos )
return (x * factor + xpos, - y * factor + ypos )
'''
# Send 2D point list around 0,0 with 3D rotation resizing and reposition around xpos ypos
#def rPolyLineOneColor(self, xy_list, c, PL , closed, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
def rPolyLineOneColor(xy_list, c, PL , closed, xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
xy0 = None
for xy in xy_list:
if xy0 is None:
xy0 = xy
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),0, PL)
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL)
else:
LineTo(Pointransf(xy, xpos, ypos, resize, rotx, roty, rotz),c, PL)
if closed:
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL)
def LinesPL(PL):
print ("Stupido !! your code is to old : use DrawPL() instead of LinesPL()")
DrawPL(PL)
def DrawPL(PL):
#print '/pl/0/'+str(PL), str(pl[PL])
if r.set('/pl/'+str(ClientNumber)+'/'+str(PL), str(pl[PL])) == True:
pl[PL] = []
return True
else:
return False
def ResetPL(self, PL):
pl[PL] = []
def DigitsDots(number,color):
dots =[]
for dot in ASCII_GRAPHICS[number]:
#print dot
dots.append((gstt.xy_center[0]+dot[0],gstt.xy_center[1]+dot[1],color))
#self.point_list.append((xy + (c,)))
return dots
def CharDots(char,color):
dots =[]
for dot in ASCII_GRAPHICS[ord(char)-46]:
dots.append((dot[0],dot[1],color))
return dots
def Text(message,c, PL, xpos, ypos, resize, rotx, roty, rotz):
dots =[]
l = len(message)
i= 0
#print message
for ch in message:
#print ""
# texte centre en x automatiquement selon le nombre de lettres l
x_offset = 26 * (- (0.9*l) + 3*i)
#print i,x_offset
# if digit
if ord(ch)<58:
char_pl_list = ASCII_GRAPHICS[ord(ch) - 48]
else:
char_pl_list = ASCII_GRAPHICS[ord(ch) - 46 ]
char_draw = []
#dots.append((char_pl_list[0][0] + x_offset,char_pl_list[0][1],0))
for xy in char_pl_list:
char_draw.append((xy[0] + x_offset,xy[1],c))
i +=1
#print ch,char_pl_list,char_draw
rPolyLineOneColor(char_draw, c, PL , False, xpos, ypos, resize, rotx, roty, rotz)
#print ("laser",PL,"message",message)
#dots.append(char_draw)
import re
def setup_controls(joystick):
"""
Joystick wrapper.
"""
if re.search('playstation', joystick.get_name(), re.I):
return Ps3Controller(joystick)
elif re.search('X-box', joystick.get_name(), re.I):
return XboxController(joystick)
elif re.search('Saitek', joystick.get_name(), re.I):
return MySaitekController(joystick)
elif re.search('Thrustmaster dual analog 3.2', joystick.get_name(), re.I):
return MyThrustController(joystick)
elif re.search('2n1 USB', joystick.get_name(), re.I):
return CSLController(joystick)
elif re.search('Joystick', joystick.get_name(), re.I):
return USBController(joystick)
return Controller(joystick)
class Controller(object):
def __init__(self, joystick):
"""Pass a PyGame joystick instance."""
self.js = joystick
def getLeftHori(self):
return self.js.get_axis(2)
def getLeftVert(self):
return self.js.get_axis(3)
def getRightHori(self):
return self.js.get_axis(0)
def getRightVert(self):
return self.js.get_axis(1)
def getLeftTrigger(self):
return self.js.get_button(9)
def getRightTrigger(self):
return self.js.get_button(2)
class XboxController(Controller):
def __init__(self, joystick):
super(XboxController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(3)
def getRightVert(self):
return self.js.get_axis(4)
def getLeftTrigger(self):
return self.js.get_axis(2)
def getRightTrigger(self):
return self.js.get_button(11)
class Ps3Controller(Controller):
#up 4 _DOWN 6 left 7 right 5 croix 14 rond 13 triangle 12
def __init__(self, joystick):
super(Ps3Controller, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(2)
def getRightVert(self):
return self.js.get_axis(3)
def getLeftTrigger(self):
# TODO: Verify
return self.js.get_button(8)
def getRightTrigger(self):
# TODO: Verify
return self.js.get_button(9)
def getUp(self):
return self.js.get_button(4)
def getDown(self):
return self.js.get_button(6)
def getLeft(self):
return self.js.get_button(7)
def getRight(self):
return self.js.get_button(5)
def getFire1(self):
return self.js.get_button(14)
def getFire2(self):
return self.js.get_button(13)
class MySaitekController(Controller):
def __init__(self, joystick):
super(MySaitekController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(3)
def getRightVert(self):
return self.js.get_axis(2)
def getLeftTrigger(self):
return self.js.get_button(6)
def getRightTrigger(self):
return self.js.get_button(7)
class MyThrustController(Controller):
def __init__(self, joystick):
super(MyThrustController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(2)
def getRightVert(self):
return self.js.get_axis(3)
def getLeftTrigger(self):
return self.js.get_button(5)
def getRightTrigger(self):
return self.js.get_button(7)
class CSLController(Controller):
def __init__(self, joystick):
super(CSLController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(2)
def getLeftVert(self):
return self.js.get_axis(3)
def getRightHori(self):
return self.js.get_axis(0)
def getRightVert(self):
return self.js.get_axis(1)
def getLeftTrigger(self):
return self.js.get_button(6)
def getRightTrigger(self):
return self.js.get_button(7)
def getFire1(self):
return self.js.get_button(2)
def getFire2(self):
return self.js.get_button(1)
class USBController(Controller):
# my USB Joystick
#up axis 0 -1 DOWN axis 0 1 left axis 1 1 right axis 1 -1 bouton gauche 10 bouton droite 9
def __init__(self, joystick):
super(USBController, self).__init__(joystick)
def getUp(self):
if self.js.get_axis(0) == -1:
return 1
else:
return 0
def getDown(self):
if self.js.get_axis(0) > 0.9:
return 1
else:
return 0
def getLeft(self):
if self.js.get_axis(1) == 1:
return 1
else:
return 0
def getRight(self):
if self.js.get_axis(1) == -1:
return 1
else:
return 0
def getLeftTrigger(self):
return self.js.get_button(10)
def getRightTrigger(self):
return self.js.get_button(9)
def getFire1(self):
if self.js.get_button(10) == 1:
print ("fire 1")
return self.js.get_button(10)
def getFire2(self):
if self.js.get_button(9) == 1:
print ("fire 2")
return self.js.get_button(9)