Simplify file names

This commit is contained in:
tmpbci 2018-12-21 17:23:43 +01:00
parent b6909e4490
commit a806fabf5c
7 changed files with 163 additions and 49 deletions

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@ -2,7 +2,7 @@
set = 5
curve = 0
lasernumber = 3
debug = 0
debug = 1
ljayserverip = 127.0.0.1
nozoscip = 127.0.0.1
bhoroscip = 127.0.0.1

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@ -1,7 +1,7 @@
# coding=UTF-8
"""
LJ OSC handler
LJ OSC and Websockets laser commands
v0.7.0

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@ -11,7 +11,7 @@ from /team/laser
'''
#ConfigName = "setexample.conf"
ConfigName = "mainy.conf"
ConfigName = "LJ.conf"
debug = 2

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@ -1,5 +1,5 @@
'''
LJ Servers v0.8
LJ Laser Server v0.8
Laser server + webUI servers (ws + OSC)
@ -30,9 +30,9 @@ settings.Write()
from multiprocessing import Process, Queue, TimeoutError
import random, ast
import newdacp
import tracer
import homographyp
import las
import commands
import font1
@ -48,7 +48,7 @@ args =[0,0]
def dac_process(number, pl):
while True:
try:
d = newdacp.DAC(number,pl)
d = tracer.DAC(number,pl)
d.play_stream()
except Exception as e:
@ -176,7 +176,7 @@ def handler(path, tags, args, source):
print "default handler"
print "OSC said : ", path, oscpath, args
sendWSall(path + " " + str(args[0]))
las.handler(oscpath,args)
commands.handler(oscpath,args)
# RAW OSC Frame available ?
@ -288,7 +288,7 @@ def message_received(client, server, message):
oscpath = message.split(" ")
args[0] = str(oscpath[1])
#print oscpath[0].split("/"),oscpath[1]
las.handler(oscpath[0].split("/"),args)
commands.handler(oscpath[0].split("/"),args)
# current UI has no dedicated off button so /on 0 trigs /off to bhorosc
if oscpath[0] == "/on":
@ -367,7 +367,7 @@ try:
print "Launching OSC server..."
print "at", bhoroscIPin, "port",str(bhoroscPORTin)
print "Will update webUI dac status every second"
oscserver.addMsgHandler( "/noteon", las.NoteOn )
oscserver.addMsgHandler( "/noteon", commands.NoteOn )
# Default OSC handler for all OSC incoming message
oscserver.addMsgHandler("default", handler)
thread.start_new_thread(osc_thread, ())

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@ -1,12 +1,11 @@
#!/usr/bin/python2.7
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
LJay/LJ v0.8.0
newdacp.py
Enhanced version (redis and process style) of the etherdream python library from j4cDAC.
tracer.py (was newdacp.py)
Enhanced version (support for several lasers) of the etherdream python library from j4cDAC.
LICENCE : CC
Sam Neurohack, pclf
@ -18,6 +17,7 @@ Uses redis keys value for live inputs/outputs
These redis keys are read and set at each main loop.
Live inputs :
/order select some change to adjust
/pl/lasernumber [(x,y,color),(x1,y1,color),...] A string of list of pygame points list.
/resampler/lasernumber [(1.0,8), (0.25,3),(0.75,3),(1.0,10)] : a string for resampling rules.
the first tuple (1.0,8) is for short line < 4000 in etherdream space
@ -30,9 +30,6 @@ Live ouputs :
/lack/lasernumber value "a": ACK "F": Full "I": invalid. 64 or 35 for no connection.
Geometric corrections :
'''
import socket

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@ -403,10 +403,10 @@
<!-- mg run icons grid -->
<div id="mgrun"class="mgrun"> <!-- Laser Client selection grid -->
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/client.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/client.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/client.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/client.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/client.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/client.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/client.png" alt=" " class="icongrid" /></div>
@ -420,10 +420,10 @@
<div><button id ="noteon 6" onclick ="buttonClicked(this.id)" class="button">6</button></div>
<div><button id ="noteon 7" onclick ="buttonClicked(this.id)" class="button">7</button></div>
<!-- Simulator PL selection grid -->
<div><img src="knobs/iconpl.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconpl.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconpl.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconpl.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconljay2.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconblack.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconblack.png" alt=" " class="icongrid" /></div>
<div><img src="knobs/iconblack.png" alt=" " class="icongrid" /></div>
@ -546,37 +546,63 @@
// Store Reference To The Canvas & Set Context
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var lastpoint = { x: 0, y: 0 };
var lastpoint = { x: 0, y: 0, color: 0};
function draw() {
// Clear Canvas At The Start Of Every Frame
ctx.clearRect(0,0,400,400);
if (pl2.length > 0)
{
ctx.beginPath();
ctx.moveTo(lastpoint.x , lastpoint.y );
// Todo : laser point will have black points to go from a polyline to another. Need to discard those black points.
function draw() {
// Draw Lines
for (var i = 0; i < pl2.length/3; i++) {
ctx.lineTo(pl2[i*3]*0.7, pl2[1+(i*3)]*0.7);
//ctx.strokeStyle = "#"+(pl2[2+(i*3)]).toString(16);
// Clear Canvas At The Start Of Every Frame
ctx.clearRect(0,0,400,400);
if (pl2.length > 0)
{
// Begin a new path
// 0.7 reduces max coordinates in a more browser compatible resolution.
ctx.beginPath();
ctx.moveTo(pl2[0]*0.7, pl2[1]*0.7);
lastpoint.color = pl2[2];
// Draw n Lines
for (var i = 0; i < pl2.length/3; i++)
{
// New point has the same color -> add a new line to new point
if (pl2[2+(i*3)] === lastpoint.color)
{
ctx.lineTo(pl2[i*3]*0.7, pl2[1+(i*3)]*0.7);
}
// New point has different color -> stroke with previous color
if (pl2[2+(i*3)] != lastpoint.color)
{
ctx.strokeStyle = "#"+(lastpoint.color + Math.pow(16, 6)).toString(16).slice(-6);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(pl2[i*3]*0.7, pl2[1+(i*3)]*0.7);
}
// Last point -> stroke with current color
if (i === (pl2.length/3)-1 )
{
ctx.moveTo(pl2[i*3]*0.7, pl2[1+(i*3)]*0.7);
ctx.strokeStyle = "#"+((pl2[2+(i*3)]) + Math.pow(16, 6)).toString(16).slice(-6);
ctx.stroke();
}
//ctx.strokeStyle = "#888";
//ctx.stroke();
lastpoint.x = pl2[i*3];
lastpoint.y = pl2[1+(i*3)];
}
// Call Draw Function Again To Create Animation
window.requestAnimationFrame(draw);
}
// Initialize The Draw Function
draw();
}
// store point for comparison
lastpoint.x = pl2[i*3];
lastpoint.y = pl2[1+(i*3)];
lastpoint.color = pl2[2+(i*3)];
}
}
// Call Draw Function Again To Create Animation
window.requestAnimationFrame(draw);
}
// Initialize The Draw Function
draw();
</script>
</body>

91
webui/indexgl.html Normal file
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@ -0,0 +1,91 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>LJ</title>
</head>
<body style="background-color:#222;">
<!-- mg : canvas to display point list as laser simulator -->
<div id = "mgcanvas" class="mgcanvas">
<canvas id="canvas" width="500" height="500"></canvas>
</div>
<!-- Point list draw -->
<script type="text/javascript">
// Store Reference To The Canvas & Set Context
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var lastpoint = { x: 0, y: 0, color: 0};
// 2 different shapes, one blue one green.
var LJ = "/plframe [(350, 330, 65280), (370, 270, 65280), (430, 270, 65280), (410, 330, 65280), (350, 330, 65280),(300, 300, 255), (350, 250, 255), (400, 250, 255), (400, 300, 255), (300, 300, 255)]";
var pl ="";
var pl2 = new Array();
pl = LJ.slice(9);
pl2 = eval(pl.replace(/[()]/g, ''));
// Todo : laser point will have black points to go from a polyline to another. Need to discard those black points.
function draw() {
// Clear Canvas At The Start Of Every Frame
ctx.clearRect(0,0,400,400);
if (pl2.length > 0)
{
// Begin a new path
// 0.7 reduces max coordinates in a more browser compatible resolution.
ctx.beginPath();
ctx.moveTo(pl2[0]*0.7, pl2[1]*0.7);
lastpoint.color = pl2[2];
// Draw n Lines
for (var i = 0; i < pl2.length/3; i++)
{
// New point has the same color -> add a new line to new point
if (pl2[2+(i*3)] === lastpoint.color)
{
ctx.lineTo(pl2[i*3]*0.7, pl2[1+(i*3)]*0.7);
}
// New point has different color -> stroke with previous color
if (pl2[2+(i*3)] != lastpoint.color)
{
ctx.strokeStyle = "#"+(lastpoint.color + Math.pow(16, 6)).toString(16).slice(-6);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(pl2[i*3]*0.7, pl2[1+(i*3)]*0.7);
}
// Last point -> stroke with current color
if (i === (pl2.length/3)-1 )
{
ctx.moveTo(pl2[i*3]*0.7, pl2[1+(i*3)]*0.7);
ctx.strokeStyle = "#"+((pl2[2+(i*3)]) + Math.pow(16, 6)).toString(16).slice(-6);
ctx.stroke();
}
// store point for comparison
lastpoint.x = pl2[i*3];
lastpoint.y = pl2[1+(i*3)];
lastpoint.color = pl2[2+(i*3)];
}
}
// Call Draw Function Again To Create Animation
window.requestAnimationFrame(draw);
}
// Initialize The Draw Function
draw();
</script>
</body>
</html>