tunelle droit avec des cercle qui avence
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@ -30,8 +30,7 @@ public class LaserOut
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{
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// to terminate json array
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laser_out += "]";
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println(laser_out);
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// println("\n\n==\n\n");
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println(laser_out);
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// flush the string, prepar for next frame
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laser_out = "";
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@ -39,28 +39,11 @@ Point[] create_circle(float center_x, float center_y, float radius, int nb_point
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void setup() {
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size(800, 800);
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background(255);
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background(0);
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// ...
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// circle = create_circle(400, 400, 70, 25);
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laser_frame = new LaserOut();
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////////////
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int rad, radm, nb_point;
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float cx, cy;
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nb_point = 25;
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rad = 40;
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radm = rad / 2;
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cx = 400;
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cy = 400;
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c1 = create_circle( cx, cy, rad, nb_point, getColInt(255, 255, 255));
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c2 = create_circle(cx - radm, cy - radm, rad, nb_point, getColInt( 0, 255, 0));
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c3 = create_circle(cx + radm, cy - radm, rad, nb_point, getColInt( 0, 0, 255));
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c4 = create_circle( cx, cy + radm, rad, nb_point, getColInt(255, 0, 0));
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}
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int getColInt(int r, int g, int b)
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@ -71,7 +54,20 @@ int getColInt(int r, int g, int b)
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return (col);
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}
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void draw(){
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void draw_circle_test(){
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int rad, radm, nb_point;
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float cx, cy;
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nb_point = 25;
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rad = 40;
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radm = rad / 2;
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cx = 400;
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cy = 400;
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c1 = create_circle( cx, cy, rad, nb_point, getColInt(255, 255, 255));
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c2 = create_circle(cx - radm, cy - radm, rad, nb_point, getColInt( 0, 255, 0));
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c3 = create_circle(cx + radm, cy - radm, rad, nb_point, getColInt( 0, 0, 255));
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c4 = create_circle( cx, cy + radm, rad, nb_point, getColInt(255, 0, 0));
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// ajoute une chaine de charactere a la frame + dessine sur processing
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laser_frame.add_line(c1);
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@ -79,5 +75,49 @@ void draw(){
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laser_frame.add_line(c3);
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laser_frame.add_line(c4);
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}
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float get_distance(int id, int max_id, float distance, float prct_anime)
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{
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float dist;
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dist = ((float(id) / float(max_id)) + prct_anime) % 1.0;
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return (dist);
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}
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void draw_tunel(int time_milis){
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// on va tracer des crecle qui vont se raprocher et des ligne sur ces cercle
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// plus les cercle sont loin plus les cercle on un radius petit
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// on va aussi tracer des cercle
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int nb_circle = 20;
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int time_periode = 5 * 1000; // 10 seconde
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float distance = 20;
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float prct_anime = 5 - (float(time_milis % time_periode) / float(time_periode));
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int pt_per_circle = 15;
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// position du cercle
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// radius
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int cx, cy, radius, r;
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cx = 400;
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cy = 400;
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radius = 30;
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float prct;
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for (int i = 0; i < nb_circle; i++){
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prct = float(i) / float(nb_circle);
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prct = 1;
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r = int(float(radius) / get_distance(i, nb_circle, distance, prct_anime));
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laser_frame.add_line(create_circle(cx, cy, r, pt_per_circle, getColInt(int(255 * prct), int(255 * prct), int(255 * prct))));
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}
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}
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void draw(){
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background(0);
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draw_tunel(millis());
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laser_frame.print_frame();
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}
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