124 lines
2.8 KiB
Plaintext
124 lines
2.8 KiB
Plaintext
/*
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Alors petit programe du jour:
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* On a une liste de point.
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* On l'affiche a l'ecran.
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* on format une chaine de charactere pour l'afficher avec le laser
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*
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* On definie des courbe de bezier
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* On affiche un tunnel
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* Il faudra un truc pour definir
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*
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* ===
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* Il nous faut une structure de segment [{pos_x, pos_y, color}, {pos_x, pos_y, color}]
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* Un tableau de
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*
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*/
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Point[] c1, c2, c3, c4;
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LaserOut laser_frame;
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// evite de metre un nombre de point negatif
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Point[] create_circle(float center_x, float center_y, float radius, int nb_point, int col)
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{
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Point[] line = new Point[nb_point + 1];
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int i;
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for (i = 0; i < line.length; i++)
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{
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float px, py, factor;
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factor = float(i) / float(line.length - 1);
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px = center_x + radius * cos(factor * TWO_PI);
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py = center_y + radius * sin(factor * TWO_PI);
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line[i] = new Point(int(px), int(py), col);
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}
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return (line);
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}
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void setup() {
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size(800, 800);
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background(0);
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// ...
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// circle = create_circle(400, 400, 70, 25);
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laser_frame = new LaserOut();
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}
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int getColInt(int r, int g, int b)
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{
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int col;
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col = ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | ((b & 0xFF));
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return (col);
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}
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void draw_circle_test(){
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int rad, radm, nb_point;
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float cx, cy;
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nb_point = 25;
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rad = 40;
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radm = rad / 2;
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cx = 400;
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cy = 400;
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c1 = create_circle( cx, cy, rad, nb_point, getColInt(255, 255, 255));
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c2 = create_circle(cx - radm, cy - radm, rad, nb_point, getColInt( 0, 255, 0));
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c3 = create_circle(cx + radm, cy - radm, rad, nb_point, getColInt( 0, 0, 255));
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c4 = create_circle( cx, cy + radm, rad, nb_point, getColInt(255, 0, 0));
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// ajoute une chaine de charactere a la frame + dessine sur processing
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laser_frame.add_line(c1);
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laser_frame.add_line(c2);
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laser_frame.add_line(c3);
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laser_frame.add_line(c4);
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}
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float get_distance(int id, int max_id, float distance, float prct_anime)
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{
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float dist;
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dist = ((float(id) / float(max_id)) + prct_anime) % 1.0;
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return (dist);
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}
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void draw_tunel(int time_milis){
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// on va tracer des crecle qui vont se raprocher et des ligne sur ces cercle
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// plus les cercle sont loin plus les cercle on un radius petit
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// on va aussi tracer des cercle
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int nb_circle = 20;
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int time_periode = 5 * 1000; // 10 seconde
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float distance = 20;
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float prct_anime = 5 - (float(time_milis % time_periode) / float(time_periode));
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int pt_per_circle = 15;
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// position du cercle
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// radius
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int cx, cy, radius, r;
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cx = 400;
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cy = 400;
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radius = 30;
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float prct;
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for (int i = 0; i < nb_circle; i++){
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prct = float(i) / float(nb_circle);
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prct = 1;
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r = int(float(radius) / get_distance(i, nb_circle, distance, prct_anime));
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laser_frame.add_line(create_circle(cx, cy, r, pt_per_circle, getColInt(int(255 * prct), int(255 * prct), int(255 * prct))));
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}
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}
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void draw(){
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background(0);
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draw_tunel(millis());
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laser_frame.print_frame();
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}
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