tunelle droit avec des cercle qui avence

This commit is contained in:
lapin 2020-10-07 00:33:11 +02:00
parent c538317acc
commit 24126bc840
3 changed files with 61 additions and 22 deletions

View File

@ -31,7 +31,6 @@ public class LaserOut
// to terminate json array
laser_out += "]";
println(laser_out);
// println("\n\n==\n\n");
// flush the string, prepar for next frame
laser_out = "";

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@ -39,28 +39,11 @@ Point[] create_circle(float center_x, float center_y, float radius, int nb_point
void setup() {
size(800, 800);
background(255);
background(0);
// ...
// circle = create_circle(400, 400, 70, 25);
laser_frame = new LaserOut();
////////////
int rad, radm, nb_point;
float cx, cy;
nb_point = 25;
rad = 40;
radm = rad / 2;
cx = 400;
cy = 400;
c1 = create_circle( cx, cy, rad, nb_point, getColInt(255, 255, 255));
c2 = create_circle(cx - radm, cy - radm, rad, nb_point, getColInt( 0, 255, 0));
c3 = create_circle(cx + radm, cy - radm, rad, nb_point, getColInt( 0, 0, 255));
c4 = create_circle( cx, cy + radm, rad, nb_point, getColInt(255, 0, 0));
}
int getColInt(int r, int g, int b)
@ -71,7 +54,20 @@ int getColInt(int r, int g, int b)
return (col);
}
void draw(){
void draw_circle_test(){
int rad, radm, nb_point;
float cx, cy;
nb_point = 25;
rad = 40;
radm = rad / 2;
cx = 400;
cy = 400;
c1 = create_circle( cx, cy, rad, nb_point, getColInt(255, 255, 255));
c2 = create_circle(cx - radm, cy - radm, rad, nb_point, getColInt( 0, 255, 0));
c3 = create_circle(cx + radm, cy - radm, rad, nb_point, getColInt( 0, 0, 255));
c4 = create_circle( cx, cy + radm, rad, nb_point, getColInt(255, 0, 0));
// ajoute une chaine de charactere a la frame + dessine sur processing
laser_frame.add_line(c1);
@ -79,5 +75,49 @@ void draw(){
laser_frame.add_line(c3);
laser_frame.add_line(c4);
}
float get_distance(int id, int max_id, float distance, float prct_anime)
{
float dist;
dist = ((float(id) / float(max_id)) + prct_anime) % 1.0;
return (dist);
}
void draw_tunel(int time_milis){
// on va tracer des crecle qui vont se raprocher et des ligne sur ces cercle
// plus les cercle sont loin plus les cercle on un radius petit
// on va aussi tracer des cercle
int nb_circle = 20;
int time_periode = 5 * 1000; // 10 seconde
float distance = 20;
float prct_anime = 5 - (float(time_milis % time_periode) / float(time_periode));
int pt_per_circle = 15;
// position du cercle
// radius
int cx, cy, radius, r;
cx = 400;
cy = 400;
radius = 30;
float prct;
for (int i = 0; i < nb_circle; i++){
prct = float(i) / float(nb_circle);
prct = 1;
r = int(float(radius) / get_distance(i, nb_circle, distance, prct_anime));
laser_frame.add_line(create_circle(cx, cy, r, pt_per_circle, getColInt(int(255 * prct), int(255 * prct), int(255 * prct))));
}
}
void draw(){
background(0);
draw_tunel(millis());
laser_frame.print_frame();
}

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