tunelle droit avec des cercle qui avence
This commit is contained in:
parent
c538317acc
commit
24126bc840
@ -31,7 +31,6 @@ public class LaserOut
|
||||
// to terminate json array
|
||||
laser_out += "]";
|
||||
println(laser_out);
|
||||
// println("\n\n==\n\n");
|
||||
|
||||
// flush the string, prepar for next frame
|
||||
laser_out = "";
|
||||
|
@ -39,28 +39,11 @@ Point[] create_circle(float center_x, float center_y, float radius, int nb_point
|
||||
|
||||
void setup() {
|
||||
size(800, 800);
|
||||
background(255);
|
||||
background(0);
|
||||
// ...
|
||||
|
||||
// circle = create_circle(400, 400, 70, 25);
|
||||
laser_frame = new LaserOut();
|
||||
|
||||
|
||||
////////////
|
||||
|
||||
int rad, radm, nb_point;
|
||||
float cx, cy;
|
||||
|
||||
nb_point = 25;
|
||||
rad = 40;
|
||||
radm = rad / 2;
|
||||
cx = 400;
|
||||
cy = 400;
|
||||
c1 = create_circle( cx, cy, rad, nb_point, getColInt(255, 255, 255));
|
||||
c2 = create_circle(cx - radm, cy - radm, rad, nb_point, getColInt( 0, 255, 0));
|
||||
c3 = create_circle(cx + radm, cy - radm, rad, nb_point, getColInt( 0, 0, 255));
|
||||
c4 = create_circle( cx, cy + radm, rad, nb_point, getColInt(255, 0, 0));
|
||||
|
||||
}
|
||||
|
||||
int getColInt(int r, int g, int b)
|
||||
@ -71,7 +54,20 @@ int getColInt(int r, int g, int b)
|
||||
return (col);
|
||||
}
|
||||
|
||||
void draw(){
|
||||
void draw_circle_test(){
|
||||
int rad, radm, nb_point;
|
||||
float cx, cy;
|
||||
|
||||
nb_point = 25;
|
||||
rad = 40;
|
||||
radm = rad / 2;
|
||||
cx = 400;
|
||||
cy = 400;
|
||||
|
||||
c1 = create_circle( cx, cy, rad, nb_point, getColInt(255, 255, 255));
|
||||
c2 = create_circle(cx - radm, cy - radm, rad, nb_point, getColInt( 0, 255, 0));
|
||||
c3 = create_circle(cx + radm, cy - radm, rad, nb_point, getColInt( 0, 0, 255));
|
||||
c4 = create_circle( cx, cy + radm, rad, nb_point, getColInt(255, 0, 0));
|
||||
|
||||
// ajoute une chaine de charactere a la frame + dessine sur processing
|
||||
laser_frame.add_line(c1);
|
||||
@ -79,5 +75,49 @@ void draw(){
|
||||
laser_frame.add_line(c3);
|
||||
laser_frame.add_line(c4);
|
||||
|
||||
}
|
||||
|
||||
float get_distance(int id, int max_id, float distance, float prct_anime)
|
||||
{
|
||||
float dist;
|
||||
|
||||
dist = ((float(id) / float(max_id)) + prct_anime) % 1.0;
|
||||
return (dist);
|
||||
}
|
||||
|
||||
void draw_tunel(int time_milis){
|
||||
// on va tracer des crecle qui vont se raprocher et des ligne sur ces cercle
|
||||
// plus les cercle sont loin plus les cercle on un radius petit
|
||||
|
||||
// on va aussi tracer des cercle
|
||||
|
||||
int nb_circle = 20;
|
||||
int time_periode = 5 * 1000; // 10 seconde
|
||||
float distance = 20;
|
||||
float prct_anime = 5 - (float(time_milis % time_periode) / float(time_periode));
|
||||
int pt_per_circle = 15;
|
||||
|
||||
// position du cercle
|
||||
// radius
|
||||
int cx, cy, radius, r;
|
||||
|
||||
cx = 400;
|
||||
cy = 400;
|
||||
radius = 30;
|
||||
|
||||
float prct;
|
||||
|
||||
for (int i = 0; i < nb_circle; i++){
|
||||
prct = float(i) / float(nb_circle);
|
||||
prct = 1;
|
||||
r = int(float(radius) / get_distance(i, nb_circle, distance, prct_anime));
|
||||
|
||||
laser_frame.add_line(create_circle(cx, cy, r, pt_per_circle, getColInt(int(255 * prct), int(255 * prct), int(255 * prct))));
|
||||
}
|
||||
}
|
||||
|
||||
void draw(){
|
||||
background(0);
|
||||
draw_tunel(millis());
|
||||
laser_frame.print_frame();
|
||||
}
|
Loading…
Reference in New Issue
Block a user