132 lines
3.1 KiB
Python
132 lines
3.1 KiB
Python
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# -*- mode: Python -*-
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'''
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Forward pointlist to redis key
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END POINT Format : (x,y,color)
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/pl/0/0 "[(150.0, 230.0, 255), (170.0, 170.0, 255), (230.0, 170.0, 255), (210.0, 230.0, 255), (150.0, 230.0, 255)]"
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v0.1.0
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LICENCE : CC
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by Cocoa, Sam Neurohack
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'''
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from OSC3 import OSCServer, OSCClient, OSCMessage
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import sys
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from time import sleep
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import argparse
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import ast
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import redis
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argsparser = argparse.ArgumentParser(description="osc2redis generator")
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argsparser.add_argument("-i","--ip",help="IP to bind to (0.0.0.0 by default)",default="0.0.0.0",type=str)
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argsparser.add_argument("-p","--port",help="OSC port to bind to (9002 by default)",default=9002,type=str)
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argsparser.add_argument("-r","--rip",help="Redis server IP (127.0.0.1 by default)",default="127.0.0.1",type=str)
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argsparser.add_argument("-o","--rout",help="Redis port (6379 by default)",default=6379,type=str)
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argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
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args = argsparser.parse_args()
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verbose = args.verbose
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ip = args.ip
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port = int(args.port)
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rip = args.rip
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rport = int(args.rout)
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r = redis.StrictRedis(host=rip, port=rport, db=0)
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def debug(msg):
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if( verbose == False ):
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return
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print(msg)
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oscserver = OSCServer( (ip, port) )
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oscserver.timeout = 0
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run = True
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# this method of reporting timeouts only works by convention
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# that before calling handle_request() field .timed_out is
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# set to False
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def handle_timeout(self):
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self.timed_out = True
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# funny python's way to add a method to an instance of a class
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import types
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oscserver.handle_timeout = types.MethodType(handle_timeout, oscserver)
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def validate(pointlist):
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state = True
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if len(pointlist)<9:
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state = False
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try:
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pl = bytes(pointlist, 'ascii')
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check = ast.literal_eval(pl.decode('ascii'))
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except:
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state = False
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return state
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# RAW OSC Frame available ?
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def OSC_frame():
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# clear timed_out flag
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oscserver.timed_out = False
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# handle all pending requests then return
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while not oscserver.timed_out:
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oscserver.handle_request()
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# default handler
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def OSChandler(oscpath, tags, args, source):
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oscaddress = ''.join(oscpath.split("/"))
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print("fromOSC Default OSC Handler got oscpath :", oscpath, "from :" + str(source[0]), "args :", args)
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print(oscpath.find("/pl/"), len(oscpath))
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if oscpath.find("/pl/") ==0 and len(args)==1:
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print("correct OSC type :'/pl/")
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if validate(args[0]) == True and len(oscpath) == 7:
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print("new pl for key ", oscpath, ":", args[0])
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if r.set(oscpath,args[0])==True:
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debug("exports::redis set("+str(oscpath)+") to "+args[0])
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else:
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print("Bad pointlist -> msg trapped.")
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else:
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print("BAD OSC Message :", oscpath)
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oscserver.addMsgHandler( "default", OSChandler )
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# simulate a "game engine"
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while run:
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# do the game stuff:
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sleep(0.01)
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# call user script
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OSC_frame()
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oscserver.close()
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