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4 changed files with 0 additions and 101 deletions

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@ -1,18 +1,12 @@
//pub mod common; //pub mod common;
mod translate; mod translate;
mod replicate; mod replicate;
mod rotate;
mod flip_horizontal;
mod flip_vertical;
use crate::point::Point; use crate::point::Point;
// re-export transformers to be abe to use it directly from transformer:: // re-export transformers to be abe to use it directly from transformer::
pub use translate::Translate; pub use translate::Translate;
pub use replicate::Replicate; pub use replicate::Replicate;
pub use rotate::Rotate;
pub use flip_horizontal::FlipHorizontal;
pub use flip_vertical::FlipVertical;
pub trait Transformers { pub trait Transformers {
fn apply(&self, point_list: &[Point]) -> Vec<Point>; fn apply(&self, point_list: &[Point]) -> Vec<Point>;

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@ -1,28 +0,0 @@
use crate::transformer::Transformers;
use crate::point::Point;
use serde::{Serialize,Deserialize};
/// Flip Horizontal
#[derive(Serialize,Deserialize,Debug,Clone,Copy)]
pub struct FlipHorizontal {
x: f32,
}
impl FlipHorizontal {
pub fn new(x: f32) -> Self {
Self {x}
}
}
impl Transformers for FlipHorizontal {
fn apply(&self, point_list: &[Point]) -> Vec<Point> {
point_list.iter()
.map(| pt | {
let dx = pt.x - self.x;
Point { x: dx - 2. * dx,
..*pt
}
}).collect()
}
}

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@ -1,28 +0,0 @@
use crate::transformer::Transformers;
use crate::point::Point;
use serde::{Serialize,Deserialize};
/// Flip Vertical
#[derive(Serialize,Deserialize,Debug,Clone,Copy)]
pub struct FlipVertical {
y: f32,
}
impl FlipVertical {
pub fn new(y: f32) -> Self {
Self {y}
}
}
impl Transformers for FlipVertical {
fn apply(&self, point_list: &[Point]) -> Vec<Point> {
point_list.iter()
.map(| pt | {
let dy = pt.y - self.y;
Point { y: dy - 2. * dy,
..*pt
}
}).collect()
}
}

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@ -1,39 +0,0 @@
use crate::transformer::Transformers;
use crate::point::Point;
use serde::{Serialize,Deserialize};
use std::f32::consts::PI;
/// Rotate
#[derive(Serialize,Deserialize,Debug,Clone,Copy)]
pub struct Rotate {
cx: f32,
cy: f32,
angle: f32,
}
impl Rotate {
pub fn new(cx: f32, cy: f32, angle: f32) -> Self {
Self { cx, cy, angle: angle / 180. * PI}
}
}
impl Transformers for Rotate {
fn apply(&self, point_list: &[Point]) -> Vec<Point> {
point_list.iter()
.map(| pt | {
let dx = (pt.x - self.cx);
let dy = (pt.y - self.cy);
let cos = self.angle.cos();
let sin = self.angle.sin();
let x = (dx * cos - dy * sin) + self.cx;
let y = (dx * sin + dy * cos) + self.cy;
Point { x,
y,
..*pt
}
}).collect()
}
}