fix: angle correction
add some point at begin and endm beacause angles wasn't calculate
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@ -83,17 +83,17 @@ impl Transformers for AngleOptimisation {
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let to_add_max = _ws.kpps as f64 / self.coef; // for 180 deg
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let to_add_min = max(to_add_max / 1.5, 2.); // for 180 deg
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v.push(pl[0]); // push first
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let mut first_blanc = pl[0].clone();
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first_blanc.color = Color{r:0, g:0, b:0};
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for _ in 0..(to_add_max as u32) {
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v.push(first_blanc); // push first
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}
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v.push(pl[0]);
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for i in 1..(pl.len() - 1) {
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let node = &pl[i];
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if let ((Some(prev), dist_prev), (Some(next), dist_next)) =
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(get_prev(pl, i), get_next(pl, i))
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{
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// on push plusisieur fois le point que l'on regarde
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// - on calcul l'angle
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// - on en deduis le ratio de nombre a appliquer
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// - on regarde si il y a suffisement de point avant
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// - on rajoute les point manquant
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let d1 = Point::diff(node, prev).normalize();
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let d2 = Point::diff(next, node).normalize();
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let angle = (d1.cross(&d2) as f64).acos();
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@ -109,7 +109,13 @@ impl Transformers for AngleOptimisation {
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};
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//v.push(*node); // push node
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}
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for _ in 0..(to_add_max as u32) {
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v.push(pl[pl.len() - 2]); // push last
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}
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for _ in 0..(to_add_max as u32) {
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v.push(pl[pl.len() - 1]); // push last
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}
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println!("\tbefore: {}\tafter: {}", pl.len(), v.len());
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v
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}
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