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alban 2020-11-11 17:31:08 +01:00
commit 6d70ca0c32
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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
Send only black points
v0.1.0
Use it to test your filters and outputs
LICENCE : CC
by cocoa
'''
from __future__ import print_function
import time
import argparse
import sys
name="generator::dummy"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="dummy generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
args = argsparser.parse_args()
fps=args.fps
verbose=args.verbose
optimal_looptime = 1 / fps
debug(name+" optimal looptime "+str(optimal_looptime))
shape = [[400,400,0],[400,400,64],[400,400,0]]
while True:
start = time.time()
print(shape, flush=True);
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
This is the most basic generator you can imagine: straight up static!
v0.1.0
Use it to test your filters and outputs
LICENCE : CC
by cocoa
'''
from __future__ import print_function
import time
import argparse
import sys
name="generator::dummy"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="dummy generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-s","--speed",help="point per frame progress",default=3,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
args = argsparser.parse_args()
fps=args.fps
verbose=args.verbose
optimal_looptime = 1 / fps
debug(name+" optimal looptime "+str(optimal_looptime))
color = 16777215
square = [[100.0, 100.0, color], [100.0, 500.0, color], [500.0, 500.0, color], [500.0, 100.0, color], [100.0, 100.0, color]]
line =[]
for i in range(00,800,int(800/120)):
line.append([i, 400, color])
square = [[100.0, 100.0, color], [100.0, 500.0, color], [500.0, 500.0, color], [500.0, 100.0, color], [100.0, 100.0, color]]
mire = [
[600,600,0],
[600,600,color],
[700,600,color],
[700,700,color],
[600,700,color],
[600,600,color],
[100,100,0],
[100,100,color],
[200,100,color],
[200,200,color],
[100,200,color],
[100,100,color],
[0,0,0],
[0,0,color],
[800,0,color],
[800,800,color],
[0,800,color],
[0,0,color],
[350,400,0],
[350,400,color],
[450,400,color],
[400,350,0],
[400,350,color],
[400,450,color],
]
shape = mire
while True:
start = time.time()
print(shape, flush=True);
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
example, based on custom
v0.1.0
A copy of square.py you can modify to code your plugin.
custom1 has necessary hooks in LJ.conf, webui and so on.
LICENCE : CC
by Sam Neurohack
'''
import sys
import os
ljpath = r'%s' % os.getcwd().replace('\\','/')
# import from shell
sys.path.append(ljpath +'/../../libs/')
#import from LJ
sys.path.append(ljpath +'/libs/')
print(ljpath+'/../libs/')
import lj23layers as lj
sys.path.append('../libs')
import math
import time
import argparse
print ("")
print ("Arguments parsing if needed...")
argsparser = argparse.ArgumentParser(description="Custom1 example for LJ")
argsparser.add_argument("-v","--verbose",help="Verbosity level (0 by default)",default=0,type=int)
args = argsparser.parse_args()
# Useful variables init.
white = lj.rgb2int(255,255,255)
red = lj.rgb2int(255,0,0)
blue = lj.rgb2int(0,0,255)
green = lj.rgb2int(0,255,0)
width = 800
height = 600
centerX = width / 2
centerY = height / 2
# 3D to 2D projection parameters
fov = 256
viewer_distance = 2.2
# Anaglyph computation parameters for right and left eyes.
# algorythm come from anaglyph geo maps
eye_spacing = 100
nadir = 0.5
observer_altitude = 30000
map_layerane_altitude = 0.0
# square coordinates : vertices that compose each of the square.
vertices = [
(- 1.0, 1.0,- 1.0),
( 1.0, 1.0,- 1.0),
( 1.0,- 1.0,- 1.0),
(- 1.0,- 1.0,- 1.0)
]
face = [0,1,2,3]
#
# LJ inits
#
layer = 0
# Define properties for each drawn "element" : name, intensity, active, xy, color, red, green, blue, layer , closed
Leftsquare = lj.FixedObject('Leftsquare', True, 255, [], red, 255, 0, 0, layer , True)
Rightsquare = lj.FixedObject('Rightsquare', True, 255, [], green, 0, 255, 0, layer , True)
# 'Destination' for given layer : name, number, active, layer , scene, laser
Dest0 = lj.DestObject('0', 0, True, 0 , 0, 0) # Dest0 will send layer 0 points to scene 0, laser 0
#
# Anaglyph computation : different X coordinate for each eye
#
def LeftShift(elevation):
diff = elevation - map_layerane_altitude
return nadir * eye_spacing * diff / (observer_altitude - elevation)
def RightShift(elevation):
diff = map_layerane_altitude - elevation
return (1 - nadir) * eye_spacing * diff / (observer_altitude - elevation)
def Proj(x,y,z,angleX,angleY,angleZ):
rad = angleX * math.pi / 180
cosa = math.cos(rad)
sina = math.sin(rad)
y2 = y
y = y2 * cosa - z * sina
z = y2 * sina + z * cosa
rad = angleY * math.pi / 180
cosa = math.cos(rad)
sina = math.sin(rad)
z2 = z
z = z2 * cosa - x * sina
x = z2 * sina + x * cosa
rad = angleZ * math.pi / 180
cosa = math.cos(rad)
sina = math.sin(rad)
x2 = x
x = x2 * cosa - y * sina
y = x2 * sina + y * cosa
""" Transforms this 3D point to 2D using a perspective projection. """
factor = fov / (viewer_distance + z)
x = x * factor + centerX
y = - y * factor + centerY
return (x,y)
#
# Main
#
def Run():
Left = []
Right = []
counter =0
try:
while True:
Left = []
Right = []
x = vertices[0][0]
y = vertices[0][1]
z = vertices[0][2]
# lj tracers will "move" the laser to this first point in black, then move to the next with second point color.
# for more accuracy in dac emulator, repeat this first point.
# generate all points in square.
for point in face:
x = vertices[point][0]
y = vertices[point][1]
z = vertices[point][2]
left.append(proj(x+leftshift(z*25),y,z,0,counter,0))
right.append(proj(x+rightshift(z*25),y,z,0,counter,0))
lj.polylineonecolor(left, c = leftsquare.color , layer = leftsquare.layer, closed = leftsquare.closed)
lj.polylineonecolor(right, c = rightsquare.color , layer = rightsquare.layer, closed = rightsquare.closed)
lj.drawdests()
time.sleep(0.1)
counter += 1
if counter > 360:
counter = 0
except KeyboardInterrupt:
pass
# Gently stop on CTRL C
finally:
lj.ClosePlugin()
Run()

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
fromGML
v0.1.0
Display a GML file
See GML specs at the end.
Support the gml spec="1.0 (minimum)"
and header/client/name
and maybe one day drawing/brush/color
LICENCE : CC
by cocoa and Sam Neurohack
Heavy use of : https://github.com/kgn/pygml
'''
from __future__ import print_function
import time
import struct
import argparse
import sys
import xml.etree.ElementTree as etree
#import urllib
from datetime import datetime
import math, random
import ast
name="generator::fromgml"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="GML file frame generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
argsparser.add_argument("-g","--gml",help=".gml file",default="147.gml",type=str)
argsparser.add_argument("-t","--total",help="Total time",default=32,type=int)
argsparser.add_argument("-m","--mode",help="once or anim mode",default="anim",type=str)
argsparser.add_argument("-s","--skip",help="% of points to skip",default="0.4",type=float)
argsparser.add_argument("-r","--rot",help="(angleX, angleY, angleZ) in degree",default="(0,0,270)",type=str)
args = argsparser.parse_args()
fps=args.fps
verbose=args.verbose
mode = args.mode
optimal_looptime = 1 / fps
angles = ast.literal_eval(args.rot)
debug(name+" optimal frame time "+str(optimal_looptime))
TOTAL_TIME=float(args.total)
TIME_STRETCH = 1
ZOOM=1.0
DELTA = 7
width = 500
height = 500
centerX = width / 2
centerY = height / 2
# 3D to 2D projection parameters
fov = 200
viewer_distance = 2.2
skip = args.skip
#skip is the percentage of points that we ignore in order to render
# faster in the laser display. Unfortunately we are not able to render too
# complex content in our display without resulting in a lot of blinking.
# return a list with all points
def readGML(filename):
outputData = []
tree = etree.parse(filename)
root = tree.getroot()
'''
if (root.tag.lower() != "gml"):
print("Not a GML file.")
return
'''
#~
tag = root.find("tag")
header = tag.find("header")
if header != None:
client = header.find("client")
if client != None:
debug("Graffiti name :", client.find("name").text)
drawing = tag.find("drawing")
environment = header.find("environment")
if not environment:
environment = tag.find("environment")
#screenBounds = environment.find("screenBounds")
#globalScale = (1.0,1.0,1.0)
#dim = (float(screenBounds.find("x").text) * globalScale[0], float(screenBounds.find("y").text) * globalScale[1], float(screenBounds.find("z").text) * globalScale[2])
#dim = (40.0,40.0,40.0)
#~
strokes = drawing.findall("stroke")
for stroke in strokes:
pointsEl = stroke.findall("pt")
for pointEl in pointsEl:
x = float(pointEl.find("x").text) - 0.5
y = float(pointEl.find("y").text) - 0.5
z = float(pointEl.find("z").text) - 0.5
transpoint = Rot(x,y,z,angles[0],angles[1],angles[2])
x = (transpoint[0]*ZOOM*width/2) + (width/2)
y = (transpoint[1]*ZOOM*height/2) + (height/2)
z = transpoint[2]
# WIDTH/2 + ZOOM*point[0]*WIDTH/2, HEIGHT/2 + ZOOM*point[1]*HEIGHT/2
time = float(pointEl.find("time").text)
outputData.append([x,y,z,time])
#print(outputData)
return outputData
def Rot(x, y, z, angleX, angleY, angleZ):
rad = angleX * math.pi / 180
cosa = math.cos(rad)
sina = math.sin(rad)
y2 = y
y = y2 * cosa - z * sina
z = y2 * sina + z * cosa
rad = angleY * math.pi / 180
cosa = math.cos(rad)
sina = math.sin(rad)
z2 = z
z = z2 * cosa - x * sina
x = z2 * sina + x * cosa
rad = angleZ * math.pi / 180
cosa = math.cos(rad)
sina = math.sin(rad)
x2 = x
x = x2 * cosa - y * sina
y = x2 * sina + y * cosa
return (x,y,z)
#[x,y,z,time]
def iterPoints():
for point in gml:
yield point
# Play once during total time arg
def Once():
debug(name,"play once mode")
shape = []
for point in gml:
shape.append([point[0],point[1], 65535])
debug(name + str(shape))
t0=datetime.now()
deltat=0
while deltat<TOTAL_TIME:
start = time.time()
print(shape, flush=True);
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))
delta = datetime.now() - t0
deltat = delta.seconds + delta.microseconds/1000000.0
deltat = float(deltat)/TIME_STRETCH
# Anim
def Anim():
debug(name+" anim mode")
t0=datetime.now()
deltat = 0
while deltat<TOTAL_TIME:
delta = datetime.now() - t0
deltat = delta.seconds + delta.microseconds/1000000.0
deltat = float(deltat)/TIME_STRETCH
if deltat > TOTAL_TIME:
t0=datetime.now()
first=True
shape = []
for point in iterPoints():
if point[3] <= deltat and deltat <= point[3]+DELTA and random.random()<(1-skip):
if first:
first=False
else:
#LD.draw_point(WIDTH/2 + ZOOM*point.x*WIDTH/2, HEIGHT/2 + ZOOM*point.y*HEIGHT/2)
shape.append([point[0], point[1], 65535])
print(shape, flush=True);
debug(name + " Reading : "+args.gml+" in "+mode+" mode.")
gml = readGML(args.gml)
debug(name + " total points : "+ str(len(gml)))
if mode =="once":
Once()
else:
Anim()
debug(name + " ends.")
exit()
'''
<gml spec="1.0 (minimum)">
<tag>
<drawing>
<stroke>
<pt>
<x>0.0</x>
<y>0.0</y>
</pt>
</stroke>
</drawing>
</tag>
</gml>
<gml spec="1.0">
<tag>
<header>
<client> <!-- how, who, what and where -->
<name>Laser Tag</name> <!-- application name -->
<version>2.0</version> <!-- application version -->
<username>MyUserName</username> <!-- user name on 000000book.com, optional -->
<permalink>http://000000book.com/data/156/</permalink> <!-- URL to .gml data on 000000book.com, optional -->
<keywords>katsu,paris,2010</keywords> <!-- comma-separated -->
<uniquekey>28sks922ks992</uniquekey> <!-- iPhone uuid, MAC address, etc -->
<ip>192.168.1.1</ip>
<time>1928372722</time> <!-- unixtime -->
<location>
<lon>-39.392922</lon>
<lat>53.29292</lat>
</location>
</client>
<!-- This is all stuff that relates to the orientation and dimensions of the client -->
<!-- So that we know how to re-map the 0.0-1.0 coordinates that come in for each point -->
<!-- Also for figuring out the down vector for devices with accelerometers and how that effects drips -->
<!-- All numbers should be between 0.0 - 1.0 -->
<environment>
<offset>
<x>0.0</x>
<y>0.0</y>
<z>0.0</z>
</offset>
<rotation>
<x>0.0</x>
<y>0.0</y>
<z>0.0</z>
</rotation>
<up>
<x>0.0</x> <!-- commonly up for iphone apps -->
<y>-1.0</y> <!-- most common -->
<z>0.0</z>
</up>
<screenbounds> <!-- use this as your multipler to get 0.0 to 1.0 back to right size - pts should never go off 0.0 to 1.0 -->
<x>1024</x>
<y>768</y>
<z>0</z>
</screenbounds>
<origin>
<x>0</x>
<y>0</y>
<z>0</z>
</origin>
<realscale> <!-- how these units relate to real world units - good for laser tag -->
<x>1000</x>
<y>600</y>
<z>0</z>
<unit>cm</unit>
</realscale>
<audio>youraudio.mp3</audio> <!-- path to audio file -->
<background>yourimage.jpg</background> <!-- path to image file -->
</environment>
</header>
<drawing>
<!-- for all stroke and movement stuff it helps to have everything inside the stroke tag -->
<!-- this way it is easy to get a sense of order to events -->
<stroke isdrawing="false"> <!-- for non drawing mouse movements -->
<pt>
<x>0.0</x>
<y>0.0</y>
<z>0.0</z> <!--this is optional -->
<t>0.013</t> <!-- time is optional too -->
<!-- NOTE: older versions of GML use <time> instead of <t> -->
</pt>
</stroke>
<stroke> <!-- by default stroke drawing is true -->
<!-- each stroke could be drawn with a different brush -->
<!-- if no brush tag is found for a stroke then it inherits the previous settings -->
<brush>
<mode>0</mode> <!-- same as uniqueStyleID but an internal reference -->
<uniquestyleid>LaserTagArrowLetters</uniquestyleid> <!-- unique blackbook string for your style -->
<!-- see note about spec at the bottom - like unique style but with extra info -->
<spec>http://aurltodescribethebrushspec.com/someSpec.xml</spec>
<width>10</width>
<speedtowidthratio>1.5</speedtowidthratio> <!-- put 0 for fixed width -->
<dripamnt>1.0</dripamnt>
<dripspeed>1.0</dripspeed>
<layerabsolute>0</layerabsolute> <!--Think photoshop layers-->
<color>
<r>255</r>
<g>255</g>
<b>255</b>
<a>255</a> <!-- optional -->
</color>
<dripvecrelativetoup> <!-- what angle do our drips go in relation to our up vector -->
<x>0</x>
<y>1</y>
<z>0</z>
</dripvecrelativetoup>
</brush>
<pt>
<x>0.0</x>
<y>0.0</y>
<z>0.0</z> <!--this is optional -->
<t>0.013</t> <!-- time is optional too -->
</pt>
<pt>
<x>0.0</x>
<y>0.0</y>
<z>0.0</z> <!--this is optional -->
<t>0.023</t> <!-- time is optional too -->
</pt>
</stroke>
<!-- this stroke inherits the previous stroke properties -->
<!-- but changes color and draws on the layer below -->
<stroke>
<info> <!-- optional info - more stuff soon-->
<curved>true</curved>
</info>
<brush>
<color>
<r>255</r>
<g>255</g>
<b>0</b>
</color>
<layerrelative> <!-- this means one layer bellow the previous layer -->
-1
</layerrelative>
</brush>
<pt>
<x>0.0</x>
<y>0.0</y>
</pt>
<pt>
<x>0.0</x>
<y>0.0</y>
</pt>
</stroke>
<stroke>
<pt>
<pres>0.5</pres> <!-- Optional. Preasure range from 0 to 1 -->
<rot>0.5</rot> <!-- Optional. Rotation range from 0 to 1 for 0 to 2*PI -->
<dir> <!-- Optional Direction -->
<x></x> <!-- range from 0 to 1 -->
<y></y> <!-- range from 0 to 1 -->
<z></z> <!-- Optional inside direction. Range from 0 to 1 -->
</dir>
</pt>
</stroke>
</drawing>
</tag>
</gml>
'''

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
Forward /pl pointlist to cli
input OSC in END points format : (x,y,color)
output CLI in CLI points format : [x,y,color]
/pl "[(150.0, 230.0, 255), (170.0, 170.0, 255), (230.0, 170.0, 255), (210.0, 230.0, 255), (150.0, 230.0, 255)]"
v0.1.0
LICENCE : CC
by Cocoa, Sam Neurohack
'''
from __future__ import print_function
from OSC3 import OSCServer, OSCClient, OSCMessage
import sys
from time import sleep
import argparse
import ast
argsparser = argparse.ArgumentParser(description="fromOSC generator")
argsparser.add_argument("-i","--ip",help="IP to bind to (0.0.0.0 by default)",default="0.0.0.0",type=str)
argsparser.add_argument("-p","--port",help="OSC port to bind to (9002 by default)",default=9002,type=str)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
args = argsparser.parse_args()
verbose = args.verbose
ip = args.ip
port = int(args.port)
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
oscserver = OSCServer( (ip, port) )
oscserver.timeout = 0
run = True
# this method of reporting timeouts only works by convention
# that before calling handle_request() field .timed_out is
# set to False
def handle_timeout(self):
self.timed_out = True
# funny python's way to add a method to an instance of a class
import types
oscserver.handle_timeout = types.MethodType(handle_timeout, oscserver)
# RAW OSC Frame available ?
def OSC_frame():
# clear timed_out flag
oscserver.timed_out = False
# handle all pending requests then return
while not oscserver.timed_out:
oscserver.handle_request()
# default handler
def OSChandler(oscpath, tags, args, source):
oscaddress = ''.join(oscpath.split("/"))
debug("fromOSC Default OSC Handler got oscpath", oscpath, "from" + str(source[0]), ":", args)
#print("OSC address", path)
#print("find.. /bhoreal ?", path.find('/bhoreal'))
if oscpath == "/pl" and len(args)==1:
debug("correct OSC type :'/pl")
if validate(args[0]) == True:
debug("new pl : ", args[0])
line = args[0].replace("(",'[')
line = line.replace(")",']')
line = "[{}]".format(line)
print(line, flush=True);
else:
debug("Bad pointlist -> msg trapped.")
else:
debug("BAD OSC Message : " + oscpath +" " +args[0])
oscserver.addMsgHandler( "default", OSChandler )
def validate(pointlist):
state = True
if len(pointlist)<9:
debug("Not enough characters :", pointlist)
state = False
if pointlist.find("(") == -1:
debug("Bad format : use () not [] for points", pointlist)
state = False
try:
pl = bytes(pointlist, 'ascii')
check = ast.literal_eval(pl.decode('ascii'))
except:
debug("BAD POINTLIST :", pointlist)
state = False
return state
# simulate a "game engine"
while run:
# do the game stuff:
sleep(0.01)
# call user script
OSC_frame()
oscserver.close()

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
This generator reads a frame from redis
v0.1.0
Use it to create feedback loops by writing to the same frame
or to copy the frame from someone else
LICENCE : CC
by cocoa
'''
from __future__ import print_function
import ast
import argparse
import json
import redis
import sys
import time
name="generator::fromRedis"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="Dummy generator")
argsparser.add_argument("-k","--key",required=True,help="Redis key to look after",default=30,type=str)
argsparser.add_argument("-i","--ip",help="IP address of the Redis server ",default="127.0.0.1",type=str)
argsparser.add_argument("-p","--port",help="Port of the Redis server ",default="6379",type=str)
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
args = argsparser.parse_args()
fps = args.fps
verbose = args.verbose
key = args.key
ip = args.ip
port = args.port
optimal_looptime = 1 / fps
debug(name+" optimal looptime "+str(optimal_looptime))
r = redis.Redis(
host=ip,
port=port)
while True:
start = time.time()
# Read from Redis
line = r.get(key)
# Decode as list of tuples
pointsList = ast.literal_eval(line.decode('ascii'))
# convert to list of lists
pointsList = [list(elem) for elem in pointsList]
# Convert to JSON string
line = json.dumps( pointsList )
debug(name,"Key:{} line:{}".format(key,line))
print(line, flush=True);
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
fromUDP
Udp server to cli
v0.1b
'''
from __future__ import print_function
import traceback, time
import argparse
import socket
import _thread
import sys
name="generator::fromUDP"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="fromUDP v0.1b help mode")
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
argsparser.add_argument("-i","--ip",help="IP to bind to (0.0.0.0 by default)",default="0.0.0.0",type=str)
argsparser.add_argument("-p","--port",help="UDP port to bind to (9000 by default)",default=9000,type=str)
args = argsparser.parse_args()
verbose = args.verbose
ip = args.ip
port = int(args.port)
verbose = args.verbose
def udp_thread():
while True:
payload, client_address = sock.recvfrom(1024)
udpath = payload.decode('utf_8')
debug(udpath[0:])
print(udpath[0:], flush=True);
'''
# Reply to client
bytesToSend = str.encode("ACK :"+str(payload))
serverAddressPort = (client_address, port)
bufferSize = 1024
#sock.sendto(bytesToSend, serverAddressPort)
sock.sendto(bytesToSend, client_address)
'''
def StartUDP(serverIP, UDPORT):
global sock
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server = ( serverIP,UDPORT)
sock.bind(server)
_thread.start_new_thread(udp_thread, ())
StartUDP(ip, port)
# Do something else
try:
while True:
time.sleep(0.005)
except Exception:
traceback.print_exc()

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
fromild
v0.1.0
Read/display once an .ild animation file and quit ??
LICENCE : CC
by cocoa and Sam Neurohack
Heavy u-se of :
ILDA.py
Python module for dealing with the ILDA Image Data Transfer Format,
an interchange format for laser image frames.
Copyright (c) 2008 Micah Dowty
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
'''
from __future__ import print_function
import time
import struct
import argparse
import sys
name="generator::fromild"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description=".ild file frame generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
argsparser.add_argument("-i","--ild",help=".ild file",default="book2.ild",type=str)
args = argsparser.parse_args()
fps=args.fps
verbose=args.verbose
optimal_looptime = 1 / fps
debug(name+" optimal looptime "+str(optimal_looptime))
# Format codes
FORMAT_3D = 0
FORMAT_2D = 1
FORMAT_COLOR_TABLE = 2
# Mapping from FORMAT_* codes to struct format strings
formatTable = (
'>hhhH',
'>hhH',
'>BBB',
)
# Header values
HEADER_MAGIC = b"ILDA\0\0\0"
HEADER_RESERVED = 0
HEADER_FORMAT = ">7sB16sHHHBB"
HEADER_LEN = struct.calcsize(HEADER_FORMAT)
# 64 default colors table : use rgb2int(colors64[ildacolor])
colors64 = [[255, 0, 0], [255, 17, 0], [255, 34, 0], [255, 51, 0], [255, 68, 0], [255, 85, 0], [255, 102, 0], [255, 119, 0], [255, 136, 0], [255, 153, 0], [255, 170, 0], [255, 187, 0], [255, 204, 0], [255, 221, 0], [255, 238, 0], [255, 255, 0], [255, 255, 0], [238, 255, 0], [204, 255, 0], [170, 255, 0], [136, 255, 0], [102, 255, 0], [68, 255, 0], [34, 255, 0], [0, 255, 0], [0, 255, 34], [0, 255, 68], [0, 255, 102], [0, 255, 136], [0, 255, 170], [0, 255, 204], [0, 255, 238], [0, 136, 255], [0, 119, 255], [0, 102, 255], [0, 102, 255], [0, 85, 255], [0, 68, 255], [0, 68, 255], [0, 34, 255], [0, 0, 255], [34, 0, 255], [68, 0, 255], [102, 0, 255], [136, 0, 255], [170, 0, 255], [204, 0, 255], [238, 0, 255], [255, 0, 255], [255, 34, 255], [255, 68, 255], [255, 102, 255], [255, 136, 255], [255, 170, 255], [255, 204, 255], [255, 238, 255], [255, 255, 255], [255, 238, 238], [255, 204, 204], [255, 170, 170], [255, 136, 136], [255, 102, 102], [255, 68, 68], [0, 34, 34]]
# 256 default colors table
colors256 = [[0, 0, 0], [255, 255, 255], [255, 0, 0], [255, 255, 0], [0, 255, 0], [0, 255, 255], [0, 0, 255], [255, 0, 255], [255, 128, 128], [255, 140, 128], [255, 151, 128], [255, 163, 128], [255, 174, 128], [255, 186, 128], [255, 197, 128], [255, 209, 128], [255, 220, 128], [255, 232, 128], [255, 243, 128], [255, 255, 128], [243, 255, 128], [232, 255, 128], [220, 255, 128], [209, 255, 128], [197, 255, 128], [186, 255, 128], [174, 255, 128], [163, 255, 128], [151, 255, 128], [140, 255, 128], [128, 255, 128], [128, 255, 140], [128, 255, 151], [128, 255, 163], [128, 255, 174], [128, 255, 186], [128, 255, 197], [128, 255, 209], [128, 255, 220], [128, 255, 232], [128, 255, 243], [128, 255, 255], [128, 243, 255], [128, 232, 255], [128, 220, 255], [128, 209, 255], [128, 197, 255], [128, 186, 255], [128, 174, 255], [128, 163, 255], [128, 151, 255], [128, 140, 255], [128, 128, 255], [140, 128, 255], [151, 128, 255], [163, 128, 255], [174, 128, 255], [186, 128, 255], [197, 128, 255], [209, 128, 255], [220, 128, 255], [232, 128, 255], [243, 128, 255], [255, 128, 255], [255, 128, 243], [255, 128, 232], [255, 128, 220], [255, 128, 209], [255, 128, 197], [255, 128, 186], [255, 128, 174], [255, 128, 163], [255, 128, 151], [255, 128, 140], [255, 0, 0], [255, 23, 0], [255, 46, 0], [255, 70, 0], [255, 93, 0], [255, 116, 0], [255, 139, 0], [255, 162, 0], [255, 185, 0], [255, 209, 0], [255, 232, 0], [255, 255, 0], [232, 255, 0], [209, 255, 0], [185, 255, 0], [162, 255, 0], [139, 255, 0], [116, 255, 0], [93, 255, 0], [70, 255, 0], [46, 255, 0], [23, 255, 0], [0, 255, 0], [0, 255, 23], [0, 255, 46], [0, 255, 70], [0, 255, 93], [0, 255, 116], [0, 255, 139], [0, 255, 162], [0, 255, 185], [0, 255, 209], [0, 255, 232], [0, 255, 255], [0, 232, 255], [0, 209, 255], [0, 185, 255], [0, 162, 255], [0, 139, 255], [0, 116, 255], [0, 93, 255], [0, 70, 255], [0, 46, 255], [0, 23, 255], [0, 0, 255], [23, 0, 255], [46, 0, 255], [70, 0, 255], [93, 0, 255], [116, 0, 255], [139, 0, 255], [162, 0, 255], [185, 0, 255], [209, 0, 255], [232, 0, 255], [255, 0, 255], [255, 0, 232], [255, 0, 209], [255, 0, 185], [255, 0, 162], [255, 0, 139], [255, 0, 116], [255, 0, 93], [255, 0, 70], [255, 0, 46], [255, 0, 23], [128, 0, 0], [128, 12, 0], [128, 23, 0], [128, 35, 0], [128, 47, 0], [128, 58, 0], [128, 70, 0], [128, 81, 0], [128, 93, 0], [128, 105, 0], [128, 116, 0], [128, 128, 0], [116, 128, 0], [105, 128, 0], [93, 128, 0], [81, 128, 0], [70, 128, 0], [58, 128, 0], [47, 128, 0], [35, 128, 0], [23, 128, 0], [12, 128, 0], [0, 128, 0], [0, 128, 12], [0, 128, 23], [0, 128, 35], [0, 128, 47], [0, 128, 58], [0, 128, 70], [0, 128, 81], [0, 128, 93], [0, 128, 105], [0, 128, 116], [0, 128, 128], [0, 116, 128], [0, 105, 128], [0, 93, 128], [0, 81, 128], [0, 70, 128], [0, 58, 128], [0, 47, 128], [0, 35, 128], [0, 23, 128], [0, 12, 128], [0, 0, 128], [12, 0, 128], [23, 0, 128], [35, 0, 128], [47, 0, 128], [58, 0, 128], [70, 0, 128], [81, 0, 128], [93, 0, 128], [105, 0, 128], [116, 0, 128], [128, 0, 128], [128, 0, 116], [128, 0, 105], [128, 0, 93], [128, 0, 81], [128, 0, 70], [128, 0, 58], [128, 0, 47], [128, 0, 35], [128, 0, 23], [128, 0, 12], [255, 192, 192], [255, 64, 64], [192, 0, 0], [64, 0, 0], [255, 255, 192], [255, 255, 64], [192, 192, 0], [64, 64, 0], [192, 255, 192], [64, 255, 64], [0, 192, 0], [0, 64, 0], [192, 255, 255], [64, 255, 255], [0, 192, 192], [0, 64, 64], [192, 192, 255], [64, 64, 255], [0, 0, 192], [0, 0, 64], [255, 192, 255], [255, 64, 255], [192, 0, 192], [64, 0, 64], [255, 96, 96], [255, 255, 255], [245, 245, 245], [235, 235, 235], [224, 224, 224], [213, 213, 213], [203, 203, 203], [192, 192, 192], [181, 181, 181], [171, 171, 171], [160, 160, 160], [149, 149, 149], [139, 139, 139], [128, 128, 128], [117, 117, 117], [107, 107, 107], [96, 96, 96], [85, 85, 85], [75, 75, 75], [64, 64, 64], [53, 53, 53], [43, 43, 43], [32, 32, 32], [21, 21, 21], [11, 11, 11], [0, 0, 0]]
def rgb2int(rgb):
return int('0x%02x%02x%02x' % tuple(rgb),0)
class Table(object):
"""Container object for one ILDA table: either a frame (table of points)
or a palette (table of colors).
The 'items' list contains the data within this table. Each item
is a tuple, corresponding to the raw values within that row of the
table.
2D frame: (x, y, status)
3D frame: (x, y, z, status)
Color: (r, g, b)
"""
def __init__(self, format=FORMAT_2D, name="",
length=0, number=0, total=0, scanHead=0):
self.__dict__.update(locals())
self.items = []
self.itemsproducer = None
def __repr__(self):
return ("<ILDA.Table format=%d name=%r "
"length=%d number=%d total=%d scanHead=%d>" %
(self.format, self.name, self.length, self.number,
self.total, self.scanHead))
def unpackHeader(self, data):
magic, self.format, self.name, self.length, \
self.number, self.total, self.scanHead, \
reserved = struct.unpack(HEADER_FORMAT, data)
print(magic, HEADER_MAGIC)
if magic != HEADER_MAGIC:
raise ValueError("Bad ILDA header magic. Not an ILDA file?")
if reserved != HEADER_RESERVED:
raise ValueError("Reserved ILDA field is not zero.")
def packHeader(self):
return struct.pack(HEADER_FORMAT, HEADER_MAGIC, self.format,
self.name, self.length, self.number,
self.total, self.scanHead, HEADER_RESERVED)
def readHeader(self, stream):
self.unpackHeader(stream.read(HEADER_LEN))
def writeHeader(self, stream):
stream.write(self.packHeader())
def _getItemFormat(self):
try:
return formatTable[self.format]
except IndexError:
raise ValueError("Unsupported format code")
def read_stream(self, stream):
"""Read the header, then read all items in this table."""
self.readHeader(stream)
if self.length:
fmt = self._getItemFormat()
itemSize = struct.calcsize(fmt)
self.items = [struct.unpack(fmt, stream.read(itemSize))
for i in range(self.length)]
self.itemsproducer = self.produce()
def write(self, stream):
"""Write the header, then write all items in this table."""
self.writeHeader(stream)
if self.length:
fmt = self._getItemFormat()
itemSize = struct.calcsize(fmt)
stream.write(''.join([struct.pack(fmt, *item)
for item in self.items]))
def iterPoints(self):
"""Iterate over Point instances for each item in this table.
Only makes sense if this is a 2D or 3D point table.
"""
for item in self.items:
p = Point()
p.decode(item)
yield p
def produce(self):
"""Iterate over Point instances for each item in this table.
Only makes sense if this is a 2D or 3D point table.
"""
while True:
for item in self.items:
p = Point()
p.decode(item)
yield p.encode()
#yield (p.x, p.y, p.z, p.color, p.blanking)
def read(self, cap):
"""yields what dac.play_stream() needs (x, y, z, ?, ?)
"""
return [next(self.itemsproducer) for i in range(cap)]
class Point:
"""Abstraction for one vector point. The Table object, for
completeness and efficiency, stores raw tuples for each
point. This is a higher level interface that decodes the status
bits and represents coordinates in floating point.
"""
def __init__(self, x=0.0, y=0.0, z=0.0, color=0, blanking=False):
self.__dict__.update(locals())
def __repr__(self):
return "%s, %s, %s, %s, %s" % (
self.x, self.y, self.z, self.color, self.blanking)
#return "<ILDA.Point (%s, %s, %s) color=%s blanking=%s>" % (
# self.x, self.y, self.z, self.color, self.blanking)
def encode(self):
status = self.color & 0xFF
if self.blanking:
status |= 1 << 14
return (
int( min(0x7FFF, max(-0x7FFF, self.x * 0x7FFF)) ),
int( min(0x7FFF, max(-0x7FFF, self.y * 0x7FFF)) ),
int( min(0x7FFF, max(-0x7FFF, self.z * 0x7FFF)) ),
int( min(0x7FFF, max(-0x7FFF, self.color * 0x7FFF)) ),
int( min(0x7FFF, max(-0x7FFF, self.blanking * 0x7FFF)) )
)
def decode(self, t):
#print "~~ Decoding, t of len "+ str(len(t)) +" is: " + str(t)
self.x = t[0] / 0x7FFF
self.y = t[1] / 0x7FFF
if len(t) > 3:
self.z = t[2] / 0x7FFF
# self.color = t[3] & 0xFF
# self.blanking = (t[3] & (1 << 14)) != 0
else:
self.z = 0.0
self.color = t[-1] & 0xFF
self.blanking = (t[-1] & (1 << 14)) != 0
def read(stream):
"""Read ILDA data from a stream until we hit the
end-of-stream marker. Yields a sequence of Table objects.
"""
while True:
t = Table()
t.read_stream(stream)
if not t.length:
# End-of-stream
break
yield t
def write(stream, tables):
"""Write a sequence of tables in ILDA format,
terminated by an end-of-stream marker.
"""
for t in tables:
t.write(stream)
Table().write(stream)
def readFrames(stream):
"""Read ILDA data from a stream, and ignore
all non-frame tables. Yields only 2D or 3D
point tables.
"""
for t in read(stream):
if t.format in (FORMAT_2D, FORMAT_3D):
yield t
def readFirstFrame(stream):
"""Read only a single frame from an ILDA stream."""
for frame in readFrames(stream):
return frame
#
f = open(args.ild, 'rb')
myframe = readFirstFrame(f)
while myframe.number +1< myframe.total:
start = time.time()
shape =[]
if myframe is None:
f.close()
break
debug(name,"Frame", myframe.number, "/",myframe.total, "length", myframe.length)
for p in myframe.iterPoints():
p2 = str(p)
point = p2.split(',')
x = float(point[0])
y = float(point[1])
z = float(point[2])
color = int(point[3])
blanking = point[4][1:]
if blanking == "True":
shape.append([300+(x*300),300+(-y*300),0])
else:
shape.append([300+(x*300),300+(-y*300),rgb2int(colors64[color])])
print(shape, flush=True);
myframe = readFirstFrame(f)
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))
f.close()
debug(name + " end of .ild animation")

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generators/osc2redis.py Normal file
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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
Forward pointlist to redis key
END POINT Format : (x,y,color)
/pl/0/0 "[(150.0, 230.0, 255), (170.0, 170.0, 255), (230.0, 170.0, 255), (210.0, 230.0, 255), (150.0, 230.0, 255)]"
v0.1.0
LICENCE : CC
by Cocoa, Sam Neurohack
'''
from OSC3 import OSCServer, OSCClient, OSCMessage
import sys
from time import sleep
import argparse
import ast
import redis
argsparser = argparse.ArgumentParser(description="osc2redis generator")
argsparser.add_argument("-i","--ip",help="IP to bind to (0.0.0.0 by default)",default="0.0.0.0",type=str)
argsparser.add_argument("-p","--port",help="OSC port to bind to (9002 by default)",default=9002,type=str)
argsparser.add_argument("-r","--rip",help="Redis server IP (127.0.0.1 by default)",default="127.0.0.1",type=str)
argsparser.add_argument("-o","--rout",help="Redis port (6379 by default)",default=6379,type=str)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
args = argsparser.parse_args()
verbose = args.verbose
ip = args.ip
port = int(args.port)
rip = args.rip
rport = int(args.rout)
r = redis.StrictRedis(host=rip, port=rport, db=0)
def debug(msg):
if( verbose == False ):
return
print(msg)
oscserver = OSCServer( (ip, port) )
oscserver.timeout = 0
run = True
# this method of reporting timeouts only works by convention
# that before calling handle_request() field .timed_out is
# set to False
def handle_timeout(self):
self.timed_out = True
# funny python's way to add a method to an instance of a class
import types
oscserver.handle_timeout = types.MethodType(handle_timeout, oscserver)
def validate(pointlist):
state = True
if len(pointlist)<9:
state = False
try:
pl = bytes(pointlist, 'ascii')
check = ast.literal_eval(pl.decode('ascii'))
except:
state = False
return state
# RAW OSC Frame available ?
def OSC_frame():
# clear timed_out flag
oscserver.timed_out = False
# handle all pending requests then return
while not oscserver.timed_out:
oscserver.handle_request()
# default handler
def OSChandler(oscpath, tags, args, source):
oscaddress = ''.join(oscpath.split("/"))
print("fromOSC Default OSC Handler got oscpath :", oscpath, "from :" + str(source[0]), "args :", args)
print(oscpath.find("/pl/"), len(oscpath))
if oscpath.find("/pl/") ==0 and len(args)==1:
print("correct OSC type :'/pl/")
if validate(args[0]) == True and len(oscpath) == 7:
print("new pl for key ", oscpath, ":", args[0])
if r.set(oscpath,args[0])==True:
debug("exports::redis set("+str(oscpath)+") to "+args[0])
else:
print("Bad pointlist -> msg trapped.")
else:
print("BAD OSC Message :", oscpath)
oscserver.addMsgHandler( "default", OSChandler )
# simulate a "game engine"
while run:
# do the game stuff:
sleep(0.01)
# call user script
OSC_frame()
oscserver.close()

174
generators/redilysis_lines.py Executable file
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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
redilysis_lines
v0.1.0
Add a line on every frame and scroll
see https://git.interhacker.space/teamlaser/redilysis for more informations
about the redilysis project
LICENCE : CC
by cocoa
'''
from __future__ import print_function
import argparse
import ast
import os
import math
import random
import redis
import sys
import time
name = "generator::redilysis_lines"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
def msNow():
return time.time()
CHAOS = 1
REDIS_FREQ = 33
# General Args
argsparser = argparse.ArgumentParser(description="Redilysis filter")
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose")
# Redis Args
argsparser.add_argument("-i","--ip",help="IP address of the Redis server ",default="127.0.0.1",type=str)
argsparser.add_argument("-p","--port",help="Port of the Redis server ",default="6379",type=str)
argsparser.add_argument("-F","--redis-freq",help="Query Redis every x (in milliseconds). Default:{}".format(REDIS_FREQ),default=REDIS_FREQ,type=int)
# General args
argsparser.add_argument("-n","--nlines",help="number of lines on screen",default=60,type=int)
argsparser.add_argument("-x","--centerX",help="geometrical center X position",default=400,type=int)
argsparser.add_argument("-y","--centerY",help="geometrical center Y position",default=400,type=int)
argsparser.add_argument("-W","--max-width",help="geometrical max width",default=800,type=int)
argsparser.add_argument("-H","--max-height",help="geometrical max height",default=800,type=int)
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
args = argsparser.parse_args()
verbose = args.verbose
ip = args.ip
port = args.port
fps = args.fps
centerX = args.centerX
centerY = args.centerY
redisFreq = args.redis_freq / 1000
maxWidth = args.max_width
maxHeight = args.max_height
nlines = args.nlines
optimal_looptime = 1 / fps
redisKeys = ["spectrum_120","spectrum_10"]
debug(name,"Redis Keys:{}".format(redisKeys))
redisData = {}
redisLastHit = msNow() - 99999
r = redis.Redis(
host=ip,
port=port)
white = 16777215
lineList = []
scroll_speed = int(maxHeight / nlines )
line_length = int(maxWidth / 10)
line_pattern = []
def rgb2int(rgb):
#debug(name,"::rgb2int rbg:{}".format(rgb))
return int('0x%02x%02x%02x' % tuple(rgb),0)
def spectrum_10( ):
delList = []
spectrum = ast.literal_eval(redisData["spectrum_10"])
debug( name, "spectrum:{}".format(spectrum))
# scroll lines
for i,line in enumerate(lineList):
skip_line = False
new_y = int(line[0][1] + scroll_speed)
if( new_y >= maxHeight ):
debug(name,"{} > {}".format(new_y,maxHeight))
debug(name,"delete:{}".format(i))
delList.append(i)
continue
for j,point in enumerate(line):
line[j][1] = new_y
lineList[i] = line
for i in delList:
del lineList[i]
# new line
currentLine = []
for i in range(0,10):
x = int(i * line_length)
y = 0
# get frequency level
level = spectrum[i]
# get color
comp = int(255*level)
color = rgb2int( (comp,comp,comp))
# new point
currentLine.append( [x,y,color] )
# add line to list
lineList.append( currentLine)
def refreshRedis():
global redisLastHit
global redisData
# Skip if cache is sufficent
diff = msNow() - redisLastHit
if diff < redisFreq :
#debug(name, "refreshRedis not updating redis, {} < {}".format(diff, redisFreq))
pass
else:
#debug(name, "refreshRedis updating redis, {} > {}".format(diff, redisFreq))
redisLastHit = msNow()
for key in redisKeys:
redisData[key] = r.get(key).decode('ascii')
#debug(name,"refreshRedis key:{} value:{}".format(key,redisData[key]))
# Only update the TTLs
if 'bpm' in redisKeys:
redisData['bpm_pttl'] = r.pttl('bpm')
#debug(name,"refreshRedis key:bpm_ttl value:{}".format(redisData["bpm_pttl"]))
#debug(name,"redisData:{}".format(redisData))
return True
def linelistToPoints( lineList ):
pl = []
for i,line in enumerate(lineList):
# add a blank point
pl.append([ line[0][0], line[0][1], 0 ])
# append all the points of the line
pl += line
#debug(name,"pl:{}".format(pl))
debug(name,"pl length:{}".format(len(pl)))
return pl
try:
while True:
refreshRedis()
start = time.time()
# Do the thing
pointsList = spectrum_10()
print( linelistToPoints(lineList), flush=True )
looptime = time.time() - start
# debug(name+" looptime:"+str(looptime))
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
# debug(name+" micro sleep:"+str( optimal_looptime - looptime))
except EOFError:
debug(name+" break")# no more information

288
generators/redilysis_particles.py Executable file
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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
v0.1.0
LICENCE : CC
by cocoa
'''
from __future__ import print_function
import math
import random
import sys
import os
import time
import redis
import ast
import argparse
MAX_PARTICLES = 50
MAX_TIME = 500
argsparser = argparse.ArgumentParser(description="Dummy generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
# Redis Args
argsparser.add_argument("-i","--ip",help="IP address of the Redis server ",default="127.0.0.1",type=str)
argsparser.add_argument("-p","--port",help="Port of the Redis server ",default="6379",type=str)
#
argsparser.add_argument("-M","--max-particles",help="Max Particles. Default:{}".format(MAX_PARTICLES),default=MAX_PARTICLES,type=int)
argsparser.add_argument("-m","--max-time",help="Max Particles. Default:{}".format(MAX_TIME),default=MAX_TIME,type=int)
args = argsparser.parse_args()
verbose = args.verbose
ip = args.ip
port = args.port
max_particles = args.max_particles
max_time = args.max_time
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
def rgb2int(rgb):
#debug(name,"::rgb2int rbg:{}".format(rgb))
return int('0x%02x%02x%02x' % tuple(rgb),0)
def spectrum_120( ):
return ast.literal_eval(redisData["spectrum_10"])
def rgb2int(rgb):
#debug(name,"::rgb2int rbg:{}".format(rgb))
return int('0x%02x%02x%02x' % tuple(rgb),0)
def msNow():
return time.time()
def refreshRedis():
global redisData
for key in redisKeys:
redisData[key] = ast.literal_eval(r.get(key).decode('ascii'))
name="generator::redilisys_particles"
class UnpreparedParticle(Exception):
pass
class Particle(object):
def __init__(self, x, y, m):
self.x = x
self.y = y
self.m = m
self.dx = 0
self.dy = 0
self.connectedTo = []
self.decay = random.randint(10,max_time)
self.color = (random.randint(128,256) - int(12.8 * self.m),
random.randint(128,256) - int(12.8 * self.m),
random.randint(128,256) - int(12.8 * self.m))
self.color = (255,255,255)
#debug( self.color )
def interact(self, bodies):
self.connectedTo = []
spec = redisData["spectrum_10"]
power = int(sum(spec[4:6]))
for other in bodies:
if other is self:
continue
dx = other.x - self.x
dy = other.y - self.y
dist = math.sqrt(dx*dx + dy*dy)
if dist == 0:
dist = 1
if dist < 100 and random.randint(0,power) > 0.5 :
self.connectedTo.append(other)
self.decay += 2
factor = other.m / dist**2
high_power = sum(spec[8:9]) if sum(spec[8:9]) != 0 else 0.01
self.dx += (dx * factor * self.m)
self.dy += (dy * factor * self.m)
#print "factor %f" % (factor,)
def move(self):
spec = redisData["spectrum_10"]
x_friction = (2.2-(1+spec[7]/2))
y_friction = (2.2-(1+spec[7]/2))
#x_friction = 1.02
#y_friction = 1.04
self.dx /= x_friction if x_friction != 0 else 0.01
self.dy /= y_friction if y_friction != 0 else 0.01
self.x += self.dx
self.y += self.dy
if self.x > max_width:
self.dx = - self.dx /8
self.x = max_width
if self.x < 1:
self.dx = - self.dx /8
self.x = 1
if self.y > max_height:
self.dy = - self.dy /4
self.y = max_height
if self.y < 1:
self.dy = - self.dy /4
self.y = 1
#print "(%.2f,%.2f) -> (%.2f,%.2f)" % (ox, oy, self.x, self.y)
def attractor(self,attractor):
spec = redisData["spectrum_10"]
power = sum(spec[0:4])/3
# If we're going in the direction of center, reverse
next_x = self.x + self.dx
next_y = self.y + self.dy
next_dx = attractor["x"] - self.x
next_dy = attractor["y"] - self.y
next_dist = math.sqrt(next_dx*next_dx + next_dy*next_dy)
dx = attractor["x"] - self.x
dy = attractor["y"] - self.y
dist = math.sqrt(dx*dx + dy*dy)
if dist == 0:
dist = 1
factor = power/ dist**2
x_acceleration = (dx * factor * power * power)
y_acceleration = (dx * factor * power * power)
if next_dist > dist:
self.dx -= x_acceleration * power
self.dy -= y_acceleration * power
else:
self.dx += x_acceleration
self.dy += y_acceleration
class Attractor(Particle):
def move(self):
pass
class ParticleViewer(object):
def __init__(self, particles, size=(800,800)):
(self.width, self.height) = size
self.size = size
self.particles = particles
self.xoff = 0
self.yoff = 0
self.scalefactor = 1
def redraw(self):
pl = []
drawnVectors = []
for p in self.particles:
x = int(self.scalefactor * p.x) - self.xoff
y = int(self.scalefactor * p.y) - self.yoff
if x > max_width:
x = max_width
if x < 1:
x = 1
if y > max_height:
y = max_height
if y < 1:
y = 1
color = rgb2int(p.color)
pl.append([x+1,y+1,0])
pl.append([x+1,y+1,color])
pl.append([x,y,color])
for other in p.connectedTo:
if [other,self] in drawnVectors:
continue
drawnVectors.append([other,self])
pl.append([x,y,0])
pl.append([x,y,color])
pl.append([other.x,other.y,color])
print(pl,flush = True)
def decayParticles(self):
for i,p in enumerate(self.particles):
# Handle positional decay
if p.decay == 0:
del self.particles[i]
continue
p.decay = p.decay - 1
# Handle color decay
n = int(255 * (p.decay / max_time ))
p.color = (n,n,n)
def emitParticles(self):
spec = redisData["spectrum_10"]
power = sum(spec[6:])
if len(self.particles ) > math.sqrt(max_particles):
if len(self.particles) > max_particles:
return
if random.random() > power:
return
# x is either left or right
d = 600
rx = 100 if random.randint(0,1) else 700
#rx = random.randint(1,max_width)
ry = random.randint(1,max_height)
spec = redisData["spectrum_10"]
m = random.randint(1,1+int(10*spec[7]))
particles.append(Particle(rx, ry, m))
def tick(self):
self.decayParticles()
self.emitParticles()
for p in self.particles:
p.interact(self.particles)
p.attractor({
"x":max_width/2,
"y":max_height/2
})
for p in particles:
p.move()
self.redraw()
def scale(self, factor):
self.scalefactor += factor
max_width = 800
max_height = 800
redisKeys = ["spectrum_120","spectrum_10"]
redisData = {}
redisLastHit = msNow() - 99999
r = redis.Redis(
host=ip,
port=port)
white = 16777215
refreshRedis()
if __name__ == "__main__":
particles = []
# particles.append(Attractor(320, 200, 10))
# particles.append(Attractor(100, 100, 10))
win = ParticleViewer(particles)
try:
while True:
win.tick()
refreshRedis()
time.sleep(.03)
except KeyboardInterrupt:
pass

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
Experimental Laserized Turtle graphics library
See turtle1.py for example
pip3 install Hershey-Fonts
v0.1.0
Font list :
'futural', 'astrology', 'cursive', 'cyrilc_1', 'cyrillic', 'futuram', 'gothgbt', 'gothgrt',
'gothiceng', 'gothicger', 'gothicita', 'gothitt', 'greek', 'greekc', 'greeks', 'japanese',
'markers', 'mathlow', 'mathupp', 'meteorology', 'music', 'rowmand', 'rowmans', 'rowmant',
'scriptc', 'scripts', 'symbolic', 'timesg', 'timesi', 'timesib', 'timesr', 'timesrb'
LICENCE : CC
by cocoa and Sam Neurohack
'''
from __future__ import print_function
import time
import argparse
import sys
from HersheyFonts import HersheyFonts
name="generator::text"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="Text generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
argsparser.add_argument("-t","--text",help="Text to display",default="hello",type=str)
argsparser.add_argument("-p","--police",help="Herschey font to use",default="futural",type=str)
args = argsparser.parse_args()
fps=args.fps
verbose=args.verbose
text = args.text
fontname = args.police
optimal_looptime = 1 / fps
debug(name+" optimal looptime "+str(optimal_looptime))
def rgb2int(rgb):
return int('0x%02x%02x%02x' % tuple(rgb),0)
# Useful variables init.
white = rgb2int((255,255,255))
red = rgb2int((255,0,0))
blue = rgb2int((0,0,255))
green = rgb2int((0,255,0))
color = 65280
shape =[]
Allfonts = ['futural', 'astrology', 'cursive', 'cyrilc_1', 'cyrillic', 'futuram', 'gothgbt', 'gothgrt', 'gothiceng', 'gothicger', 'gothicita', 'gothitt', 'greek', 'greekc', 'greeks', 'japanese', 'markers', 'mathlow', 'mathupp', 'meteorology', 'music', 'rowmand', 'rowmans', 'rowmant', 'scriptc', 'scripts', 'symbolic', 'timesg', 'timesi', 'timesib', 'timesr', 'timesrb']
thefont = HersheyFonts()
#thefont.load_default_font()
thefont.load_default_font(fontname)
thefont.normalize_rendering(120)
for (x1, y1), (x2, y2) in thefont.lines_for_text(text):
shape.append([x1, -y1+400, color])
shape.append([x2 ,-y2+400, color])
while True:
start = time.time()
print(shape, flush=True);
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))
#[[14.285714285714286, 100.0, 14.285714285714286, 25.0, 65280], [64.28571428571429, 100.0, 64.28571428571429, 25.0, 65280], [14.285714285714286, 64.28571428571429, 64.28571428571429, 64.28571428571429, 65280], [89.28571428571428, 53.57142857142858, 132.14285714285714, 53.57142857142858, 65280], [132.14285714285714, 53.57142857142858, 132.14285714285714, 60.714285714285715, 65280], [132.14285714285714, 60.714285714285715, 128.57142857142856, 67.85714285714286, 65280], [128.57142857142856, 67.85714285714286, 125.0, 71.42857142857143, 65280], [125.0, 71.42857142857143, 117.85714285714286, 75.0, 65280], [117.85714285714286, 75.0, 107.14285714285714, 75.0, 65280], [107.14285714285714, 75.0, 100.0, 71.42857142857143, 65280], [100.0, 71.42857142857143, 92.85714285714286, 64.28571428571429, 65280], [92.85714285714286, 64.28571428571429, 89.28571428571428, 53.57142857142858, 65280], [89.28571428571428, 53.57142857142858, 89.28571428571428, 46.42857142857143, 65280], [89.28571428571428, 46.42857142857143, 92.85714285714286, 35.714285714285715, 65280], [92.85714285714286, 35.714285714285715, 100.0, 28.571428571428573, 65280], [100.0, 28.571428571428573, 107.14285714285714, 25.0, 65280], [107.14285714285714, 25.0, 117.85714285714286, 25.0, 65280], [117.85714285714286, 25.0, 125.0, 28.571428571428573, 65280], [125.0, 28.571428571428573, 132.14285714285714, 35.714285714285715, 65280]]

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
A Face tracker
v0.1.0
Get all points fom redis /trckr/frame/WSclientID points
LICENCE : CC
by cocoa and Sam Neurohack
'''
from __future__ import print_function
import time
import argparse
import sys
import redis
import ast
name="generator::trckr"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="Face tracking generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
argsparser.add_argument("-i","--id",help="Trckr client ID",default="0",type=str)
argsparser.add_argument("-s","--server",help="redis server IP (127.0.0.1 by default)", type=str)
args = argsparser.parse_args()
fps=args.fps
verbose=args.verbose
idclient = args.id
if args.server:
redisIP = args.server
else:
redisIP = "127.0.0.1"
optimal_looptime = 1 / fps
debug(name+" optimal looptime "+str(optimal_looptime))
color = 65280
def rgb2int(rgb):
return int('0x%02x%02x%02x' % tuple(rgb),0)
# Useful variables init.
white = rgb2int((255,255,255))
red = rgb2int((255,0,0))
blue = rgb2int((0,0,255))
green = rgb2int((0,255,0))
#
# Redis functions
#
r = redis.StrictRedis(host=redisIP , port=6379, db=0)
# read from redis key
def fromKey(keyname):
return r.get(keyname)
# Write to redis key
def toKey(keyname,keyvalue):
return r.set(keyname,keyvalue)
#
# Trckr faces
#
TrckrPts = [[159.39, 137.68], [155.12, 159.31], [155.56, 180.13], [159.81, 201.6], [170.48, 220.51], [187.46, 234.81], [208.4, 244.68], [229.46, 248.21], [246.44, 244.91], [259.69, 234.83], [270.95, 221.51], [278.54, 204.66], [283.53, 185.63], [286.27, 165.79], [284.72, 144.84], [280.06, 125.01], [274.35, 118.7], [260.71, 117.23], [249.52, 118.86], [182.04, 121.5], [193.63, 114.79], [210.24, 114.77], [222.35, 117.57], [190.6, 137.49], [203.59, 132.42], [214.75, 137.58], [203.04, 140.46], [203.32, 136.53], [272.45, 141.57], [263.33, 135.42], [250.31, 138.89], [262.15, 143.27], [261.99, 139.37], [235.82, 131.74], [221.87, 156.09], [213.66, 165.88], [219.28, 173.53], [236.3, 175.25], [249.02, 174.4], [254.22, 167.81], [248.83, 157.39], [237.94, 147.51], [227.01, 168.39], [245.68, 170.02], [204.94, 197.32], [217.56, 192.77], [228.27, 190.55], [234.66, 192.19], [240.47, 191.09], [247.96, 193.87], [254.52, 199.19], [249.35, 204.25], [242.74, 207.16], [233.2, 207.87], [222.13, 206.52], [212.44, 203.09], [220.34, 198.74], [233.31, 200.04], [244.0, 199.6], [244.27, 197.8], [233.81, 197.44], [220.88, 196.99], [239.57, 162.69], [196.52, 133.86], [210.2, 133.98], [209.43, 139.41], [196.59, 139.47], [268.99, 137.59], [256.36, 136.02], [255.95, 141.5], [267.9, 142.85]]
toKey('/trckr/frame/0',str(TrckrPts))
# get absolute face position points
def getPART(TrckrPts, pose_points):
dots = []
#debug(pose_points)
#debug(TrckrPts)
for dot in pose_points:
dots.append((TrckrPts[dot][0], TrckrPts[dot][1],0))
#debug(dots)
return dots
# Face keypoints
def face(TrckrPts):
pose_points = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]
return getPART(TrckrPts, pose_points)
def browL(TrckrPts):
pose_points = [15,16,17,18]
return getPART(TrckrPts, pose_points)
def browR(TrckrPts):
pose_points = [22,21,20,19]
return getPART(TrckrPts, pose_points)
def eyeR(TrckrPts):
pose_points = [25,64,24,63,23,66,26,65,25]
return getPART(TrckrPts, pose_points)
def eyeL(TrckrPts):
pose_points = [28,67,29,68,30,69,31,28]
return getPART(TrckrPts, pose_points)
def pupR(TrckrPts):
pose_points = [27]
return getPART(TrckrPts, pose_points)
def pupL(TrckrPts):
pose_points = [32]
return getPART(TrckrPts, pose_points)
def nose1(TrckrPts):
pose_points = [62,41,33]
return getPART(TrckrPts, pose_points)
def nose2(TrckrPts):
pose_points = [40,39,38,43,37,42,36,35,34]
return getPART(TrckrPts, pose_points)
def mouth(TrckrPts):
pose_points = [50,49,48,47,46,45,44,55,54,53,52,51,50]
return getPART(TrckrPts, pose_points)
def mouthfull(TrckrPts):
pose_points = [50,49,48,47,46,45,44,55,54,53,52,51,50,59,60,61,44,56,57,58,50]
return getPART(TrckrPts, pose_points)
while True:
start = time.time()
shape =[]
points = ast.literal_eval(fromKey('/trckr/frame/'+idclient).decode('ascii'))
shape.append(browL(points))
shape.append(eyeL(points))
shape.append(browR(points))
shape.append(eyeR(points))
shape.append(pupL(points))
shape.append(pupR(points))
shape.append(nose1(points))
shape.append(nose2(points))
shape.append(mouthfull(points))
line = str(shape)
line = line.replace("(",'[')
line = line.replace(")",']')
line = "[{}]".format(line)
print(line, flush=True);
#debug(shape)
#print(shape, flush=True);
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
Woooh! I'm progressing in a tunnel !
v0.1.0
Use it to test your filters and outputs
LICENCE : CC
by cocoa
'''
from __future__ import print_function
import argparse
import math
import random
import sys
import time
name="generator::tunnel"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="tunnel generator")
argsparser.add_argument("-c","--color",help="Color",default=65280,type=int)
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-i","--interval",help="point per shape interval",default=30,type=int)
argsparser.add_argument("-m","--max-size",help="maximum size for objects",default=400,type=int)
argsparser.add_argument("-r","--randomize",help="center randomization",default=5,type=int)
argsparser.add_argument("-s","--speed",help="point per frame progress",default=3,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
argsparser.add_argument("-x","--centerX",help="geometrical center X position",default=400,type=int)
argsparser.add_argument("-y","--centerY",help="geometrical center Y position",default=400,type=int)
args = argsparser.parse_args()
centerX = args.centerX
centerY = args.centerY
color = args.color
fps = args.fps
interval = args.interval
max_size = args.max_size
randomize = args.randomize
speed = args.speed
verbose = args.verbose
origSpeed = speed
optimal_looptime = 1 / fps
square = [
[-1,1],
[1,1],
[1,-1],
[-1,-1],
[-1,1]
]
circle = [[1,0],
[0.9238795325112867,0.3826834323650898],
[0.7071067811865476,0.7071067811865475],
[0.38268343236508984,0.9238795325112867],
[0,1.0],
[-0.3826834323650897,0.9238795325112867],
[-0.7071067811865475,0.7071067811865476],
[-0.9238795325112867,0.3826834323650899],
[-1.0,0],
[-0.9238795325112868,-0.38268343236508967],
[-0.7071067811865477,-0.7071067811865475],
[-0.38268343236509034,-0.9238795325112865],
[0,-1.0],
[0.38268343236509,-0.9238795325112866],
[0.707106781186548,-0.707106781186547],
[0.9238795325112872,-0.3826834323650887],
[1,0]]
shape = circle
currentCenter = [centerX, centerY]
centerVector= [0,0]
# tweak random basis
if randomize % 2 == 1:
randomize += 1
debug(name,"randomize:{}".format(randomize))
centerRand = int(math.sqrt(randomize) / 4 ) + 1
debug( name, "centerRand:{}".format(centerRand ) )
class polylineGenerator( object ):
def __init__( self ):
self.polylineList = [[0,[currentCenter[0],currentCenter[1]]]]
self.buf = []
def init(self):
finished = False
while not finished:
finished = self.increment()
debug(name,"init done:{}".format(self.polylineList))
def draw( self ):
self.buf = []
for it_pl, infoList in enumerate(self.polylineList):
size = infoList[0]
center = infoList[1]
for it_sqr, point in enumerate(shape):
x = int( center[0] + point[0]*size )
y = int( center[1] + point[1]*size )
# Add an invisible point in first location
if 0 == it_sqr:
self.buf.append([x,y,0])
self.buf.append([x,y,color])
#debug( name, "buf size:", str(len(self.buf)) )
return self.buf
def increment(self):
global speed
self.buffer = []
min_size = 9999
delList = []
if randomize :
# Change the vector
centerVector[0] += random.randrange( -centerRand,centerRand )
centerVector[1] += random.randrange( -centerRand,centerRand )
# Modify the vector if it is over the limit
if currentCenter[0] + centerVector[0] >= centerX + randomize or currentCenter[0] + centerVector[0] <= centerX - randomize:
centerVector[0] = 0
if currentCenter[1] + centerVector[1] >= centerY + randomize or currentCenter[1] +centerVector[1] <= centerY - randomize:
centerVector[1] = 0
currentCenter[0] += centerVector[0]
currentCenter[1] += centerVector[1]
# Change speed
speed += int( random.randrange( int(-origSpeed),origSpeed ) )
if speed < origSpeed :
speed = origSpeed
elif speed > (origSpeed + randomize / 2) :
speed = origSpeed + randomize / 2
#debug(name, "currentCenter:{} speed:{}".format(currentCenter,speed))
for i, shapeInfo in enumerate(self.polylineList):
size = shapeInfo[0]
# Augment speed with size
"""
size = 0 : += sqrt(speed)
size = half max size : +=speed
"""
if size < max_size / 4:
size += math.pow(speed, 0.1)
elif size < max_size / 3:
size += math.pow(speed, 0.25)
elif size < max_size / 2:
size += math.pow(speed, 0.5)
else:
size += math.pow(speed, 1.25)
if size < min_size : min_size = size
if size > max_size : delList.append(i)
self.polylineList[i][0] = size
for i in delList:
del self.polylineList[i]
#debug(name, "polyline:",self.polylineList)
if min_size >= interval:
debug(name, "new shape")
self.polylineList.append([0,[currentCenter[0],currentCenter[1]]])
# Return True if we delete a shape
if len(delList):
return True
return False
pgen = polylineGenerator()
pgen.init()
while True:
start = time.time()
# Generate
pgen.increment()
# send
pl = pgen.draw()
print(pl, flush=True)
#debug(name,"output:{}".format(pl))
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
#debug(name+" micro sleep:"+str( optimal_looptime - looptime))

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
"""
Turtle library laser emulation
v0.1b
by Sam Neurohack
from /team/laser
"""
from __future__ import print_function
import time
import argparse
import sys
import math
from HersheyFonts import HersheyFonts
name="generator::turtle"
def debug(*args, **kwargs):
if( verbose == False ):
return
print(*args, file=sys.stderr, **kwargs)
argsparser = argparse.ArgumentParser(description="Turtle graphics generator")
argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
argsparser.add_argument("-x","--LasCenterX",help="geometrical center X position",default=350,type=int)
argsparser.add_argument("-y","--LasCenterY",help="geometrical center Y position",default=350,type=int)
argsparser.add_argument("-p","--police",help="Herschey font to use",default="futural",type=str)
argsparser.add_argument("-m","--mode",help="Mode to use : ",default="clitools",type=str)
args = argsparser.parse_args()
fps=args.fps
verbose=args.verbose
mode = args.mode
LasCenterX = args.LasCenterX
LasCenterY = args.LasCenterY
fontname = args.police
Allfonts = ['futural', 'astrology', 'cursive', 'cyrilc_1', 'cyrillic', 'futuram', 'gothgbt', 'gothgrt', 'gothiceng', 'gothicger', 'gothicita', 'gothitt', 'greek', 'greekc', 'greeks', 'japanese', 'markers', 'mathlow', 'mathupp', 'meteorology', 'music', 'rowmand', 'rowmans', 'rowmant', 'scriptc', 'scripts', 'symbolic', 'timesg', 'timesi', 'timesib', 'timesr', 'timesrb']
thefont = HersheyFonts()
#thefont.load_default_font()
thefont.load_default_font(fontname)
thefont.normalize_rendering(120)
CurrentColor = 255
CurrentAngle = 0.0
CurrentX = 0.0
CurrentY = 0.0
shape = []
optimal_looptime = 1 / fps
debug(name+" optimal looptime "+str(optimal_looptime))
#
# Color functions
#
# input hexcode = '0xff00ff'
def hex2rgb(hexcode):
hexcode = hexcode[2:]
return tuple(int(hexcode[i:i+2], 16) for i in (0, 2, 4))
#return tuple(map(ord,hexcode[1:].decode('hex')))
# input rgb=(255,0,255) output '0xff00ff'
def rgb2hex(rgb):
return '0x%02x%02x%02x' % tuple(rgb)
#def rgb2hex(r, g, b):
# return hex((r << 16) + (g << 8) + b)
def rgb2int(rgb):
return int('0x%02x%02x%02x' % tuple(rgb),0)
#def rgb2int(r,g,b):
# return int('0x%02x%02x%02x' % (r,g,b),0)
def int2rgb(intcode):
#hexcode = '0x{0:06X}'.format(intcode)
hexcode = '{0:06X}'.format(intcode)
return tuple(int(hexcode[i:i+2], 16) for i in (0, 2, 4))
#
# Turtle
#
def fd(distance):
forward(distance)
def forward(distance):
global CurrentX, CurrentY, shape
#Move the turtle forward by the specified distance, in the direction the turtle is headed.
rad = CurrentAngle * math.pi / 180
CurrentX = distance * math.cos(rad) + CurrentX
CurrentY = distance * math.sin(rad) + CurrentY
shape.append([CurrentX + LasCenterX , CurrentY + LasCenterY , CurrentColor])
def back(distance):
backward(distance)
def bk(distance):
backward(distance)
def backward(distance):
global CurrentX, CurrentY, shape
#Move the turtle backward by distance, opposite to the direction the turtle is headed. Do not change the turtles heading.
rad = (CurrentAngle+180) * math.pi / 180
CurrentX = distance * math.cos(rad) + CurrentX
CurrentY = distance * math.sin(rad) + CurrentY
shape.append([CurrentX + LasCenterX, CurrentY + LasCenterY, CurrentColor])
def right(angle):
rt(angle)
def rt(angle):
global CurrentAngle
#Turn turtle right by angle units. (Units are by default degrees, but can be set via the degrees() and radians() functions.) Angle orientation depends on the turtle mode, see mode().
CurrentAngle = CurrentAngle + angle
def left(angle):
lt(angle)
def lt(angle):
global CurrentAngle
#Turn turtle left by angle units. (Units are by default degrees, but can be set via the degrees() and radians() functions.) Angle orientation depends on the turtle mode, see mode().
CurrentAngle = CurrentAngle - angle
def goto(x, y=None):
setposition(x, y=None)
def setpos(x, y=None):
setposition(x, y=None)
def setposition(x, y=None):
global CurrentX, CurrentY, shape
#If y is None, x must be a pair of coordinates or a Vec2D (e.g. as returned by pos()).
# Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtles orientation.
CurrentX = x
CurrentY = y
shape.append([CurrentX + LasCenterX, CurrentY + LasCenterY, CurrentColor])
def setx(x):
global CurrentX
#Set the turtles first coordinate to x, leave second coordinate unchanged.
CurrentX = x
def sety(y):
global CurrentY
#Set the turtles second coordinate to y, leave first coordinate unchanged.
CurrentY = y
def setheading(to_angle):
global CurrentAngle
#Parameters: to_angle a number (integer or float)
CurrentAngle = to_angle
def home():
global CurrentX, CurrentY, CurrentAngle , shape
#Move turtle to the origin coordinates (0,0) and set its heading to its start-orientation (which depends on the mode, see mode()).
CurrentX = 0.0
CurrentY = 0.0
CurrentAngle = 0.0
shape.append([CurrentX + LasCenterX, CurrentY + LasCenterY, CurrentColor])
def circle(radius, extent=None, steps=None):
#Draw a circle with given radius. The center is radius units left of the turtle; extent an angle determines which part of the circle is drawn. If extent is not given, draw the entire circle. If extent is not a full circle, one endpoint of the arc is the current pen position. Draw the arc in counterclockwise direction if radius is positive, otherwise in clockwise direction. Finally the direction of the turtle is changed by the amount of extent.
print("Not yet in Laser turtle.")
'''
>>> turtle.home()
>>> turtle.position()
(0.00,0.00)
>>> turtle.heading()
0.0
>>> turtle.circle(50)
>>> turtle.position()
(-0.00,0.00)
>>> turtle.heading()
0.0
>>> turtle.circle(120, 180) # draw a semicircle
>>> turtle.position()
(0.00,240.00)
>>> turtle.heading()
180.0
'''
def dot(size=None, *color):
#Draw a circular dot with diameter size, using color. If size is not given, the maximum of pensize+4 and 2*pensize is used.
print("Not yet in Laser turtle.")
'''
>>> turtle.home()
>>> turtle.dot()
>>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
>>> turtle.position()
(100.00,-0.00)
>>> turtle.heading()
0.0
'''
def stamp():
#Stamp a copy of the turtle shape onto the canvas at the current turtle position. Return a stamp_id for that stamp, which can be used to delete it by calling clearstamp(stamp_id).
print("Not yet in Laser turtle.")
'''
>>> turtle.color("blue")
>>> turtle.stamp()
11
>>> turtle.fd(50)
'''
def clearstamp(stampid):
#Delete stamp with given stampid.
print("Not yet in Laser turtle.")
'''
>>> turtle.position()
(150.00,-0.00)
>>> turtle.color("blue")
>>> astamp = turtle.stamp()
>>> turtle.fd(50)
>>> turtle.position()
(200.00,-0.00)
>>> turtle.clearstamp(astamp)
>>> turtle.position()
(200.00,-0.00)
'''
def clearstamps(n=None):
#Delete all or first/last n of turtles stamps. If n is None, delete all stamps, if n > 0 delete first n stamps, else if n < 0 delete last n stamps.
print("Not yet in Laser turtle.")
'''
>>> for i in range(8):
... turtle.stamp(); turtle.fd(30)
13
14
15
16
17
18
19
20
>>> turtle.clearstamps(2)
>>> turtle.clearstamps(-2)
>>> turtle.clearstamps()
'''
def undo():
#Undo (repeatedly) the last turtle action(s). Number of available undo actions is determined by the size of the undobuffer.
print("Not yet in Laser turtle.")
'''
>>> for i in range(4):
... turtle.fd(50); turtle.lt(80)
...
>>> for i in range(8):
... turtle.undo()
'''
def speed(speed=None):
#Set the turtles speed to an integer value in the range 0..10. If no argument is given, return current speed.
print("Not yet in Laser turtle.")
'''
If input is a number greater than 10 or smaller than 0.5, speed is set to 0. Speedstrings are mapped to speedvalues as follows:
fastest: 0
fast: 10
normal: 6
slow: 3
slowest: 1
Speeds from 1 to 10 enforce increasingly faster animation of line drawing and turtle turning.
Attention: speed = 0 means that no animation takes place. forward/back makes turtle jump and likewise left/right make the turtle turn instantly.
>>>
>>> turtle.speed()
3
>>> turtle.speed('normal')
>>> turtle.speed()
6
>>> turtle.speed(9)
>>> turtle.speed()
9
'''
def position():
pos()
def pos():
#Return the turtles current location (x,y) (as a Vec2D vector).
return (CurrentX,CurrentY)
def towards(x, y=None):
#Return the angle between the line from turtle position to position specified by (x,y), the vector or the other turtle. This depends on the turtles start orientation which depends on the mode - “standard”/”world” or “logo”).
# Currently only toward an x,y point
xDiff = x - CurrentX
yDiff = y - CurrentY
return degrees(atan2(yDiff, xDiff))
def xcor():
#Return the turtles x coordinate.
return CurrentX
def ycor():
#Return the turtles y coordinate.
return CurrentY
def heading():
#Return the turtles current heading (value depends on the turtle mode, see mode())
return CurrentAngle
def distance(x, y=None):
#Return the distance from the turtle to (x,y), the given vector, or the given other turtle, in turtle step units.
dist = math.sqrt((x - CurrentY)**2 + (y - CurrentY)**2)
return dist
def degrees(fullcircle=360.0):
#Set angle measurement units, i.e. set number of “degrees” for a full circle. Default value is 360 degrees.
print("Not yet in Laser turtle.")
'''
>>> turtle.home()
>>> turtle.left(90)
>>> turtle.heading()
90.0
Change angle measurement unit to grad (also known as gon,
grade, or gradian and equals 1/100-th of the right angle.)
>>> turtle.degrees(400.0)
>>> turtle.heading()
100.0
>>> turtle.degrees(360)
>>> turtle.heading()
90.0
'''
def radians():
#Set the angle measurement units to radians. Equivalent to degrees(2*math.pi).
print("Not yet in Laser turtle.")
'''
>>> turtle.home()
>>> turtle.left(90)
>>> turtle.heading()
90.0
>>> turtle.radians()
>>> turtle.heading()
1.5707963267948966
'''
def pendown():
down()
def pd():
down()
def down():
global CurrentColor
#Pull the pen down drawing when moving.
CurrentColor = Color
def penup():
up()
def pu():
up()
def up():
#Pull the pen up no drawing when moving.
global CurrentColor
CurrentColor = 0
def pensize(width=None):
width(width=None)
def width(width=None):
#Set the line thickness to width or return it. If resizemode is set to “auto” and turtleshape is a polygon, that polygon is drawn with the same line thickness. If no argument is given, the current pensize is returned.
print("Not yet in Laser turtle.")
'''
>>> turtle.pensize()
1
>>> turtle.pensize(10) # from here on lines of width 10 are drawn
'''
def pen(pen=None, **pendict):
#Return or set the pens attributes in a “pen-dictionary” with the following key/value pairs:
print("Not yet in Laser turtle.")
'''
shown: True/False
pendown: True/False
pencolor: color-string or color-tuple
fillcolor: color-string or color-tuple
pensize: positive number
speed: number in range 0..10
resizemode: auto or user or noresize
stretchfactor: (positive number, positive number)
outline: positive number
tilt: number
This dictionary can be used as argument for a subsequent call to pen() to restore the former pen-state. Moreover one or more of these attributes can be provided as keyword-arguments. This can be used to set several pen attributes in one statement.
>>>
>>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
>>> sorted(turtle.pen().items())
[('fillcolor', 'black'), ('outline', 1), ('pencolor', 'red'),
('pendown', True), ('pensize', 10), ('resizemode', 'noresize'),
('shearfactor', 0.0), ('shown', True), ('speed', 9),
('stretchfactor', (1.0, 1.0)), ('tilt', 0.0)]
>>> penstate=turtle.pen()
>>> turtle.color("yellow", "")
>>> turtle.penup()
>>> sorted(turtle.pen().items())[:3]
[('fillcolor', ''), ('outline', 1), ('pencolor', 'yellow')]
>>> turtle.pen(penstate, fillcolor="green")
>>> sorted(turtle.pen().items())[:3]
[('fillcolor', 'green'), ('outline', 1), ('pencolor', 'red')]
'''
def isdown():
#Return True if pen is down, False if its up.
if CurrentColor != 0:
return True
else:
return False
def pencolor(*args):
global CurrentColor
'''
Return or set the pencolor.
Four input formats are allowed:
pencolor()
Return the current pencolor as color specification string or as a tuple (see example). May be used as input to another color/pencolor/fillcolor call.
pencolor(colorstring)
Set pencolor to colorstring, which is a Tk color specification string, such as "red", "yellow", or "#33cc8c".
pencolor((r, g, b))
Set pencolor to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be in the range 0..colormode, where colormode is either 1.0 or 255 (see colormode()).
pencolor(r, g, b)
Set pencolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0..colormode.
If turtleshape is a polygon, the outline of that polygon is drawn with the newly set pencolor.
'''
#print(args, len(args))
if len(args) == 1:
colors = args[0]
#print(colors)
if colors[0]=="#":
CurrentColor = hex2int(colors)
else:
CurrentColor = rgb2int(colors)
print("CurrentColor:",CurrentColor)
else:
print(int2rgb(CurrentColor))
return int2rgb(CurrentColor)
'''
>>>
>>> colormode()
1.0
>>> turtle.pencolor()
'red'
>>> turtle.pencolor("brown")
>>> turtle.pencolor()
'brown'
>>> tup = (0.2, 0.8, 0.55)
>>> turtle.pencolor(tup)
>>> turtle.pencolor()
(0.2, 0.8, 0.5490196078431373)
>>> colormode(255)
>>> turtle.pencolor()
(51.0, 204.0, 140.0)
>>> turtle.pencolor('#32c18f')
>>> turtle.pencolor()
(50.0, 193.0, 143.0)
'''
def fillcolor(*args):
# Return or set the fillcolor.
print("Not yet in Laser turtle.")
def color(*args):
global CurrentColor
#Return or set pencolor and fillcolor.
if len(*args) ==2:
colors = args
if colors[0][0]=="#":
CurrentColor = hex2int(colors[0])
else:
print(int2rgb(CurrentColor),(0,0,0))
return (int2rgb(CurrentColor),(0,0,0))
#rgb2int(rgb)
'''
Several input formats are allowed. They use 0 to 3 arguments as follows:
color()
Return the current pencolor and the current fillcolor as a pair of color specification strings or tuples as returned by pencolor() and fillcolor().
color(colorstring), color((r,g,b)), color(r,g,b)
Inputs as in pencolor(), set both, fillcolor and pencolor, to the given value.
color(colorstring1, colorstring2), color((r1,g1,b1), (r2,g2,b2))
Equivalent to pencolor(colorstring1) and fillcolor(colorstring2) and analogously if the other input format is used.
If turtleshape is a polygon, outline and interior of that polygon is drawn with the newly set colors.
>>>
>>> turtle.color("red", "green")
>>> turtle.color()
('red', 'green')
>>> color("#285078", "#a0c8f0")
>>> color()
((40.0, 80.0, 120.0), (160.0, 200.0, 240.0))
'''
def filling():
# Return fillstate (True if filling, False else).
return False
def begin_fill():
print("Not yet in Laser turtle.")
def end_fill():
#Fill the shape drawn after the last call to begin_fill().
print("Not yet in Laser turtle.")
def reset():
#Delete the turtles drawings from the screen, re-center the turtle and set variables to the default values.
global shape
clear()
home()
def clear():
#Delete the turtles drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected.
global shape
shape = []
def write(arg, move=False, align="left", font=("Arial", 8, "normal")):
global shape
'''
Parameters:
arg object to be written to the TurtleScreen
move True/False
align one of the strings left, center or right
font a triple (fontname, fontsize, fonttype)
Write text - the string representation of arg - at the current turtle position according to align (left, center or right) and with the given font. If move is true, the pen is moved to the bottom-right corner of the text. By default, move is False.
'''
for (x1, y1), (x2, y2) in thefont.lines_for_text(arg):
shape.append([x1, -y1+400, color])
shape.append([x2 ,-y2+400, color])
'''
>>> turtle.write("Home = ", True, align="center")
>>> turtle.write((0,0), True)
'''
def hideturtle():
ht()
def ht():
#Make the turtle invisible. Its a good idea to do this while youre in the middle of doing some complex drawing, because hiding the turtle speeds up the drawing observably.
print("Not yet in Laser turtle.")
#>>> turtle.hideturtle()
def showturtle():
st()
def st():
#Make the turtle visible.
print("Not yet in Laser turtle.")
def delay(delay=None):
#Set or return the drawing delay in milliseconds. (This is approximately the time interval between two consecutive canvas updates.) The longer the drawing delay, the slower the animation.
print("Not yet in Laser turtle.")
'''
Optional argument:
>>> screen.delay()
10
>>> screen.delay(5)
>>> screen.delay()
5
'''
def mainloop():
done()
def done():
#Starts event loop - calling Tkinters mainloop function. Must be the last statement in a turtle graphics program. Must not be used if a script is run from within IDLE in -n mode (No subprocess) - for interactive use of turtle graphics.
while True:
start = time.time()
print(shape, flush=True);
looptime = time.time() - start
if( looptime < optimal_looptime ):
time.sleep( optimal_looptime - looptime)
debug(name+" micro sleep:"+str( optimal_looptime - looptime))
def window_height():
#Return the height of the turtle window.
return LasCenterX * 2
def window_width():
#Return the width of the turtle window.
return LasCenterY*2

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
Example using experimental Laserized Turtle graphics library
'''
from turtle import *
pencolor((255,0,0))
for i in range(4):
forward(100)
right(90)
done()