use bevy::prelude::*;
//use bevy::input::mouse::{MouseButtonInput,MouseWheel,MouseMotion};
use bevy::input::mouse::{MouseWheel,MouseMotion};
//use bevy::input::ButtonState;
use crate::CameraState;
pub fn mouse_move_events(
buttons: Res>,
mut mouse_wheel_events: EventReader,
mut mouse_motion_events: EventReader,
mut query: Query<(&mut Transform, &mut CameraState)>
) {
let (mut transform, mut state) = query.single_mut();
for event in mouse_wheel_events.iter() {
let scale = state.scale;
state.scale = (scale + event.y * scale)
.clamp(0.001, 0.1);
*transform = transform.with_scale(Vec3::new(state.scale,
state.scale, 1.0));
}
if buttons.pressed(MouseButton::Left) {
let scale = state.scale;
for event in mouse_motion_events.iter() {
state.pos -= event.delta * scale;
}
transform.translation = Vec3::new(state.pos.x, -state.pos.y, 0.0);
}
}
/*
pub fn mouse_button_events(
mut commands: Commands,
mut mouse_button_events: EventReader
) {
for _event in mouse_button_events.iter() {
if event.button == MouseButton::Left &&
event.state == ButtonState::Pressed {
} else if event.button == MouseButton::Right &&
event.state == ButtonState::Pressed {
for (entity,_) in &query {
commands.entity(entity).despawn();
terrain_events
.send(GenTerrainEvent { seed: rand::random() });
}
}
}
}
*/