bevy-flocking/src/boids.rs

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2024-02-29 15:23:04 +00:00
use bevy::prelude::*;
use crate::map::Map;
use crate::Params;
pub const NBR : usize = 10_000;
pub const SIZE : f32 = 100.0;
pub const VIEW_DIST : f32 = 1.0;
pub const BORDER : f32 = 1.0;
#[derive(Bundle, Default)]
pub struct BoidBundle {
mesh: SpriteBundle,
pos: Pos,
vel: Vel,
dir_vec: DirVec,
prox_cache: ProxCache
}
impl BoidBundle {
pub fn new(
pos: Vec2, vel: Vec2,
mesh: SpriteBundle
) -> Self {
BoidBundle {
mesh,
pos: Pos(pos),
vel: Vel(vel),
..default()
}
}
}
pub struct BoidPlugin;
impl Plugin for BoidPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(Map::new(SIZE as usize));
app.add_systems((
boids_proxcache,
boids_sep,
boids_ali,
boids_coh,
boids_dir,
boids_move,
mesh_update
));
}
}
#[derive(Component, Default, Debug, Clone, Copy)]
pub struct Pos(pub Vec2);
#[derive(Component, Default, Debug, Clone, Copy)]
pub struct Vel(pub Vec2);
#[derive(Component, Default, Debug)]
pub struct DirVec(Vec<Vec2>);
#[derive(Component, Default, Debug)]
pub struct ProxCache(Vec<(Entity,Vec2,f32)>);
fn boids_proxcache(
map: Res<Map>,
mut query0: Query<(Entity, &Pos, &mut ProxCache)>,
query1: Query<&Pos>
) {
query0.par_iter_mut()
.for_each_mut(|(e0, Pos(p0), mut prox_cache)| {
prox_cache.0.clear();
for e1 in map.get(p0, VIEW_DIST) {
if e0 == e1 { continue }
let Ok(Pos(p1)) = query1.get(e1) else {
error!("entity not found! should never occure!");
continue;
};
let diff = *p0 - *p1;
let d = diff.length_squared();
if d > VIEW_DIST*VIEW_DIST || d == 0.0 { continue }
prox_cache.0.push((e1, diff, d));
}
});
}
fn boids_sep(
params: Res<Params>,
mut query: Query<(&Pos, &ProxCache, &mut DirVec)>,
) {
for (Pos(p0), ProxCache(prox_cache), mut dir_vec) in &mut query {
let mut sep = Vec2::default();
for (_,diff,d) in prox_cache {
sep += *diff / *d;
}
dir_vec.0.push(sep * params.sep);
dir_vec.0.push(border_vel(p0) * 0.2);
}
}
fn boids_coh(
params: Res<Params>,
mut query: Query<(&ProxCache, &mut DirVec)>,
) {
for (ProxCache(prox_cache), mut dir_vec) in &mut query {
let mut coh = Vec2::default();
for (_,diff,_) in prox_cache {
coh -= *diff;
}
dir_vec.0.push(coh * params.coh);
}
}
fn boids_ali(
params: Res<Params>,
mut query: Query<(&ProxCache, &mut DirVec)>,
query2: Query<&Vel>
) {
for (ProxCache(prox_cache), mut dir_vec) in &mut query {
let mut ali = Vec2::default();
for (e1,_,_) in prox_cache {
let Ok(Vel(v1)) = query2.get(*e1) else {
error!("entity not found! should never occure!");
continue;
};
ali += *v1;
}
dir_vec.0.push(ali * params.ali);
}
}
fn border_vel(p0: &Vec2) -> Vec2 {
Vec2::new(
match p0.x {
_ if p0.x < -SIZE+BORDER => 1.0,
_ if p0.x > SIZE-BORDER => -1.0,
_ => 0.0
},
match p0.y {
_ if p0.y < -SIZE+BORDER => 1.0,
_ if p0.y > SIZE-BORDER => -1.0,
_ => 0.0
}
)
}
fn boids_dir(mut query: Query<(&mut DirVec, &mut Vel)>) {
for (mut dir_vec, mut vel) in &mut query {
for v in &dir_vec.0 {
vel.0 += *v;
}
vel.0 = vel.0.normalize();
dir_vec.0.clear();
}
}
fn boids_move(
time: Res<Time>,
params: Res<Params>,
mut map: ResMut<Map>,
mut query: Query<(Entity, &mut Pos, &Vel)>
) {
let dt = time.delta_seconds();
for (e, mut pos, vel) in &mut query {
let new_pos = pos.0 + vel.0 * dt * params.speed;
let new_pos = Vec2::new(
new_pos.x.clamp(-SIZE, SIZE),
new_pos.y.clamp(-SIZE, SIZE)
);
if pos.0 != new_pos {
map.update(&pos.0, &new_pos, &e);
}
pos.0 = new_pos;
}
}
fn mesh_update(mut query: Query<(&mut Transform, &Pos, &Vel)>) {
for (mut transform, Pos(pos), Vel(vel)) in &mut query {
let pos3 = Vec3::new(pos.x, pos.y, 0.0);
let angle = Vec2::X.angle_between(*vel);
*transform = Transform::from_translation(pos3)
.with_rotation(Quat::from_rotation_z(angle));
}
}