From e13addeabdaa4ea2ef13c0b6fd3caff8f527a2e8 Mon Sep 17 00:00:00 2001 From: alban Date: Sat, 26 Sep 2020 12:58:39 +0000 Subject: [PATCH] Update 'README.md' --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 05a7805..c550b4c 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ By Sam Neurohack, Loloster, Cocoa LICENCE : CC BY -![LJ](http://www.teamlaser.tk/lj/images/lj2.png) +![LJ](https://www.teamlaser.tk/lj/images/lj2.png) A software laser framework with GUI, for up to 4 lasers live actions with ethedreams DACs. Think creative like Laser "battles", planetarium, sharing available lasers in demoparties for competition, ... @@ -45,7 +45,7 @@ Important : for best performance LJ is meant to run in a dedicated computer espe # Scenes and pointlists. # -![Scenes](http://www.teamlaser.tk/lj/images/scenes.png) +![Scenes](https://www.teamlaser.tk/lj/images/scenes.png) LJ accept up to 4 groups = virtual "scenes" of 4 "pointlists" each (= one pointlist per laser), so up to 16 pointlists can be sent to redis at anytime from anywhere in the network. The idea behind this is to easily share actual lasers. Imagine in demo party : @@ -205,7 +205,7 @@ Dest1 = lj.DestObject('1', 1, True, 0 , 1, 1) Dest1 will also send layer 0 points to scene 1, laser 1 -![Layers](http://www.teamlaser.tk/lj/images/layer.png) +![Layers](https://www.teamlaser.tk/lj/images/layer.png) 2/ Different layers to different lasers ? @@ -458,4 +458,4 @@ INVALID -> yellow -![LJ](http://www.teamlaser.tk/lj/images/calig.png) \ No newline at end of file +![LJ](https://www.teamlaser.tk/lj/images/calig.png) \ No newline at end of file