Better redis doc
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README.md
16
README.md
@ -172,18 +172,18 @@ A "plugin" is a software that send any number of pointlist(s). LJ comes with dif
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# Client Side : Program your own "plugin"
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#
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The server approach is based on redis, so you can write and run your laser client software in any redis capable programming langage (50+ : https://redis.io/clients). An external program that just send pointlists is a "client". If you want some interactions from the webUI, like text status area support, crash detection, launch,... it's a "plugin" and some default code is needed. See custom1.py, a basic plugin you can modiffy. LJ and plugins signaling is mainly over OSC.
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The server approach is based on redis, so you can write and run your laser client software in any redis capable programming langage (50+ : https://redis.io/clients). An external program that just send pointlists to redis is a "client". If you want some interactions from the webUI, like text status area support, crash detection, autostart,... it's a "plugin" and some default code is needed. LJ and plugins signaling is over OSC.
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- Read all this readme ;-)
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- Generate at least one pointlist array (say a square) with *enough points*, one point is likely to fail for buffering reason. See command reference below for more.
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- Feed your point list array in string format to redis server. i.e use "/pl/0/1" redis key to feed scene 0, laser 1.
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- Generate at least one pointlist array (say a square) with *enough points*, one point is likely to fail for buffering reason.
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- Feed your point list array in string format to redis server. i.e use "/pl/0/1" redis key to feed scene 0, laser 1. See /pl/ command in command reference below how to send your pointlist to i.e /pl/0/1 redis key.
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- Tell LJ.conf your plugin configuration : OSC port and command line to start it.
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- At least a plugin must reply /pong to OSC request /ping.
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Currently the WebUI (www/index.html) is static.
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#
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# Client side dope mode : How to use lj23 (python3)
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# Client side dope mode for python 3 generators : How to use lj23
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#
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lj23 have many very useful functions to not reinvent the wheel for advanced points generation "client" side : layers, sprites, built in rotations,..
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@ -191,7 +191,7 @@ lj23 have many very useful functions to not reinvent the wheel for advanced poin
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4 Great TRICKS with lj23 :
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First open square.py and learn how to declare different objects. square.py is a 2D shape example in 3D rotation (red/green anaglyph rendering) that use 2 layers : one for left eye and one for right eye.
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First open custom1.py and learn how to declare different objects. custom1.py is a 2D shape example in 3D rotation (red/green anaglyph rendering) that use 2 layers : one for left eye and one for right eye. custom1 is a copy of square.py
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1/ How to have another laser drawing the same thing ?
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@ -370,12 +370,16 @@ Generic :
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# LJ commands reference
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#
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All commands are available via OSC (port 8002) or websocket (port 9001)
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All these commands are available via OSC (port 8002) or websocket (port 9001)
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/pl/scenenumber/lasernumber value : value is the pointlist to draw as string. Example :
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/pl/0/0 "[(150.0, 230.0, 65280), (170.0, 170.0, 65280), (230.0, 170.0, 65280), (210.0, 230.0, 65280), (150.0, 230.0, 65280)]"
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Use the same syntax if you send your pointlist directly in redis : "/pl/0/0" is the key and value is "[(150.0,..."
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Every point must be : (x,y,color). Color is the hex color #FFFFFF in decimal.
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/scale/X/lasernumber value
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277
plugins/custom1.py
Normal file
277
plugins/custom1.py
Normal file
@ -0,0 +1,277 @@
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# -*- mode: Python -*-
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'''
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custom1
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v0.1.0
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A copy of square.py you can modify to code your plugin.
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custom1 has necessary hooks in LJ.conf, webui and so on.
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LICENCE : CC
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by Sam Neurohack
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'''
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import sys
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import os
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print()
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ljpath = r'%s' % os.getcwd().replace('\\','/')
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# import from shell
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sys.path.append(ljpath +'/../libs/')
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#import from LJ
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sys.path.append(ljpath +'/libs/')
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print(ljpath+'/../libs/')
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import lj23layers as lj
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sys.path.append('../libs')
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from OSC3 import OSCServer, OSCClient, OSCMessage
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import redis
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import math
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import time
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import argparse
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OSCinPort = 8014
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print ("")
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print ("Arguments parsing if needed...")
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argsparser = argparse.ArgumentParser(description="Custom1 example for LJ")
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argsparser.add_argument("-r","--redisIP",help="IP of the Redis server used by LJ (127.0.0.1 by default) ",type=str)
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argsparser.add_argument("-s","--scene",help="LJ scene number (0 by default)",type=int)
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#argsparser.add_argument("-l","--laser",help="Laser number to be displayed (0 by default)",type=int)
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argsparser.add_argument("-v","--verbose",help="Verbosity level (0 by default)",type=int)
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argsparser.add_argument("-m","--myIP",help="Local IP (127.0.0.1 by default) ",type=str)
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args = argsparser.parse_args()
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if args.scene:
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ljscene = args.scene
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else:
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ljscene = 0
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'''
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if args.laser:
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plnumber = args.laser
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else:
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plnumber = 0
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'''
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# Redis Computer IP
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if args.redisIP != None:
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redisIP = args.redisIP
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else:
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redisIP = '127.0.0.1'
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print("redisIP",redisIP)
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# myIP
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if args.myIP != None:
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myIP = args.myIP
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else:
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myIP = '127.0.0.1'
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print("myIP",myIP)
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if args.verbose:
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debug = args.verbose
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else:
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debug = 0
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# Useful variables init.
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white = lj.rgb2int(255,255,255)
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red = lj.rgb2int(255,0,0)
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blue = lj.rgb2int(0,0,255)
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green = lj.rgb2int(0,255,0)
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width = 800
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height = 600
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centerX = width / 2
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centerY = height / 2
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# 3D to 2D projection parameters
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fov = 256
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viewer_distance = 2.2
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# Anaglyph computation parameters for right and left eyes.
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# algorythm come from anaglyph geo maps
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eye_spacing = 100
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nadir = 0.5
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observer_altitude = 30000
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map_layerane_altitude = 0.0
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# square coordinates : vertices that compose each of the square.
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vertices = [
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(- 1.0, 1.0,- 1.0),
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( 1.0, 1.0,- 1.0),
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( 1.0,- 1.0,- 1.0),
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(- 1.0,- 1.0,- 1.0)
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]
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face = [0,1,2,3]
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#
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# LJ inits
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#
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layer = 0
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# Setup LJ library mandatory properties for this plugin
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lj.Config(redisIP, ljscene, "custom1")
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# Define properties for each drawn "element" : name, intensity, active, xy, color, red, green, blue, layer , closed
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Leftsquare = lj.FixedObject('Leftsquare', True, 255, [], red, 255, 0, 0, layer , True)
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Rightsquare = lj.FixedObject('Rightsquare', True, 255, [], green, 0, 255, 0, layer , True)
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# 'Destination' for given layer : name, number, active, layer , scene, laser
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Dest0 = lj.DestObject('0', 0, True, 0 , 0, 0) # Dest0 will send layer 0 points to scene 0, laser 0
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#
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# Anaglyph computation : different X coordinate for each eye
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#
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def LeftShift(elevation):
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diff = elevation - map_layerane_altitude
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return nadir * eye_spacing * diff / (observer_altitude - elevation)
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def RightShift(elevation):
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diff = map_layerane_altitude - elevation
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return (1 - nadir) * eye_spacing * diff / (observer_altitude - elevation)
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#
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# OSC
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#
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oscserver = OSCServer( (myIP, OSCinPort) )
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oscserver.timeout = 0
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# this method of reporting timeouts only works by convention
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# that before calling handle_request() field .timed_out is
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# set to False
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def handle_timeout(self):
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self.timed_out = True
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# funny python's way to add a method to an instance of a class
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import types
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oscserver.handle_timeout = types.MethodType(handle_timeout, oscserver)
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# OSC callbacks
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# /custom1/ljscene
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def OSCljscene(path, tags, args, source):
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print("Got /custom1/ljscene with value", args[0])
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lj.WebStatus("custom1 to virtual "+ str(args[0]))
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ljscene = args[0]
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lj.Ljscene(ljscene)
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def Proj(x,y,z,angleX,angleY,angleZ):
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rad = angleX * math.pi / 180
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cosa = math.cos(rad)
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sina = math.sin(rad)
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y2 = y
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y = y2 * cosa - z * sina
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z = y2 * sina + z * cosa
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rad = angleY * math.pi / 180
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cosa = math.cos(rad)
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sina = math.sin(rad)
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z2 = z
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z = z2 * cosa - x * sina
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x = z2 * sina + x * cosa
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rad = angleZ * math.pi / 180
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cosa = math.cos(rad)
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sina = math.sin(rad)
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x2 = x
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x = x2 * cosa - y * sina
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y = x2 * sina + y * cosa
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""" Transforms this 3D point to 2D using a perspective projection. """
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factor = fov / (viewer_distance + z)
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x = x * factor + centerX
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y = - y * factor + centerY
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return (x,y)
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#
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# Main
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#
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def Run():
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Left = []
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Right = []
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counter =0
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#lj.SendLJ("/custom1/start 1")
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# OSC Server callbacks
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print("Starting OSC server at",myIP," port",OSCinPort,"...")
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oscserver.addMsgHandler( "/custom1/ljscene", OSCljscene )
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# Add OSC generic plugins commands : 'default", /ping, /quit, /pluginame/obj, /pluginame/var, /pluginame/adddest, /pluginame/deldest
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lj.addOSCdefaults(oscserver)
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try:
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while lj.oscrun:
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lj.OSCframe()
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Left = []
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Right = []
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x = vertices[0][0]
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y = vertices[0][1]
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z = vertices[0][2]
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# LJ tracers will "move" the laser to this first point in black, then move to the next with second point color.
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# For more accuracy in dac emulator, repeat this first point.
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# Generate all points in square.
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for point in face:
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x = vertices[point][0]
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y = vertices[point][1]
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z = vertices[point][2]
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Left.append(Proj(x+LeftShift(z*25),y,z,0,counter,0))
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Right.append(Proj(x+RightShift(z*25),y,z,0,counter,0))
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lj.PolyLineOneColor(Left, c = Leftsquare.color , layer = Leftsquare.layer, closed = Leftsquare.closed)
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lj.PolyLineOneColor(Right, c = Rightsquare.color , layer = Rightsquare.layer, closed = Rightsquare.closed)
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lj.DrawDests()
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time.sleep(0.1)
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counter += 1
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if counter > 360:
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counter = 0
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except KeyboardInterrupt:
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pass
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# Gently stop on CTRL C
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finally:
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lj.ClosePlugin()
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Run()
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279
plugins/square.py
Normal file
279
plugins/square.py
Normal file
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# -*- mode: Python -*-
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'''
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Square
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v0.1.0
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Anaglyphed rotating square (for red and green glasses)
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This scene uses the drawing functions provided by LJ in lj23.py
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LICENCE : CC
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by Sam Neurohack
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'''
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import sys
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import os
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print()
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ljpath = r'%s' % os.getcwd().replace('\\','/')
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# import from shell
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sys.path.append(ljpath +'/../libs/')
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#import from LJ
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sys.path.append(ljpath +'/libs/')
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print(ljpath+'/../libs/')
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import lj23layers as lj
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sys.path.append('../libs')
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from OSC3 import OSCServer, OSCClient, OSCMessage
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import redis
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import math
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import time
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import argparse
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OSCinPort = 8013
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print ("")
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print ("Arguments parsing if needed...")
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argsparser = argparse.ArgumentParser(description="Square example for LJ")
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argsparser.add_argument("-r","--redisIP",help="IP of the Redis server used by LJ (127.0.0.1 by default) ",type=str)
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argsparser.add_argument("-s","--scene",help="LJ scene number (0 by default)",type=int)
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#argsparser.add_argument("-l","--laser",help="Laser number to be displayed (0 by default)",type=int)
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argsparser.add_argument("-v","--verbose",help="Verbosity level (0 by default)",type=int)
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argsparser.add_argument("-m","--myIP",help="Local IP (127.0.0.1 by default) ",type=str)
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args = argsparser.parse_args()
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if args.scene:
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ljscene = args.scene
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else:
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ljscene = 0
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'''
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if args.laser:
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plnumber = args.laser
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else:
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plnumber = 0
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'''
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# Redis Computer IP
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if args.redisIP != None:
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redisIP = args.redisIP
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else:
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redisIP = '127.0.0.1'
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print("redisIP",redisIP)
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# myIP
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if args.myIP != None:
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myIP = args.myIP
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else:
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myIP = '127.0.0.1'
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print("myIP",myIP)
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if args.verbose:
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debug = args.verbose
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else:
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debug = 0
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# Useful variables init.
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white = lj.rgb2int(255,255,255)
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red = lj.rgb2int(255,0,0)
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blue = lj.rgb2int(0,0,255)
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green = lj.rgb2int(0,255,0)
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width = 800
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height = 600
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centerX = width / 2
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centerY = height / 2
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# 3D to 2D projection parameters
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fov = 256
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viewer_distance = 2.2
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# Anaglyph computation parameters for right and left eyes.
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# algorythm come from anaglyph geo maps
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eye_spacing = 100
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nadir = 0.5
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observer_altitude = 30000
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map_layerane_altitude = 0.0
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# square coordinates : vertices that compose each of the square.
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vertices = [
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(- 1.0, 1.0,- 1.0),
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( 1.0, 1.0,- 1.0),
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( 1.0,- 1.0,- 1.0),
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(- 1.0,- 1.0,- 1.0)
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]
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face = [0,1,2,3]
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#
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# LJ inits
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#
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layer = 0
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# Setup LJ library mandatory properties.
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lj.Config(redisIP, ljscene, "square")
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# You can define properties for each drawn "element" : name, intensity, active, xy, color, red, green, blue, layer , closed
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Leftsquare = lj.FixedObject('Leftsquare', True, 255, [], red, 255, 0, 0, layer , True)
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Rightsquare = lj.FixedObject('Rightsquare', True, 255, [], blue, 0, 255, 0, layer , True)
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# 'Destination' for given layer : name, number, active, layer , scene, laser
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Dest0 = lj.DestObject('0', 0, True, 0 , 0, 0) # Dest0 will send layer 0 points to scene 0, laser 0
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#
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# Anaglyph computation : different X coordinate for each eye
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#
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def LeftShift(elevation):
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diff = elevation - map_layerane_altitude
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return nadir * eye_spacing * diff / (observer_altitude - elevation)
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def RightShift(elevation):
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diff = map_layerane_altitude - elevation
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return (1 - nadir) * eye_spacing * diff / (observer_altitude - elevation)
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#
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# OSC
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#
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oscserver = OSCServer( (myIP, OSCinPort) )
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oscserver.timeout = 0
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# this method of reporting timeouts only works by convention
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# that before calling handle_request() field .timed_out is
|
||||
# set to False
|
||||
def handle_timeout(self):
|
||||
self.timed_out = True
|
||||
|
||||
# funny python's way to add a method to an instance of a class
|
||||
import types
|
||||
oscserver.handle_timeout = types.MethodType(handle_timeout, oscserver)
|
||||
|
||||
|
||||
# OSC callbacks
|
||||
|
||||
# /square/ljscene
|
||||
def OSCljscene(path, tags, args, source):
|
||||
|
||||
print("Got /square/ljscene with value", args[0])
|
||||
lj.WebStatus("square to virtual "+ str(args[0]))
|
||||
ljscene = args[0]
|
||||
lj.Ljscene(ljscene)
|
||||
|
||||
|
||||
def Proj(x,y,z,angleX,angleY,angleZ):
|
||||
|
||||
rad = angleX * math.pi / 180
|
||||
cosa = math.cos(rad)
|
||||
sina = math.sin(rad)
|
||||
y2 = y
|
||||
y = y2 * cosa - z * sina
|
||||
z = y2 * sina + z * cosa
|
||||
|
||||
rad = angleY * math.pi / 180
|
||||
cosa = math.cos(rad)
|
||||
sina = math.sin(rad)
|
||||
z2 = z
|
||||
z = z2 * cosa - x * sina
|
||||
x = z2 * sina + x * cosa
|
||||
|
||||
rad = angleZ * math.pi / 180
|
||||
cosa = math.cos(rad)
|
||||
sina = math.sin(rad)
|
||||
x2 = x
|
||||
x = x2 * cosa - y * sina
|
||||
y = x2 * sina + y * cosa
|
||||
|
||||
|
||||
""" Transforms this 3D point to 2D using a perspective projection. """
|
||||
factor = fov / (viewer_distance + z)
|
||||
x = x * factor + centerX
|
||||
y = - y * factor + centerY
|
||||
return (x,y)
|
||||
|
||||
|
||||
#
|
||||
# Main
|
||||
#
|
||||
|
||||
def Run():
|
||||
|
||||
|
||||
Left = []
|
||||
Right = []
|
||||
counter =0
|
||||
lj.WebStatus("Square")
|
||||
lj.SendLJ("/square/start 1")
|
||||
|
||||
# OSC Server callbacks
|
||||
print("Starting OSC server at",myIP," port",OSCinPort,"...")
|
||||
oscserver.addMsgHandler( "/square/ljscene", OSCljscene )
|
||||
|
||||
# Add OSC generic plugins commands : 'default", /ping, /quit, /pluginame/obj, /pluginame/var, /pluginame/adddest, /pluginame/deldest
|
||||
lj.addOSCdefaults(oscserver)
|
||||
|
||||
try:
|
||||
|
||||
while lj.oscrun:
|
||||
|
||||
lj.OSCframe()
|
||||
Left = []
|
||||
Right = []
|
||||
|
||||
x = vertices[0][0]
|
||||
y = vertices[0][1]
|
||||
z = vertices[0][2]
|
||||
|
||||
# LJ tracers will "move" the laser to this first point in black, then move to the next with second point color.
|
||||
# For more accuracy in dac emulator, repeat this first point.
|
||||
|
||||
# Generate all points in square.
|
||||
for point in face:
|
||||
x = vertices[point][0]
|
||||
y = vertices[point][1]
|
||||
z = vertices[point][2]
|
||||
|
||||
Left.append(Proj(x+LeftShift(z*25),y,z,0,counter,0))
|
||||
Right.append(Proj(x+RightShift(z*25),y,z,0,counter,0))
|
||||
|
||||
|
||||
lj.PolyLineOneColor(Left, c = Leftsquare.color , layer = Leftsquare.layer, closed = Leftsquare.closed)
|
||||
lj.PolyLineOneColor(Right, c = Rightsquare.color , layer = Rightsquare.layer, closed = Rightsquare.closed)
|
||||
|
||||
lj.DrawDests()
|
||||
|
||||
|
||||
time.sleep(0.1)
|
||||
|
||||
counter += 1
|
||||
if counter > 360:
|
||||
counter = 0
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pass
|
||||
|
||||
# Gently stop on CTRL C
|
||||
|
||||
finally:
|
||||
|
||||
lj.ClosePlugin()
|
||||
|
||||
|
||||
Run()
|
Loading…
Reference in New Issue
Block a user