Plugins mamagement

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nrhck 2019-03-10 23:06:04 +01:00
parent 9ecee93b43
commit c27151ec62
38 changed files with 3934 additions and 550 deletions

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plugins/VJing/bank0.py Normal file
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#!/usr/bin/python2.7
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
VJing Bank 0
was Franken for compo laser at coockie 2018 demoparty
0 : many Starfields
1 : generic pose animations
2 : Faces
3 : Dancers
LICENCE : CC
Sam Neurohack, Loloster,
'''
import math
#import gstt
#from globalVars import *
import numpy as np
import pdb
from datetime import datetime
from random import randrange
import redis
import lj3
import sys,time
from osc4py3.as_eventloop import *
from osc4py3 import oscbuildparse
#from osc4py3 import oscmethod as osm
from osc4py3.oscmethod import *
import argparse
#f_sine = 0
screen_size = [400,400]
xy_center = [screen_size[0]/2,screen_size[1]/2]
message = "Hello"
OSCinPort = 8010
redisIP = '127.0.0.1'
ljclient = 0
print ("")
print ("Arguments parsing if needed...")
argsparser = argparse.ArgumentParser(description="VJ Bank 0 for LJ")
argsparser.add_argument("-r","--redisIP",help="IP of the Redis server used by LJ (127.0.0.1 by default) ",type=str)
argsparser.add_argument("-c","--client",help="LJ client number (0 by default)",type=int)
argsparser.add_argument("-v","--verbose",help="Verbosity level (0 by default)",type=int)
args = argsparser.parse_args()
if args.verbose:
debug = args.verbose
else:
debug = 0
if args.client:
ljclient = args.client
else:
ljclient = 0
# Redis Computer IP
if args.redisIP != None:
redisIP = args.redisIP
else:
redisIP = '127.0.0.1'
lj3.Config(redisIP,ljclient)
def OSCljclient(value):
# Will receive message address, and message data flattened in s, x, y
print("I got /bank0/ljclient with value", value)
ljclient = value
lj3.LjClient(ljclient)
def hex2rgb(hexcode):
return tuple(map(ord,hexcode[1:].decode('hex')))
def rgb2hex(rgb):
return int('0x%02x%02x%02x' % tuple(rgb),0)
# Curve 0 many starfields
def prepareSTARFIELD():
global star, stars0, stars1, stars2, starfieldcount, starspeed, displayedstars, displayedstars, num_stars, max_depth
stars0=[]
stars1=[]
stars2=[]
#stars3=[]
num_stars = 50
max_depth = 20
stars = []
starfieldcount = 0
displayedstars = 5
starspeed = 0.05
for i in range(num_stars):
# A star is represented as a list with this format: [X,Y,Z]
star = [randrange(-25,25), randrange(-25,25), randrange(1, max_depth)]
stars0.append(star)
star = [randrange(-25,25), randrange(-25,25), randrange(1, max_depth)]
stars1.append(star)
star = [randrange(-25,25), randrange(-25,25), randrange(1, max_depth)]
stars2.append(star)
def Starfield(hori=0,verti=0):
global star, stars0, stars1, stars2, starfieldcount, starspeed, displayedstars, displayedstars, num_stars, max_depth
starfieldcount += 1
#print starfieldcount
starpoints = []
# Move starfield according to joypads. Not used in the demo
'''
# Tflight joystick :
# y axis 1 top -1 bottom 1
# x axis 0 left -1 right 1
# Main fire button 5
# hat (x,y) x -1 left x 1 right y -1 bottom y 1 top
# speed axis 3 backward 1 forward -1
if Nbpads > 0:
# Move center on X axis according to pad
if pad1.get_axis(0)<-0.1 or pad1.get_axis(0)>0.1:
hori = pad1.get_axis(0)
#print hori
# Move center on Y axis according to pad
if pad1.get_axis(1)<-0.1 or pad1.get_axis(1)>0.1:
verti= pad1.get_axis(1)
#print verti
'''
#print displayedstars, 'stars displayed'
# Increase number of
if displayedstars < num_stars and starfieldcount % 15 == 0:
displayedstars += 1
if displayedstars == num_stars and starfieldcount % 10 == 0:
starspeed += 0.005
#if Nbpads > 0:
# starspeed = (1-pad1.get_axis(3))
#print starspeed
for starnumber in range(0,displayedstars):
# The Z component is decreased on each frame.
stars0[starnumber][2] -= starspeed * 3
stars1[starnumber][2] -= starspeed * 3
stars2[starnumber][2] -= starspeed * 3
# If the star has past the screen (I mean Z<=0) then we
# reposition it far away from the screen (Z=max_depth)
# with random X and Y coordinates.
if stars0[starnumber][2] <= 0:
stars0[starnumber][0] = randrange(-25,25)
stars0[starnumber][1] = randrange(-25,25)
stars0[starnumber][2] = max_depth
if stars1[starnumber][2] <= 0:
stars1[starnumber][0] = randrange(-25,25)
stars1[starnumber][1] = randrange(-25,25)
stars1[starnumber][2] = max_depth
if stars2[starnumber][2] <= 0:
stars2[starnumber][0] = randrange(-25,25)
stars2[starnumber][1] = randrange(-25,25)
stars2[starnumber][2] = max_depth
# Convert the 3D coordinates to 2D using perspective projection.
k0 = 128.0 / stars0[starnumber][2]
k1 = 128.0 / stars1[starnumber][2]
k2 = 128.0 / stars2[starnumber][2]
# Move Starfield origin.
# if stars xpos/ypos is same sign (i.e left stars xpos is <0) than (joystick or code) acceleration (hori and verti moves the star field origin)
if np.sign(stars0[starnumber][0]) == np.sign(hori):
x0 = int(stars0[starnumber][0] * k0 + xy_center[0] + (hori*600))
else:
x0 = int(stars0[starnumber][0] * k0 + xy_center[0] + (hori*300))
if np.sign(stars0[starnumber][1]) == np.sign(verti):
y0 = int(stars0[starnumber][1] * k0 + xy_center[1] + (verti*600))
else:
y0 = int(stars0[starnumber][1] * k0 + xy_center[1] + (verti*300))
if np.sign(stars1[starnumber][0]) == np.sign(hori):
x1 = int(stars1[starnumber][0] * k1 + xy_center[0] + (hori*600))
else:
x1 = int(stars1[starnumber][0] * k1 + xy_center[0] + (hori*300))
if np.sign(stars1[starnumber][1]) == np.sign(verti):
y1 = int(stars1[starnumber][1] * k1 + xy_center[1] + (verti*600))
else:
y1 = int(stars1[starnumber][1] * k1 + xy_center[1] + (verti*300))
if np.sign(stars2[starnumber][0]) == np.sign(hori):
x2 = int(stars2[starnumber][0] * k2 + xy_center[0] + (hori*600))
else:
x2 = int(stars2[starnumber][0] * k2 + xy_center[0] + (hori*300))
if np.sign(stars2[starnumber][1]) == np.sign(verti):
y2 = int(stars2[starnumber][1] * k2 + xy_center[1] + (verti*600))
else:
y2 = int(stars2[starnumber][1] * k2 + xy_center[1] + (verti*300))
# Add star to pointlist PL 0
if 0 <= x0 < screen_size[0] - 2 and 0 <= y0 < screen_size[1] - 2:
#f.LineTo((x,y), 0x80000000)
lj3.PolyLineOneColor([(x0,y0),((x0+1),(y0+1))], c = rgb2hex([255,255,255]), PL = 0, closed = False)
#fwork.PolyLineOneColor([(x0,y0),((x0+1),(y0+1))], c=rgb2hex([255,255,255]), PL = 0, closed = False)
# Add star to pointlist PL 1
if 0 <= x1 < screen_size[0] - 2 and 0 <= y1 < screen_size[1] - 2:
lj3.PolyLineOneColor([(x1,y1),((x1+1),(y1+1))], c = rgb2hex([255,255,255]), PL = 0, closed = False)
#fwork.PolyLineOneColor([(x1,y1),((x1+1),(y1+1))], c=rgb2hex([255,255,255]), PL = 1, closed = False)
# Add star to pointlist PL 2
#if 0 <= x2 < screen_size[0] - 2 and 0 <= y2 < screen_size[1] - 2:
# fwork.PolyLineOneColor([(x2,y2),((x2+1),(y2+1))], c=colorify.rgb2hex([255,255,255]), PL = 2, closed = False)
# #f.PolyLineOneColor([(x,y),((x+2),(y+2))], COLOR_WHITE)
'''
if starfieldcount < 200:
if 0 <= x3 < screen_size[0] - 2 and 0 <= y3 < screen_size[1] - 2:
fwork.PolyLineOneColor([(x3,y3),((x3+2),(y3+2))], c=colorify.rgb2hex([255,255,255]), PL = 3, closed = False)
'''
lj3.Text(message, color, PL = 2, xpos = 300, ypos = 300, resize = 1, rotx =0, roty =0 , rotz=0)
lj3.DrawPL(0)
lj3.DrawPL(1)
lj3.DrawPL(2)
#lj3.DrawPL(3)
# Curve 1 : generic pose animations
import json
CurrentPose = 1
# get absolute body position points
def getCOCO(pose_json,pose_points, people):
dots = []
for dot in pose_points:
if len(pose_json['part_candidates'][people][str(dot)]) != 0:
dots.append((pose_json['part_candidates'][people][str(dot)][0], pose_json['part_candidates'][people][str(dot)][1]))
return dots
# get relative (-1 0 1) body position points. a position -1, -1 means doesn't exist
def getBODY(pose_json,pose_points, people):
dots = []
for dot in pose_points:
#print pose_points
if len(pose_json['people'][people]['pose_keypoints_2d']) != 0:
#print "people 0"
if pose_json['people'][people]['pose_keypoints_2d'][dot * 3] != -1 and pose_json['people'][people]['pose_keypoints_2d'][(dot * 3)+1] != -1:
dots.append((pose_json['people'][people]['pose_keypoints_2d'][dot * 3], pose_json['people'][people]['pose_keypoints_2d'][(dot * 3)+1]))
return dots
# get absolute face position points
def getFACE(pose_json,pose_points, people):
dots = []
for dot in pose_points:
if len(pose_json['people'][people]['face_keypoints_2d']) != 0:
#print "people 0"
if pose_json['people'][people]['face_keypoints_2d'][dot * 3] != -1 and pose_json['people'][people]['face_keypoints_2d'][(dot * 3)+1] != -1:
dots.append((pose_json['people'][people]['face_keypoints_2d'][dot * 3], pose_json['people'][people]['face_keypoints_2d'][(dot * 3)+1]))
return dots
# Body parts
def bodyCOCO(pose_json, people):
pose_points = [10,9,8,1,11,12,13]
return getBODY(pose_json,pose_points, people)
def armCOCO(pose_json, people):
pose_points = [7,6,5,1,2,3,4]
return getBODY(pose_json,pose_points, people)
def headCOCO(pose_json, people):
pose_points = [1,0]
return getBODY(pose_json,pose_points, people)
# Face keypoints
def face(pose_json, people):
pose_points = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
return getFACE(pose_json,pose_points, people)
def browL(pose_json, people):
pose_points = [26,25,24,23,22]
return getFACE(pose_json,pose_points, people)
def browR(pose_json, people):
pose_points = [21,20,19,18,17]
return getFACE(pose_json,pose_points, people)
def eyeR(pose_json, people):
pose_points = [36,37,38,39,40,41,36]
return getFACE(pose_json,pose_points, people)
def eyeL(pose_json, people):
pose_points = [42,43,44,45,46,47,42]
return getFACE(pose_json,pose_points, people)
def nose(pose_json, people):
pose_points = [27,28,29,30]
return getFACE(pose_json,pose_points, people)
def mouth(pose_json, people):
pose_points = [48,59,58,57,56,55,54,53,52,51,50,49,48,60,67,66,65,64,63,62,61,60]
return getFACE(pose_json,pose_points, people)
import os
# Get frame number for pose path describe in PoseDir
def lengthPOSE(pose_dir):
if debug > 0:
print("Check directory",'poses/' + pose_dir)
if os.path.exists('poses/' + pose_dir):
numfiles = sum(1 for f in os.listdir('poses/' + pose_dir) if os.path.isfile(os.path.join('poses/' + pose_dir + '/', f)) and f[0] != '.')
if debug > 0:
print(numfiles,"images")
return numfiles
else:
if debug > 0:
print("but it doesn't even exist!")
return 0
def preparePOSE():
global anims0, anims1, anims2
# anim format (name, xpos,ypos, resize, currentframe, totalframe, count, speed)
# total frames is fetched from directory file count
anims1 = [['sky',50,100,300,0,0,0,1],['2dancer1', 400,100, 300,0,0,0,1],['1dancer', 400,100, 300,0,0,0,1],['window1',100,100,300,0,0,0,1]]
anims2 = [['window1', 400,200, 300,0,0,0,1],['2dancer1',100,200,300,0,0,0,1]]
for anim in anims1:
anim[5]= lengthPOSE(anim[0])
anims0 = anims1
# display n pose animations on Laser 0
def Pose():
global anims0, anims1, anims2
for anim in anims0:
PL = 0
dots = []
print(anim, anim[5])
# repeat anim[7] time the same frame
anim[6] +=1
if anim[6] == anim[7]:
anim[6] = 0
# increase current frame and compare to total frame
anim[4] += 1
if anim[4] == anim[5]:
anim[4] = 0
posename = 'poses/' + anim[0] + '/' + anim[0] +'-'+str("%05d"%anim[4])+'.json'
posefile = open(posename , 'r')
posedatas = posefile.read()
pose_json = json.loads(posedatas)
for people in range(len(pose_json['people'])):
lj3.rPolyLineOneColor(bodyCOCO(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(armCOCO(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(headCOCO(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
# Face
'''
#lj3.rPolyLineOneColor(face(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(browL(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(browR(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(eyeR(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(eyeL(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(nose(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(mouth(pose_json, people), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
'''
lj3.DrawPL(PL)
time.sleep(0.02)
# decrease current frame
if keystates[pygame.K_w]: # and not keystates_prev[pygame.K_w]:
CurrentPose -= 1
if CurrentPose < 2:
CurrentPose = numfiles -1
#time.sleep(0.033)
print("Frame : ",CurrentPose)
# increaser current frame
if keystates[pygame.K_x]: # and not keystates_prev[pygame.K_x]:
CurrentPose += 1
if CurrentPose > numfiles -1:
CurrentPose = 1
#time.sleep(0.033)
print("Frame : ",CurrentPose)
# Curve 2 Faces
import json
CurrentPose = 1
def prepareFACES():
# anim format (name, xpos,ypos, resize, currentframe, totalframe, count, speed)
# total frame is fetched from directory file count
anims[0] = [['detroit1', 300,300, 100,0,0,0,1]]
anims[1] = [['detroit1', 400,200, 200,0,0,0,1]]
anims[2] = [['detroit1', 500,200, 300,0,0,0,1]]
'''
# read anims number of frames from disk.
for anim in range(len(anims0)):
anims0[anim][5]= lengthPOSE(anims0[anim][0])
for anim in range(len(anims1)):
anims1[anim][5]= lengthPOSE(anims1[anim][0])
for anim in range(len(anims2)):
anims2[anim][5]= lengthPOSE(anims2[anim][0])
'''
#replace code below
'''
for laseranims in range(3):
if debug > 0:
print "anims:",anims[laseranims],
for anim in range(len(anims[laseranims])):
anims[laseranims][anim][5]= lengthPOSE(anims[laseranims][anim][0])
if debug > 1:
print anims[laseranims][anim][5]
'''
#by this one
#thanks to https://stackoverflow.com/questions/19184335/is-there-a-need-for-rangelena
for laseranims in anims:
if debug > 1:
print("anims:",laseranims)
for anim in laseranims:
anim[5]=lengthPOSE(anim[0])
if debug > 1:
print(anim[5])
# display the face animation describe in PoseDir
def Faces():
for laseranims in range(3):
for anim in anims[laseranims]:
PL = laseranims
#print PL, anim
dots = []
#print anim, anim[5]
# repeat anim[7] time the same frame
anim[6] +=1
if anim[6] == anim[7]:
anim[6] = 0
# increase current frame and compare to total frame
anim[4] += 1
if anim[4] == anim[5]:
anim[4] = 0
posename = 'poses/' + anim[0] + '/' + anim[0] +'-'+str("%05d"%anim[4])+'.json'
posefile = open(posename , 'r')
posedatas = posefile.read()
pose_json = json.loads(posedatas)
# Face
for people in range(len(pose_json['people'])):
#lj3.PolyLineOneColor(face(pose), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(browL(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(browR(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(eyeR(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(eyeL(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(nose(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(mouth(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.DrawPL(PL)
time.sleep(0.02)
# Curve 3
# Dancers
import json
CurrentPose = 1
def prepareDANCERS():
# anim format (name, xpos,ypos, resize, currentframe, totalframe, count, speed)
# total frame is fetched from directory file count
anims[0] = [['1dancer',500,200,300,0,0,0,10]]
anims[1] = [['2dancer1',500,200,300,0,0,0,10]]
anims[2] = [['window1',500,200,300,0,0,0,10]]
#anims[1] = [['2dancer1',100,200,300,0,0,0,10]]
#anims[2] = [['window1',400,200, 300,0,0,0,10]]
# read anims number of frames from disk.
for laseranims in range(3):
for anim in range(len(anims[laseranims])):
anims[laseranims][anim][5]= lengthPOSE(anims[laseranims][anim][0])
# display the pose animation describe in PoseDir
def Dancers():
for laseranims in range(3):
for anim in anims[laseranims]:
PL = laseranims
#print PL, anim
dots = []
#print anim, anim[5]
# repeat anim[7] time the same frame
anim[6] +=1
if anim[6] == anim[7]:
anim[6] = 0
# increase current frame and compare to total frame
anim[4] += 1
if anim[4] == anim[5]:
anim[4] = 0
#bhorosc.sendresol("/layer1/clip1/connect",1)
#bhorosc.sendresol("/layer1/clip1/connect",0)
posename = 'poses/' + anim[0] + '/' + anim[0] +'-'+str("%05d"%anim[4])+'.json'
posefile = open(posename , 'r')
posedatas = posefile.read()
pose_json = json.loads(posedatas)
for people in range(len(pose_json['people'])):
lj3.rPolyLineOneColor(bodyCOCO(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(armCOCO(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(browL(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(browR(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(eyeR(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(eyeL(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(nose(pose_json, people), c=color, PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.rPolyLineOneColor(mouth(pose_json, people), c=color, PL = laseranims, closed = False,xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.DrawPL(PL)
'''
lj3.PolyLineOneColor(bodyCOCO(pose_json), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.PolyLineOneColor(armCOCO(pose_json), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
lj3.PolyLineOneColor(headCOCO(pose_json), c=color, PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
PL[PL] = fwork.LinesPL(PL)
'''
def OSCljclient(value):
# Will receive message address, and message data flattened in s, x, y
print("I got /bank0/ljclient with value", value)
ljclient = value
lj3.LjClient(ljclient)
# Dancers, Starfield, Pose, Face
def OSCrun(value):
# Will receive message address, and message data flattened in s, x, y
print("I got /run with value", value)
doit = value
def WebStatus(message):
lj3.Send("/status",message)
#doit = Starfield
doit = Pose
#doit = Faces
#doit = Dancers
print('Loading Bank0...')
WebStatus("Load Bank0")
# OSC Server callbacks
print("Starting OSC at 127.0.0.1 port",OSCinPort,"...")
osc_startup()
osc_udp_server("127.0.0.1", OSCinPort, "InPort")
osc_method("/bank0/run*", OSCrun)
osc_method("/bank0/ping*", lj3.OSCping)
osc_method("/bank0/ljclient", OSCljclient)
import pygame
pygame.init()
Nbpads = pygame.joystick.get_count()
print ("Joypads : ", str(Nbpads))
'''
if Nbpads != 2:
print ('')
print ('')
print ("THIS VERSION NEEDS 2 PADS. PLEASE CONNECT THEM.")
print ('')
sys.exit()
'''
if Nbpads > 1:
pad2 = pygame.joystick.Joystick(1)
pad2.init()
print ("Pad2 :", pad2.get_name())
numButtons = pad2.get_numbuttons()
#print ("Axis Pad 2 :", str(pad2.get_numaxes()))
#print ("Buttons Pad 2 :" , str(numButtons))
# joy is pad abstraction to handle many different devices.
joy2 = lj3.setup_controls(pad2)
if Nbpads > 0:
pad1 = pygame.joystick.Joystick(0)
pad1.init()
print ("Pad1 :",pad1.get_name())
numButtons = pad1.get_numbuttons()
joy1 = lj3.setup_controls(pad1)
#print ("Axis Pad 1 :", str(pad1.get_numaxes()))
#print ("Buttons Pad 1 :" , str(numButtons))
anims =[[],[],[],[]]
color = lj3.rgb2int(255,255,255)
prepareSTARFIELD()
preparePOSE()
prepareDANCERS()
prepareFACES()
WebStatus("Bank0 ready.")
print("Bank0 ready")
def Run():
try:
while 1:
#Starfield(hori=0,verti=0)
doit()
except KeyboardInterrupt:
pass
# Gently stop on CTRL C
finally:
WebStatus("Bank0 Exit")
print("Stopping OSC...")
lj3.OSCstop()
print ("Bank0 Stopped.")
Run()

618
plugins/VJing/lj3.py Normal file
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@ -0,0 +1,618 @@
# coding=UTF-8
'''
LJ v0.8.1 in python3
Some LJ functions useful for python clients (was framy.py)
OSC functions commented, waiting working on OSC in python3
Config(redisIP, client number)
PolyLineOneColor
rPolyLineOneColor
Text(word, color, PL, xpos, ypos, resize, rotx, roty, rotz) : Display a word
Send(adress,message) : remote control. See commands.py
WebStatus(message) : display message on webui
DrawPL(point list number) : once you stacked all wanted elements, like 2 polylines, send them to lasers.
rgb2int(r,g,b)
OSCstart(): Start the OSC system.
OSCframe():
OSCstop(): Properly close the OSC system
OSCping(value): Answer to LJ pings
setup_controls(joystick)
XboxController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
Ps3Controller : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger, getUp, getDown, getLeft, getRight, getFire1, getFire2(self):
MySaitekController : getLeftHori,getLeftVert, getRightHori,getRightVert, getLeftTrigger,getRightTrigger
MyThrustController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
CSLController : getLeftHori,getLeftVert,getRightHori, getRightVert,getLeftTrigger,getRightTrigger,getFire1,getFire2
my USB Joystick : getUp,getDown,getLeft,getRight,etLeftTrigger, getRightTrigger,getFire1, getFire2
LICENCE : CC
Sam Neurohack
'''
import math
import redis
# Import needed modules from osc4py3
from osc4py3.as_eventloop import *
from osc4py3 import oscbuildparse
redisIP = '127.0.0.1'
r = redis.StrictRedis(host=redisIP, port=6379, db=0)
ClientNumber = 0
point_list = []
pl = [[],[],[],[]]
#
# OSC interaction with LJ
#
def OSCstart():
# Start the system.
osc_startup()
#osc_udp_client(redisIP, 8002, "LJ 8002")
def OSCframe():
#print("OSCprocess")
osc_process()
# Properly close the system. Todo
def OSCstop():
osc_terminate()
# Answer to LJ pings
def OSCping(value):
# Will receive message address, and message data flattened in s, x, y
print("I got /ping with value", value)
Send("/pong",value)
def Send(oscaddress,oscargs=''):
try:
msg = oscbuildparse.OSCMessage(oscaddress, None, [oscargs])
osc_send(msg, "LJ 8002")
OSCframe()
except:
print ('Connection to LJ refused : died ?')
pass
'''
def handlerfunction(s, x, y):
# Will receive message data unpacked in s, x, y
pass
def handlerfunction2(address, s, x, y):
# Will receive message address, and message data flattened in s, x, y
pass
# Make server channels to receive packets.
osc_udp_server("127.0.0.1", 3721, "localhost")
osc_udp_server("0.0.0.0", 3724, "anotherserver")
'''
ASCII_GRAPHICS = [
# caracteres corrects
[(-50,30), (-30,-30), (30,-30), (10,30), (-50,30)], #0
[(-20,30), (0,-30), (-20,30)], #1
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #2
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #3
[(30,10), (-30,10), (0,-30), (0,30)], #4
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #5
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #6
[(-30,-30), (30,-30), (-30,30)], #7
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #8
[(30,0), (-30,0), (-30,-10), (0,-30), (30,-30), (30,10), (0,30), (-30,30)], #9
# caracteres a implementer
[(-30,10), (30,-10), (30,10), (0,30), (-30,10), (-30,-10), (0,-30), (30,-10)], #:
[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #;
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #<
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #=
[(30,10), (-30,10), (0,-30), (0,30)], #>
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #?
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #@
# Caracteres corrects
[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A
[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #B
[(30,30), (-30,30), (-30,-30), (30,-30)], #C
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #D
[(30,30), (-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #E
[(-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #F
[(0,0), (30,0), (30,30), (-30,30), (-30,-30),(30,-30)], #G
[(-30,-30), (-30,30), (-30,0), (30,0), (30,30), (30,-30)], #H
[(0,30), (0,-30)], #I
[(-30,30), (0,-30), (0,-30), (-30,-30), (30,-30)], #J
[(-30,-30), (-30,30), (-30,0), (30,-30), (-30,0), (30,30)], #K
[(30,30), (-30,30), (-30,-30)], #L
[(-30,30), (-30,-30), (0,0), (30,-30), (30,30)], #M
[(-30,30), (-30,-30), (30,30), (30,-30)], #N
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #O
[(-30,0), (30,0), (30,-30), (-30,-30), (-30,30)], #P
[(30,30), (30,-30), (-30,-30), (-30,30), (30,30),(35,35)], #Q
[(-30,30), (-30,-30), (30,-30), (30,0), (-30,0), (30,30)], #R
[(30,-30), (-30,-30), (-30,0), (30,0), (30,30), (-30,30)], #S
[(0,30), (0,-30), (-30,-30), (30,-30)], #T
[(-30,-30), (-30,30), (30,30), (30,-30)], #U
[(-30,-30), (0,30), (30,-30)], #V
[(-30,-30), (-30,30), (0,0), (30,30), (30,-30)], #W
[(-30,30), (30,-30)], [(-30,-30), (30,30)], #X
[(0,30), (0,0), (30,-30), (0,0), (-30,-30)], #Y
[(30,30), (-30,30), (30,-30), (-30,-30)], #Z
# A implementer
[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #[
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #\
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #]
[(30,10), (-30,10), (0,-30), (0,30)], #^
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #_
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #`
# Implementé
[(-20,20), (-20,-20), (20,-20), (20,20), (20,0), (-20,0)], #a
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20), (-20,0), (20,0)], #b
[(20,20), (-20,20), (-20,-20), (20,-20)], #c
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #d
[(20,20), (-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #e
[(-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #f
[(0,0), (20,0), (20,20), (-20,20), (-20,-20),(20,-20)], #g
[(-20,-20), (-20,20), (-20,0), (20,0), (20,20), (20,-20)], #H
[(0,20), (0,-20)], #I
[(-20,20), (0,-20), (0,-20), (-20,-20), (20,-20)], #J
[(-20,-20), (-20,20), (-20,0), (20,-20), (-20,0), (20,20)], #K
[(20,20), (-20,20), (-20,-20)], #L
[(-20,20), (-20,-20), (0,0), (20,-20), (20,20)], #M
[(-20,20), (-20,-20), (20,20), (20,-20)], #N
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #O
[(-20,0), (20,0), (20,-20), (-20,-20), (-20,20)], #P
[(20,20), (20,-20), (-20,-20), (-20,20), (20,20),(25,25)], #Q
[(-20,20), (-20,-20), (20,-20), (20,0), (-20,0), (20,20)], #R
[(20,-20), (-20,-20), (-20,0), (20,0), (20,20), (-20,20)], #S
[(0,20), (0,-20), (-20,-20), (20,-20)], #T
[(-20,-20), (-20,20), (20,20), (20,-20)], #U
[(-20,-20), (0,20), (20,-20)], #V
[(-20,-20), (-20,20), (0,0), (20,20), (20,-20)], #W
[(-20,20), (20,-20)], [(-20,-20), (20,20)], #X
[(0,20), (0,0), (20,-20), (0,0), (-20,-20)], #Y
[(20,20), (-20,20), (20,-20), (-20,-20)], #Z
[(-2,15), (2,15)] # Point a la place de {
]
def rgb2int(r,g,b):
return int('0x%02x%02x%02x' % (r,g,b),0)
def Config(redisIP,client):
global ClientNumber
r = redis.StrictRedis(host=redisIP, port=6379, db=0)
ClientNumber = client
osc_udp_client(redisIP, 8002, "LJ 8002")
def LjClient(client):
global ClientNumber
ClientNumber = client
def LineTo(xy, c, PL):
pl[PL].append((xy + (c,)))
def Line(xy1, xy2, c, PL):
LineTo(xy1, 0, PL)
LineTo(xy2, c , PL)
def PolyLineOneColor(xy_list, c, PL , closed ):
#print "--"
#print "c",c
#print "xy_list",xy_list
#print "--"
xy0 = None
for xy in xy_list:
if xy0 is None:
xy0 = xy
#print "xy0:",xy0
LineTo(xy0,0, PL)
LineTo(xy0,c, PL)
else:
#print "xy:",xy
LineTo(xy,c, PL)
if closed:
LineTo(xy0,c, PL)
# Computing points coordinates for rPolyline function from 3D and around 0,0 to pygame coordinates
def Pointransf(xy, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
x = xy[0] * resize
y = xy[1] * resize
z = 0
rad = rotx * math.pi / 180
cosaX = math.cos(rad)
sinaX = math.sin(rad)
y2 = y
y = y2 * cosaX - z * sinaX
z = y2 * sinaX + z * cosaX
rad = roty * math.pi / 180
cosaY = math.cos(rad)
sinaY = math.sin(rad)
z2 = z
z = z2 * cosaY - x * sinaY
x = z2 * sinaY + x * cosaY
rad = rotz * math.pi / 180
cosZ = math.cos(rad)
sinZ = math.sin(rad)
x2 = x
x = x2 * cosZ - y * sinZ
y = x2 * sinZ + y * cosZ
#print xy, (x + xpos,y+ ypos)
return (x + xpos,y+ ypos)
'''
to understand why it get negative Y
# 3D to 2D projection
factor = 4 * gstt.cc[22] / ((gstt.cc[21] * 8) + z)
print xy, (x * factor + xpos, - y * factor + ypos )
return (x * factor + xpos, - y * factor + ypos )
'''
# Send 2D point list around 0,0 with 3D rotation resizing and reposition around xpos ypos
#def rPolyLineOneColor(self, xy_list, c, PL , closed, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
def rPolyLineOneColor(xy_list, c, PL , closed, xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
xy0 = None
for xy in xy_list:
if xy0 is None:
xy0 = xy
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),0, PL)
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL)
else:
LineTo(Pointransf(xy, xpos, ypos, resize, rotx, roty, rotz),c, PL)
if closed:
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL)
def LinesPL(PL):
print ("Stupido !! your code is to old : use DrawPL() instead of LinesPL()")
DrawPL(PL)
def DrawPL(PL):
#print '/pl/0/'+str(PL), str(pl[PL])
if r.set('/pl/'+str(ClientNumber)+'/'+str(PL), str(pl[PL])) == True:
pl[PL] = []
return True
else:
return False
def ResetPL(self, PL):
pl[PL] = []
def DigitsDots(number,color):
dots =[]
for dot in ASCII_GRAPHICS[number]:
#print dot
dots.append((gstt.xy_center[0]+dot[0],gstt.xy_center[1]+dot[1],color))
#self.point_list.append((xy + (c,)))
return dots
def CharDots(char,color):
dots =[]
for dot in ASCII_GRAPHICS[ord(char)-46]:
dots.append((dot[0],dot[1],color))
return dots
def Text(message,c, PL, xpos, ypos, resize, rotx, roty, rotz):
dots =[]
l = len(message)
i= 0
#print message
for ch in message:
#print ""
# texte centre en x automatiquement selon le nombre de lettres l
x_offset = 26 * (- (0.9*l) + 3*i)
#print i,x_offset
# if digit
if ord(ch)<58:
char_pl_list = ASCII_GRAPHICS[ord(ch) - 48]
else:
char_pl_list = ASCII_GRAPHICS[ord(ch) - 46 ]
char_draw = []
#dots.append((char_pl_list[0][0] + x_offset,char_pl_list[0][1],0))
for xy in char_pl_list:
char_draw.append((xy[0] + x_offset,xy[1],c))
i +=1
#print ch,char_pl_list,char_draw
rPolyLineOneColor(char_draw, c, PL , False, xpos, ypos, resize, rotx, roty, rotz)
#print ("laser",PL,"message",message)
#dots.append(char_draw)
import re
def setup_controls(joystick):
"""
Joystick wrapper.
"""
if re.search('playstation', joystick.get_name(), re.I):
return Ps3Controller(joystick)
elif re.search('X-box', joystick.get_name(), re.I):
return XboxController(joystick)
elif re.search('Saitek', joystick.get_name(), re.I):
return MySaitekController(joystick)
elif re.search('Thrustmaster dual analog 3.2', joystick.get_name(), re.I):
return MyThrustController(joystick)
elif re.search('2n1 USB', joystick.get_name(), re.I):
return CSLController(joystick)
elif re.search('Joystick', joystick.get_name(), re.I):
return USBController(joystick)
return Controller(joystick)
class Controller(object):
def __init__(self, joystick):
"""Pass a PyGame joystick instance."""
self.js = joystick
def getLeftHori(self):
return self.js.get_axis(2)
def getLeftVert(self):
return self.js.get_axis(3)
def getRightHori(self):
return self.js.get_axis(0)
def getRightVert(self):
return self.js.get_axis(1)
def getLeftTrigger(self):
return self.js.get_button(9)
def getRightTrigger(self):
return self.js.get_button(2)
class XboxController(Controller):
def __init__(self, joystick):
super(XboxController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(3)
def getRightVert(self):
return self.js.get_axis(4)
def getLeftTrigger(self):
return self.js.get_axis(2)
def getRightTrigger(self):
return self.js.get_button(11)
class Ps3Controller(Controller):
#up 4 _DOWN 6 left 7 right 5 croix 14 rond 13 triangle 12
def __init__(self, joystick):
super(Ps3Controller, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(2)
def getRightVert(self):
return self.js.get_axis(3)
def getLeftTrigger(self):
# TODO: Verify
return self.js.get_button(8)
def getRightTrigger(self):
# TODO: Verify
return self.js.get_button(9)
def getUp(self):
return self.js.get_button(4)
def getDown(self):
return self.js.get_button(6)
def getLeft(self):
return self.js.get_button(7)
def getRight(self):
return self.js.get_button(5)
def getFire1(self):
return self.js.get_button(14)
def getFire2(self):
return self.js.get_button(13)
class MySaitekController(Controller):
def __init__(self, joystick):
super(MySaitekController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(3)
def getRightVert(self):
return self.js.get_axis(2)
def getLeftTrigger(self):
return self.js.get_button(6)
def getRightTrigger(self):
return self.js.get_button(7)
class MyThrustController(Controller):
def __init__(self, joystick):
super(MyThrustController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(0)
def getLeftVert(self):
return self.js.get_axis(1)
def getRightHori(self):
return self.js.get_axis(2)
def getRightVert(self):
return self.js.get_axis(3)
def getLeftTrigger(self):
return self.js.get_button(5)
def getRightTrigger(self):
return self.js.get_button(7)
class CSLController(Controller):
def __init__(self, joystick):
super(CSLController, self).__init__(joystick)
def getLeftHori(self):
return self.js.get_axis(2)
def getLeftVert(self):
return self.js.get_axis(3)
def getRightHori(self):
return self.js.get_axis(0)
def getRightVert(self):
return self.js.get_axis(1)
def getLeftTrigger(self):
return self.js.get_button(6)
def getRightTrigger(self):
return self.js.get_button(7)
def getFire1(self):
return self.js.get_button(2)
def getFire2(self):
return self.js.get_button(1)
class USBController(Controller):
# my USB Joystick
#up axis 0 -1 DOWN axis 0 1 left axis 1 1 right axis 1 -1 bouton gauche 10 bouton droite 9
def __init__(self, joystick):
super(USBController, self).__init__(joystick)
def getUp(self):
if self.js.get_axis(0) == -1:
return 1
else:
return 0
def getDown(self):
if self.js.get_axis(0) > 0.9:
return 1
else:
return 0
def getLeft(self):
if self.js.get_axis(1) == 1:
return 1
else:
return 0
def getRight(self):
if self.js.get_axis(1) == -1:
return 1
else:
return 0
def getLeftTrigger(self):
return self.js.get_button(10)
def getRightTrigger(self):
return self.js.get_button(9)
def getFire1(self):
if self.js.get_button(10) == 1:
print ("fire 1")
return self.js.get_button(10)
def getFire2(self):
if self.js.get_button(9) == 1:
print ("fire 2")
return self.js.get_button(9)

1
plugins/VJing/poses Symbolic link
View file

@ -0,0 +1 @@
../../../LJay/poses

598
plugins/VJing/poses.py Normal file
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#!/usr/bin/python2.7
# -*- coding: utf-8 -*-
# -*- mode: Python -*-
'''
Laser Jaying
LICENCE : CC
Sam Neurohack, Loloster,
Openpose json files animations
Set for amiral castle :
Curve 0 : Mapping
Curve 1 : Pose align on Laser 0 for the moment
Curve 2 : Faces
Curve 3 : Dancers
'''
import math
import gstt
from globalVars import *
import bhoroscp
import colorify
import numpy as np
import pdb
import time
from datetime import datetime
import settings
# For Mapping()
# dedicated settings handler is in settings.py
import pygame
f_sine = 0
# Curve 0
# Edit shape mode / Run Mode
def MappingConf(section):
global mouse_prev, sections
print ""
print "For Mapping(), reading Architecture Points"
gstt.EditStep = 0
gstt.CurrentWindow = -1
gstt.CurrentCorner = 0
gstt.CurrentSection = section
mouse_prev = ((405, 325), (0, 0, 0))
# Get all shapes points (="corners") for the given section of the conf file -> gstt.Windows
gstt.Windows = []
sections = settings.MappingSections()
print ""
#print "Sections : ", sections
print "Reading Section : ", sections[gstt.CurrentSection]
gstt.Laser = settings.MappingRead([sections[gstt.CurrentSection],'laser'])
print "Laser : ", gstt.Laser
gstt.simuPL = gstt.Laser
for Window in xrange(settings.Mapping(sections[gstt.CurrentSection])-1):
print "Reading option : ", str(Window)
shape = [sections[gstt.CurrentSection], str(Window)]
WindowPoints = settings.MappingRead(shape)
gstt.Windows.append(WindowPoints)
print "Section points : " ,gstt.Windows
# section 0 is "General", then first screen shapes in section 1
# Todo : Should search automatically first screen in settings file sections.
# MappingConf(1) should be call only if curve 0 is selected
def Mapping(fwork, keystates, keystates_prev):
global mouse_prev, sections
PL = gstt.Laser
dots = []
#switch to edit mode Key E ?
if keystates[pygame.K_e] and not keystates_prev[pygame.K_e] and gstt.EditStep == 0:
print "Switching to Edit Mode"
gstt.EditStep = 1
gstt.CurrentWindow = 0
gstt.CurrentCorner = 0
# Back to normal if ENTER key is pressed ?
if keystates[pygame.K_RETURN] and gstt.EditStep == 1:
print "Switching to Run Mode"
gstt.EditStep =0
# EDIT MODE : cycle windows if press e key to adjust corner position
# Escape edit mode with enter key
if gstt.EditStep >0:
dots = []
CurrentWindowPoints = gstt.Windows[gstt.CurrentWindow]
# Draw all windows points or "corners"
for corner in xrange(len(CurrentWindowPoints)):
dots.append(proj(int(CurrentWindowPoints[corner][0]),int(CurrentWindowPoints[corner][1]),0))
fwork.PolyLineOneColor( dots, c=colorify.rgb2hex(gstt.color), PL = PL, closed = False )
# Left mouse is clicked, modify current Corner coordinate
if gstt.mouse[1][0] == mouse_prev[1][0] and mouse_prev[1][0] == 1:
deltax = gstt.mouse[0][0]-mouse_prev[0][0]
deltay = gstt.mouse[0][1]-mouse_prev[0][1]
CurrentWindowPoints[gstt.CurrentCorner][0] += (deltax *2)
CurrentWindowPoints[gstt.CurrentCorner][1] -= (deltay * 2)
# Change corner if Z key is pressed.
if keystates[pygame.K_z] and not keystates_prev[pygame.K_z]:
if gstt.CurrentCorner < settings.Mapping(sections[gstt.CurrentSection]) - 1:
gstt.CurrentCorner += 1
print "Corner : ", gstt.CurrentCorner
# Press E inside Edit mode : Next window
if keystates[pygame.K_e] and not keystates_prev[pygame.K_e]:
# Save current Window and switch to the next one.
if gstt.CurrentWindow < settings.Mapping(sections[gstt.CurrentSection]) -1:
print "saving "
settings.MappingWrite(sections,str(gstt.CurrentWindow),CurrentWindowPoints)
gstt.CurrentWindow += 1
gstt.CurrentCorner = -1
if gstt.CurrentWindow == settings.Mapping(sections[gstt.CurrentSection]) -1:
gstt.EditStep == 0
gstt.CurrentWindow = 0
print "Now Editing window ", gstt.CurrentWindow
mouse_prev = gstt.mouse
gstt.PL[PL] = fwork.LinesPL(PL)
# Press A : Next section ?
if keystates[pygame.K_a] and not keystates_prev[pygame.K_a]:
print "current section : ", gstt.CurrentSection
if gstt.CurrentSection < len(sections)-1:
gstt.CurrentSection += 1
print "Next section name is ", sections[gstt.CurrentSection]
if "screen" in sections[gstt.CurrentSection]:
print ""
print "switching to section ", gstt.CurrentSection, " ", sections[gstt.CurrentSection]
MappingConf(gstt.CurrentSection)
else:
gstt.CurrentSection = -1
# RUN MODE
if gstt.EditStep == 0:
# Add all windows to PL for display
for Window in gstt.Windows:
dots = []
for corner in xrange(len(Window)):
#print "Editing : ", WindowPoints[corner]
#print Window[corner][0]
dots.append(proj(int(Window[corner][0]),int(Window[corner][1]),0))
fwork.PolyLineOneColor( dots, c=colorify.rgb2hex(gstt.color), PL = PL, closed = False )
gstt.PL[PL] = fwork.LinesPL(PL)
# Curve 1 : generic pose animations
import json
gstt.CurrentPose = 1
'''
# get absolute body position points
def getCOCO(pose_json,pose_points):
dots = []
for dot in pose_points:
if len(pose_json['part_candidates'][0][str(dot)]) != 0:
dots.append((pose_json['part_candidates'][0][str(dot)][0], pose_json['part_candidates'][0][str(dot)][1]))
return dots
# get relative (-1 0 1) body position points. a position -1, -1 means doesn't exist
def getBODY(pose_json,pose_points):
dots = []
for dot in pose_points:
#print pose_points
if len(pose_json['people'][0]['pose_keypoints_2d']) != 0:
#print "people 0"
if pose_json['people'][0]['pose_keypoints_2d'][dot * 3] != -1 and pose_json['people'][0]['pose_keypoints_2d'][(dot * 3)+1] != -1:
dots.append((pose_json['people'][0]['pose_keypoints_2d'][dot * 3], pose_json['people'][0]['pose_keypoints_2d'][(dot * 3)+1]))
#if len(pose_json['people']) != 1:
#print "people1"
#print "people 1", pose_json['people'][1]['pose_keypoints_2d']
#print len(pose_json['people'])
return dots
# get absolute face position points
def getFACE(pose_json,pose_points):
dots = []
for dot in pose_points:
if len(pose_json['people'][0]['face_keypoints_2d']) != 0:
print "people 0"
if pose_json['people'][0]['face_keypoints_2d'][dot * 3] != -1 and pose_json['people'][0]['face_keypoints_2d'][(dot * 3)+1] != -1:
dots.append((pose_json['people'][0]['face_keypoints_2d'][dot * 3], pose_json['people'][0]['face_keypoints_2d'][(dot * 3)+1]))
if len(pose_json['people']) != 1:
print "people 1"
#print "people 1", pose_json['people'][1]['face_keypoints_2d']
return dots
# Body parts
def bodyCOCO(pose_json):
pose_points = [10,9,8,1,11,12,13]
return getBODY(pose_json,pose_points)
def armCOCO(pose_json):
pose_points = [7,6,5,1,2,3,4]
return getBODY(pose_json,pose_points)
def headCOCO(pose_json):
pose_points = [1,0]
return getBODY(pose_json,pose_points)
# Face keypoints
def face(pose_json):
pose_points = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
return getFACE(pose_json,pose_points)
def browL(pose_json):
pose_points = [26,25,24,23,22]
return getFACE(pose_json,pose_points)
def browR(pose_json):
pose_points = [21,20,19,18,17]
return getFACE(pose_json,pose_points)
def eyeR(pose_json):
pose_points = [36,37,38,39,40,41,36]
return getFACE(pose_json,pose_points)
def eyeL(pose_json):
pose_points = [42,43,44,45,46,47,42]
return getFACE(pose_json,pose_points)
def nose(pose_json):
pose_points = [27,28,29,30]
return getFACE(pose_json,pose_points)
def mouth(pose_json):
pose_points = [48,59,58,57,56,55,54,53,52,51,50,49,48,60,67,66,65,64,63,62,61,60]
return getFACE(pose_json,pose_points)
# best order face : face browL browr eyeR eyeL nose mouth
'''
# get absolute body position points
def getCOCO(pose_json,pose_points, people):
dots = []
for dot in pose_points:
if len(pose_json['part_candidates'][people][str(dot)]) != 0:
dots.append((pose_json['part_candidates'][people][str(dot)][0], pose_json['part_candidates'][people][str(dot)][1]))
return dots
# get relative (-1 0 1) body position points. a position -1, -1 means doesn't exist
def getBODY(pose_json,pose_points, people):
dots = []
for dot in pose_points:
#print pose_points
if len(pose_json['people'][people]['pose_keypoints_2d']) != 0:
#print "people 0"
if pose_json['people'][people]['pose_keypoints_2d'][dot * 3] != -1 and pose_json['people'][people]['pose_keypoints_2d'][(dot * 3)+1] != -1:
dots.append((pose_json['people'][people]['pose_keypoints_2d'][dot * 3], pose_json['people'][people]['pose_keypoints_2d'][(dot * 3)+1]))
return dots
# get absolute face position points
def getFACE(pose_json,pose_points, people):
dots = []
for dot in pose_points:
if len(pose_json['people'][people]['face_keypoints_2d']) != 0:
#print "people 0"
if pose_json['people'][people]['face_keypoints_2d'][dot * 3] != -1 and pose_json['people'][people]['face_keypoints_2d'][(dot * 3)+1] != -1:
dots.append((pose_json['people'][people]['face_keypoints_2d'][dot * 3], pose_json['people'][people]['face_keypoints_2d'][(dot * 3)+1]))
'''
if len(pose_json['people']) > 1:
print len(pose_json['people'])
print "people 1 face ", pose_json['people'][1]['face_keypoints_2d']
'''
return dots
# Body parts
def bodyCOCO(pose_json, people):
pose_points = [10,9,8,1,11,12,13]
return getBODY(pose_json,pose_points, people)
def armCOCO(pose_json, people):
pose_points = [7,6,5,1,2,3,4]
return getBODY(pose_json,pose_points, people)
def headCOCO(pose_json, people):
pose_points = [1,0]
return getBODY(pose_json,pose_points, people)
# Face keypoints
def face(pose_json, people):
pose_points = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
return getFACE(pose_json,pose_points, people)
def browL(pose_json, people):
pose_points = [26,25,24,23,22]
return getFACE(pose_json,pose_points, people)
def browR(pose_json, people):
pose_points = [21,20,19,18,17]
return getFACE(pose_json,pose_points, people)
def eyeR(pose_json, people):
pose_points = [36,37,38,39,40,41,36]
return getFACE(pose_json,pose_points, people)
def eyeL(pose_json, people):
pose_points = [42,43,44,45,46,47,42]
return getFACE(pose_json,pose_points, people)
def nose(pose_json, people):
pose_points = [27,28,29,30]
return getFACE(pose_json,pose_points, people)
def mouth(pose_json, people):
pose_points = [48,59,58,57,56,55,54,53,52,51,50,49,48,60,67,66,65,64,63,62,61,60]
return getFACE(pose_json,pose_points, people)
import os
# Get frame number for pose path describe in gstt.PoseDir
def lengthPOSE(pose_dir):
if gstt.debug > 0:
print "Check directory ",'poses/' + pose_dir + '/'
numfiles = sum(1 for f in os.listdir('poses/' + pose_dir + '/') if os.path.isfile(os.path.join('poses/' + pose_dir + '/', f)) and f[0] != '.')
if gstt.debug > 0:
print "Pose : ", pose_dir, numfiles, "images"
return numfiles
def preparePOSE():
# anim format (name, xpos,ypos, resize, currentframe, totalframe, count, speed)
# total frames is fetched from directory file count
anims1 = [['sky',50,100,300,0,0,0,1],['2dancer1', 400,100, 300,0,0,0,1],['1dancer', 400,100, 300,0,0,0,1],['window1',100,100,300,0,0,0,1]]
anims2 = [['window1', 400,200, 300,0,0,0,1],['2dancer1',100,200,300,0,0,0,1]]
for anim in anims1:
anim[5]= lengthPOSE(anim[0])
gstt.anims0 = anims1
# display n pose animations on Laser 0
def Pose(fwork):
for anim in gstt.anims0:
PL = 0
dots = []
print anim, anim[5]
# repeat anim[7] time the same frame
anim[6] +=1
if anim[6] == anim[7]:
anim[6] = 0
# increase current frame and compare to total frame
anim[4] += 1
if anim[4] == anim[5]:
anim[4] = 0
posename = 'poses/' + anim[0] + '/' + anim[0] +'-'+str("%05d"%anim[4])+'.json'
posefile = open(posename , 'r')
posedatas = posefile.read()
pose_json = json.loads(posedatas)
for people in range(len(pose_json['people'])):
fwork.rPolyLineOneColor(bodyCOCO(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(armCOCO(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(headCOCO(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
# Face
'''
#fwork.rPolyLineOneColor(face(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(browL(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(browR(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(eyeR(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(eyeL(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(nose(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(mouth(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
'''
gstt.PL[PL] = fwork.LinesPL(PL)
time.sleep(0.02)
# decrease current frame
if gstt.keystates[pygame.K_w]: # and not gstt.keystates_prev[pygame.K_w]:
gstt.CurrentPose -= 1
if gstt.CurrentPose < 2:
gstt.CurrentPose = gstt.numfiles -1
#time.sleep(0.033)
print "Frame : ",gstt.CurrentPose
# increaser current frame
if gstt.keystates[pygame.K_x]: # and not gstt.keystates_prev[pygame.K_x]:
gstt.CurrentPose += 1
if gstt.CurrentPose > gstt.numfiles -1:
gstt.CurrentPose = 1
#time.sleep(0.033)
print "Frame : ",gstt.CurrentPose
# Curve 2 Faces
import json
gstt.CurrentPose = 1
def prepareFACES():
# anim format (name, xpos,ypos, resize, currentframe, totalframe, count, speed)
# total frame is fetched from directory file count
gstt.anims[0] = [['detroit1', 300,300, 100,0,0,0,1]]
gstt.anims[1] = [['detroit1', 400,200, 200,0,0,0,1]]
gstt.anims[2] = [['detroit1', 500,200, 300,0,0,0,1]]
'''
# read anims number of frames from disk.
for anim in range(len(gstt.anims0)):
gstt.anims0[anim][5]= lengthPOSE(gstt.anims0[anim][0])
for anim in range(len(gstt.anims1)):
gstt.anims1[anim][5]= lengthPOSE(gstt.anims1[anim][0])
for anim in range(len(gstt.anims2)):
gstt.anims2[anim][5]= lengthPOSE(gstt.anims2[anim][0])
'''
for laseranims in range(3):
print laseranims
for anim in range(len(gstt.anims[laseranims])):
gstt.anims[laseranims][anim][5]= lengthPOSE(gstt.anims[laseranims][anim][0])
# display the face animation describe in gstt.PoseDir
def Faces(fwork):
for laseranims in range(3):
for anim in gstt.anims[laseranims]:
PL = laseranims
#print PL, anim
dots = []
#print anim, anim[5]
# repeat anim[7] time the same frame
anim[6] +=1
if anim[6] == anim[7]:
anim[6] = 0
# increase current frame and compare to total frame
anim[4] += 1
if anim[4] == anim[5]:
anim[4] = 0
posename = 'poses/' + anim[0] + '/' + anim[0] +'-'+str("%05d"%anim[4])+'.json'
posefile = open(posename , 'r')
posedatas = posefile.read()
pose_json = json.loads(posedatas)
# Face
for people in range(len(pose_json['people'])):
#fwork.rPolyLineOneColor(face(pose), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(browL(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(browR(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(eyeR(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(eyeL(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(nose(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(mouth(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
gstt.PL[PL] = fwork.LinesPL(PL)
time.sleep(0.02)
# Curve 3
# Dancers
import json
gstt.CurrentPose = 1
def prepareDANCERS():
# anim format (name, xpos,ypos, resize, currentframe, totalframe, count, speed)
# total frame is fetched from directory file count
gstt.anims[0] = [['1dancer',500,200,300,0,0,0,10]]
gstt.anims[1] = [['2dancer1',500,200,300,0,0,0,10]]
gstt.anims[2] = [['window1',500,200,300,0,0,0,10]]
#gstt.anims[1] = [['2dancer1',100,200,300,0,0,0,10]]
#gstt.anims[2] = [['window1',400,200, 300,0,0,0,10]]
# read anims number of frames from disk.
print gstt.anims
for laseranims in range(3):
print laseranims
for anim in range(len(gstt.anims[laseranims])):
gstt.anims[laseranims][anim][5]= lengthPOSE(gstt.anims[laseranims][anim][0])
# display the pose animation describe in gstt.PoseDir
def Dancers(fwork):
for laseranims in range(3):
for anim in gstt.anims[laseranims]:
PL = laseranims
#print PL, anim
dots = []
#print anim, anim[5]
# repeat anim[7] time the same frame
anim[6] +=1
if anim[6] == anim[7]:
anim[6] = 0
# increase current frame and compare to total frame
anim[4] += 1
if anim[4] == anim[5]:
anim[4] = 0
#bhorosc.sendresol("/layer1/clip1/connect",1)
#bhorosc.sendresol("/layer1/clip1/connect",0)
posename = 'poses/' + anim[0] + '/' + anim[0] +'-'+str("%05d"%anim[4])+'.json'
posefile = open(posename , 'r')
posedatas = posefile.read()
pose_json = json.loads(posedatas)
for people in range(len(pose_json['people'])):
fwork.rPolyLineOneColor(bodyCOCO(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(armCOCO(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(browL(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(browR(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(eyeR(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(eyeL(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(nose(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(mouth(pose_json, people), c=colorify.rgb2hex(gstt.color), PL = laseranims, closed = False,xpos = anim[1], ypos = anim[2], resize = anim[3])
gstt.PL[PL] = fwork.LinesPL(PL)
'''
fwork.rPolyLineOneColor(bodyCOCO(pose_json), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(armCOCO(pose_json), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
fwork.rPolyLineOneColor(headCOCO(pose_json), c=colorify.rgb2hex(gstt.color), PL = 0, closed = False, xpos = anim[1], ypos = anim[2], resize = anim[3])
gstt.PL[PL] = fwork.LinesPL(PL)
'''