one particle with prevous path but bugged

This commit is contained in:
lapin 2020-10-09 17:18:04 +02:00
commit a747c84af8
7 changed files with 461 additions and 0 deletions

11
.gitignore vendored Normal file
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# java binary
application.linux-arm64/
application.linux-armv6hf/
application.linux32/
application.linux64/
#vim temporaty file
.*.sw*
#procesing autosave
*.autosave

74
LaserOut.pde Normal file
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public void processing_draw_line(Point[] line)
{
int i;
Point p1, p2;
for (i = 0; i < line.length - 1; i++)
{
p1 = line[i];
p2 = line[i + 1];
// println(" print seg:", p1.x, p1.y, p2.x, p2.y);
stroke(p1.r, p1.g, p1.b);
line(p1.x, p1.y, p2.x, p2.y);
}
}
public class LaserOut
{
String laser_out;
boolean is_empty;
boolean is_printing;
LaserOut(boolean printing)
{
laser_out = new String();
laser_out += "[";
is_empty = true;
is_printing = printing;
}
LaserOut()
{
laser_out = new String();
laser_out += "[";
is_empty = true;
is_printing = true;
}
void print_frame()
{
// to terminate json array
laser_out += "]";
if (is_printing)
println(laser_out);
// flush the string, prepar for next frame
laser_out = "";
laser_out += "[";
is_empty = true;
}
void add_line(Point[] line)
{
if (is_empty)
is_empty = false;
else
{
laser_out += ", ";
}
// on met un point noir quoi qu'il arrive
laser_out += "[" + str(line[0].x) + ", " + str(line[0].y) + ", 0]";
for (int i = 0; i < line.length; i++)
{
laser_out += ", [" + str(line[i].x) + ", " + str(line[i].y) + ", " + str(line[i].col) + "]";
}
laser_out += ", [" + str(line[line.length - 1].x) + ", " + str(line[line.length - 1].y) + ", 0]";
processing_draw_line(line); // On pourait rajouter une condition si un paraetre est activer
}
}

32
Point.pde Normal file
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public class Point
{
public int x;
public int y;
public int r;
public int g;
public int b;
public int col;
Point(int in_x, int in_y, int c)
{
x = in_x;
y = in_y;
r = (c >> 16) & 0xFF;
g = (c >> 8) & 0xFF;
b = (c >> 0) & 0xFF;
col = c;
}
Point(int in_x, int in_y, int col_r, int col_g, int col_b)
{
x = in_x;
y = in_y;
r = col_r & 0xFF;
g = col_g & 0xFF;
b = col_b & 0xFF;
col = (r & 0xFF) << 16| ((g & 0xFF) << 8) | ((b & 0xFF));
}
}

45
atractor.pde Normal file
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// il y aura 10 attractor, plus on ne fera pas
public class Attractor
{
PVector pos;
float weight;
boolean is_active;
float circle_radius;
int col;
int circle_pt;
Attractor(){
pos = new PVector(0, 0, 0);
is_active = false;
weight = 30;
circle_radius = 20;
col = getColInt(0, 0, 50);
circle_pt = 10;
}
void draw(){
if (is_active){
if (att_stdout)
laser_frame.add_line(create_circle(pos.x, pos.y, circle_radius, circle_pt, col));
else
processing_draw_line(create_circle(pos.x, pos.y, circle_radius, circle_pt, col));
}
}
// we need to remap position from the leap motion
void update_pos(PVector p){
pos.x = ( p.x - 0) * 1;
pos.y = (70. - p.z) * (800.0 / 70.0);
is_active = true;
}
// void update_position(float px, float py){
// pos.x = px;
// pos.y = py;
// }
}

117
mini_leap.pde Normal file
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import de.voidplus.leapmotion.*;
// ======================================================
// Table of Contents:
// ├─ 1. Callbacks
// ├─ 2. Hand
// ├─ 3. Arms
// ├─ 4. Fingers
// ├─ 5. Bones
// ├─ 6. Tools
// └─ 7. Devices
// ======================================================
LeapMotion leap;
LaserOut laser_frame;
int hand_id;
Attractor[] attractors = new Attractor[10];
Particle[] particles = new Particle[1];
PVector min_pos;
PVector max_pos;
boolean att_stdout;
void setup() {
size(800, 500);
background(0);
// ...
leap = new LeapMotion(this);
att_stdout = false;
boolean print_stdout = false;
laser_frame = new LaserOut(print_stdout);
// init_attractors
for (int i = 0; i < attractors.length; i++){
attractors[i] = new Attractor();
}
for (int i = 0; i < particles.length; i++){
particles[i] = new Particle(200); // number of previous position drawn
}
}
void disable_attractors(){
for (Attractor att : attractors){
att.is_active = false;
}
}
void draw_attractors(){
for (Attractor att : attractors){
if (att.is_active)
att.draw();
}
}
void draw_particles(){
for (Particle p : particles){
p.draw();
}
}
void particles_update_position(){
for (Particle p : particles){
p.update_position(attractors);
}
}
void draw() {
background(50);
// ...
int fps = leap.getFrameRate();
int i = 0;
int att_id;
for (Hand hand : leap.getHands ()) {
if (i >= 2)
{
println("\n\n\n\t\t !! MORE THAN 2 hands isn't implemented");
continue;
}
// --------------------------------------------------
// Drawing
// hand.draw();
// update attractors position and draw
att_id = i * 5 + 0; // 5 => number of finger
PVector pos = hand.getIndexFinger().getPositionOfJointDip();
attractors[att_id].update_pos(pos);
i++;
}
particles_update_position();
draw_attractors();
draw_particles();
laser_frame.print_frame(); // print frame on stdout
}
// println("finger_pos:", pos);
// // println("---");
// int j = 0;
// for (Finger finger : hand.getFingers()) {
//
// // update attractors position and draw
// att_id = i * 5 + j; // 5 => number of finger
// PVector pos = finger.getPosition();
// attractors[att_id].update_pos(pos);
// j++;
// }

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particle.pde Normal file
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class Particle{
PVector pos;
PVector speed;
int col;
int circular_nb;
int circular_id; // the id in the circular buffer
PVector[] circular_pos;
boolean draw_previous;
// pour pouvoir faire les trainer il faudrait retenir les position precedente
// avoir un beffer tournant
// retenir l'index actuel
void init_circular(int nb_previous, boolean previous_drawing){
draw_previous = previous_drawing;
circular_nb = nb_previous;
circular_id = 0;
circular_pos = new PVector[circular_nb];
for (int i = 0; i < circular_pos.length; i++){
circular_pos[i] = new PVector(pos.x, pos.y, 0);
}
}
void init_particle(){
pos = new PVector(random(50, 750), random(50, 70));
speed = new PVector(0, 0, 0);
col = getColInt(255, 255, 255);
}
Particle(){
init_particle();
init_circular(1, false);
}
Particle(int nb_previous){
init_particle();
init_circular(nb_previous, true);
}
void update_position(Attractor[] attractors){
for (Attractor att : attractors){
if (!att.is_active)
continue;
PVector d = vecSub(att.pos, pos);
float dist = sqrt(d.x * d.x + d.y * d.y);
float factor = att.weight * 1.0 / (dist + 10);
normalize(d);
speed.x += d.x * factor;
speed.y += d.y * factor;
float cross = cross_product(getNormalized(speed), d);
float slow_distance = 0.2;
// limitation de l'eloignement
if (cross < 0){
speed.x *= 1.0 - (slow_distance * abs(cross));
speed.y *= 1.0 - (slow_distance * abs(cross));
}
pos.x += speed.x;
pos.y += speed.y;
circular_id = (circular_id + 1) % circular_pos.length;
circular_pos[circular_id].x = float(int(pos.x));
circular_pos[circular_id].y = float(int(pos.y));
}
}
void draw(){
//println("hello im drowing:", pos);
if (draw_previous){
int id;
Point[] previous_pos = new Point[circular_pos.length];
for (int i = 0; i < circular_pos.length; i++){
id = (circular_id - i + circular_pos.length) % circular_pos.length;
previous_pos[i] = new Point(int(circular_pos[i].x), int(circular_pos[id].y), getColInt(0, 255, 0));
}
//println("plop");
laser_frame.add_line(previous_pos);
}
else
laser_frame.add_line(create_point(pos, getColInt(0, 255, 0)));
}
}
Point[] create_point(PVector pos, int col){
Point[] point = new Point[2];
point[0] = new Point(int(pos.x), int(pos.y), col);
point[1] = new Point(int(pos.x+1), int(pos.y+1), col);
return point;
}

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utils.pde Normal file
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import java.lang.reflect.Field;
import java.lang.reflect.Method;
Point[] create_circle(float center_x, float center_y, float radius, int nb_point, int col){
Point[] line = new Point[nb_point + 1];
float px, py, factor;
for (int i = 0; i < line.length; i++){
factor = float(i) / float(line.length - 1);
px = center_x + radius * cos(factor * TWO_PI);
py = center_y + radius * sin(factor * TWO_PI);
line[i] = new Point(int(px), int(py), col);
}
return (line);
}
int getColInt(int r, int g, int b){
int col;
col = ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | ((b & 0xFF));
return (col);
}
public void showFields(Object o) {
Class<?> clazz = o.getClass();
println("private fileds");
for(Field field : clazz.getDeclaredFields()) {
//you can also use .toGenericString() instead of .getName(). This will
//give you the type information as well.
println("\t", field.getName());
}
System.out.println("inherited fileds");
for(Field field : clazz.getFields()) {
//you can also use .toGenericString() instead of .getName(). This will
//give you the type information as well.
println("\t", field.getName());
}
}
public void showMethodes(Object o) {
Class<?> clazz = o.getClass();
System.out.println("private methode");
for(Method method : clazz.getDeclaredMethods()) {
println("\t", method.getName());
}
System.out.println("private methode");
for(Method method : clazz.getMethods()) {
println("\t", method.getName());
}
}
PVector vecSub(PVector a, PVector b){
PVector diff = new PVector();
diff.x = a.x - b.x;
diff.y = a.y - b.y;
diff.z = a.z - b.z;
return diff;
}
void normalize(PVector p){
float norme;
norme = sqrt(p.x * p.x + p.y * p.y + p.z * p.z);
p.x /= norme;
p.y /= norme;
p.z /= norme;
}
PVector getNormalized(PVector v){
PVector res = new PVector(v.x, v.y, v.z);
normalize(res);
return (res);
}
float cross_product(PVector a, PVector b){
return (a.x*b.x + a.y*b.y + a.z*b.z);
}