feat: during IdCode implementation
The purpose is to include a en coded number in the image to be sure it's the right image.
This commit is contained in:
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6145b585f4
commit
910e340ec8
@ -11,10 +11,13 @@ pub fn draw_line_dotted(
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p2: &Point,
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nb_all: usize,
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nb_visible: usize,
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first_on: bool,
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) -> Result<Vec<Point>, Box<dyn std::error::Error>> {
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let mut pl = vec![];
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let black = Color { r: 0, g: 0, b: 0 };
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let cmp = if first_on { 0 } else { 1 };
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for _ in 0..nb_all {
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pl.push(Point {
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color: black,
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@ -23,7 +26,7 @@ pub fn draw_line_dotted(
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}
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for i in 0..nb_visible {
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pl.push(Point {
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color: if i % 2 == 0 { p2.color } else { black },
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color: if i % 2 == cmp { p2.color } else { black },
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..*p2
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});
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}
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@ -1,15 +1,17 @@
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pub mod annalyse;
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pub mod borders;
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pub mod compute_image;
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use annalyse::{
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annalyse_segment, draw_histograme_bgr_tresh, get_vertical_segment, histogram_3d, image_diff,
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image_mean, is_same_frame,
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draw_histograme_bgr_tresh, get_horizontal_segment, get_vertical_segment, histogram_3d,
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image_diff, image_mean,
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}; // mean dans le sans moyenne des image
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use borders::{bord_mult, get_extermities, get_intersection, mix_borders, probabilistic_hough};
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use compute_image::{image_treshold, image_warp, image_warp_treshold};
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use std::env::args;
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use std::time::Instant;
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use crate::draw;
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use crate::draw::{draw_line, draw_line_dotted};
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use crate::point::{Color, Point};
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use enum_iterator::{next, Sequence as Seq};
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@ -58,12 +60,14 @@ pub enum Sequence {
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RightBorder,
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ReadDir,
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ComputeArea,
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PlayLineDotted,
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TakeMultiple(u16),
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TakeMultipleEmpty(u16),
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ComputeLineDotted,
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IdCode1,
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IdCode2,
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Finish,
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PlayLineDotted,
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EmptyFrame,
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ComputeLineDotted,
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LinearConstSpeed, // [multiple test]
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JumpFromTo,
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@ -76,6 +80,8 @@ pub enum Sequence {
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Horizontal(u16),
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SelectNbAll(u16),
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ComputeSelectNbAll,
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TakeMultiple(u16),
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TakeMultipleEmpty(u16),
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}
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#[derive(Debug)]
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@ -105,6 +111,7 @@ pub struct Qualibration {
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pub h_size: Size_<i32>,
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pub line_pos: Vec<i32>,
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pub multiple: u16, // le nombre de fois qu'une photo est prise pour certaine sequence
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pub cnt: usize,
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}
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impl Qualibration {
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@ -142,7 +149,7 @@ impl Qualibration {
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tresh: Treshold::new("histogram: 0", 150, 255)?,
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dir_name: dir_name.clone(),
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key: 10,
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canny_v1: 150,
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canny_v1: 170,
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canny_v2: 255,
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hough_param: HoughLine {
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rho: 100,
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@ -156,6 +163,7 @@ impl Qualibration {
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h_size: Size::default(),
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line_pos: vec![4095; 34],
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multiple: 20,
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cnt: 0,
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})
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}
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@ -186,6 +194,7 @@ impl Qualibration {
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}
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//println!("sequence: {:?}", self.id);
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self.frame_prev = self.frame.clone();
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self.cnt += 1;
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Ok(())
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}
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@ -202,81 +211,8 @@ impl Qualibration {
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b: self.b as u8,
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};
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//let color = Color { r: 0, g: 0, b: 50 };
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let p0 = Point {
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x: 0.,
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y: 0.,
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color,
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};
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let p1 = Point {
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x: 4095.,
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y: 0.,
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color,
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};
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let p2 = Point {
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x: 4095.,
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y: 4095.,
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color,
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};
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let p3 = Point {
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x: 0.,
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y: 4095.,
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color,
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};
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let p4 = Point {
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x: 0.,
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y: 1000.,
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color: Color {
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r: self.r as u8,
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g: 0,
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b: 0,
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},
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};
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let p5 = Point {
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x: 4095.,
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y: 1000.,
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color: Color {
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r: self.r as u8,
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g: 0,
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b: 0,
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},
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};
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let p6 = Point {
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x: 0.,
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y: 2000.,
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color: Color {
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r: 0,
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g: self.g as u8,
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b: 0,
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},
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};
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let p7 = Point {
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x: 4095.,
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y: 2000.,
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color: Color {
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r: 0,
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g: self.g as u8,
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b: 0,
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},
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};
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let p8 = Point {
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x: 0.,
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y: 3000.,
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color: Color {
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r: 0,
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g: 0,
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b: self.b as u8,
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},
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};
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let p9 = Point {
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x: 4095.,
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y: 3000.,
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color: Color {
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r: 0,
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g: 0,
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b: self.b as u8,
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},
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};
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let (p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, pa, pb) =
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get_point_to_draw(self.r as u8, self.g as u8, self.b as u8, color.clone());
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let nb_all = self.nb_all as usize;
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let nb_visible = self.nb_visible as usize;
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let nb_wait = 30; // ca permet de prendre de la vitess en y. Et donc ca permet de
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@ -284,11 +220,20 @@ impl Qualibration {
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if seq.is_some() {
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match seq.unwrap() {
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Sequence::IdCode1 => {
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// on va en haut a gauche
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// on va a droite en clognotant sur les nombre pair
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pl.extend(draw_line_dotted(&pa, &pb, nb_all, nb_visible, true)?);
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}
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Sequence::IdCode2 => {
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// on va en haut a gauche
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// on va a droite en clognotant sur les nombre impair
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pl.extend(draw_line_dotted(&pa, &pb, nb_all, nb_visible, false)?);
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}
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Sequence::PlayLineDotted
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| Sequence::TakeMultiple(_)
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| Sequence::ComputeLineDotted => {
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// la on va faire une ligne qu'on peut observer
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pl = vec![];
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let black = Color { r: 0, g: 0, b: 0 };
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for _ in 0..nb_all {
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pl.push(Point {
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@ -321,32 +266,32 @@ impl Qualibration {
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}
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}
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Sequence::WaitSpace => {
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pl = draw::draw_line(&p0, &p1, nb_all, nb_visible)?;
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pl.extend(draw::draw_line(&p1, &p2, nb_all, nb_visible)?);
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pl.extend(draw::draw_line(&p3, &p0, nb_all, nb_visible)?);
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pl.extend(draw::draw_line(&p2, &p3, nb_all, nb_visible)?);
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pl = draw_line(&p0, &p1, nb_all, nb_visible)?;
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pl.extend(draw_line(&p1, &p2, nb_all, nb_visible)?);
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pl.extend(draw_line(&p3, &p0, nb_all, nb_visible)?);
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pl.extend(draw_line(&p2, &p3, nb_all, nb_visible)?);
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pl.extend(draw::draw_line_dotted(&p4, &p5, nb_all, nb_visible)?);
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pl.extend(draw::draw_line_dotted(&p6, &p7, nb_all, nb_visible)?);
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pl.extend(draw::draw_line_dotted(&p8, &p9, nb_all, nb_visible)?);
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pl.extend(draw_line_dotted(&p4, &p5, nb_all, nb_visible, true)?);
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pl.extend(draw_line_dotted(&p6, &p7, nb_all, nb_visible, true)?);
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pl.extend(draw_line_dotted(&p8, &p9, nb_all, nb_visible, true)?);
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}
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Sequence::SelectNbAll(n) => {
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pl = draw::draw_line(&p0, &p1, n as usize, n as usize)?;
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pl.extend(draw::draw_line(&p1, &p2, n as usize, n as usize)?);
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pl.extend(draw::draw_line(&p3, &p0, n as usize, n as usize)?);
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pl.extend(draw::draw_line(&p2, &p3, n as usize, n as usize)?);
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pl = draw_line(&p0, &p1, n as usize, n as usize)?;
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pl.extend(draw_line(&p1, &p2, n as usize, n as usize)?);
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pl.extend(draw_line(&p3, &p0, n as usize, n as usize)?);
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pl.extend(draw_line(&p2, &p3, n as usize, n as usize)?);
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}
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Sequence::UpBorder => {
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pl = draw::draw_line(&p0, &p1, nb_all, nb_visible)?;
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pl = draw_line(&p0, &p1, nb_all, nb_visible)?;
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}
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Sequence::RightBorder => {
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pl = draw::draw_line(&p1, &p2, nb_all, nb_visible)?;
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pl = draw_line(&p1, &p2, nb_all, nb_visible)?;
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}
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Sequence::DownBorder => {
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pl = draw::draw_line(&p2, &p3, nb_all, nb_visible)?;
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pl = draw_line(&p2, &p3, nb_all, nb_visible)?;
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}
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Sequence::LeftBorder => {
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pl = draw::draw_line(&p3, &p0, nb_all, nb_visible)?;
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pl = draw_line(&p3, &p0, nb_all, nb_visible)?;
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}
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Sequence::Vertical(n) => {
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let p1 = Point {
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@ -359,7 +304,7 @@ impl Qualibration {
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y: 4095.,
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color,
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};
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pl = draw::draw_line(&p1, &p2, nb_all, nb_visible)?;
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pl = draw_line(&p1, &p2, nb_all, nb_visible)?;
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}
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Sequence::Horizontal(n) => {
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let p1 = Point {
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@ -372,7 +317,7 @@ impl Qualibration {
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y: n as f32,
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color,
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};
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pl = draw::draw_line(&p1, &p2, nb_all, nb_visible)?;
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pl = draw_line(&p1, &p2, nb_all, nb_visible)?;
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}
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_ => (),
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}
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@ -447,177 +392,264 @@ impl Qualibration {
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}
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pub fn compute_sequence(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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if self.id.is_some() {
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match self.id.unwrap() {
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Sequence::ComputeLineDotted => {
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let backgrounds = self.img[7..30].to_owned();
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let lines_dots = self.img[30..52].to_owned();
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if self.id.is_none() {
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return Ok(());
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}
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match self.id.unwrap() {
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Sequence::IdCode2 => {
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let mut id_code_1 = image_diff(&self.img[8], &self.img[1])?;
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let background = image_mean(&backgrounds)?;
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let line_dot = image_mean(&lines_dots)?;
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let diff = image_diff(&background, &line_dot)?;
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id_code_1 = image_warp(&id_code_1, &self.homography, self.h_size)?;
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id_code_1 = image_treshold(&id_code_1, &self.tresh)?;
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let mut warped_image = Mat::default();
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imgproc::warp_perspective(
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&diff,
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&mut warped_image,
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&self.homography,
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self.h_size,
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imgproc::INTER_LINEAR, // I dont see difference with INTER_CUBIC
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core::BORDER_CONSTANT,
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Scalar::default(),
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)?;
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//highgui::imshow("Warped Image", &warped_image)?;
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let code_seg_1 = get_horizontal_segment(&id_code_1)?;
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let code_seg_1 = code_seg_1[1..(code_seg_1.len() - 1)].to_owned();
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//let l = code_seg_1.len();
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//let code_seg_1 = code_seg_1[(l-16)..(l-1)].to_owned();
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let histo = histogram_3d(&warped_image, self.nb_liss)?;
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draw_histograme_bgr_tresh("histo bgr", &histo, &self.tresh)?;
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let (t1, s1, l1) = (
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self.tresh.min_0 as f64,
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self.tresh.min_1 as f64,
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self.tresh.min_2 as f64,
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);
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let (t2, s2, l2) = (
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self.tresh.max_0 as f64,
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self.tresh.max_1 as f64,
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self.tresh.max_2 as f64,
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);
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let min = Mat::from_slice(&[t1, s1, l1])?;
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let max = Mat::from_slice(&[t2, s2, l2])?;
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let mut color_selected = Mat::default();
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let _ = in_range(&warped_image, &min, &max, &mut color_selected);
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let mut bord_treshed = Mat::default();
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bitwise_and(
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&warped_image,
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&warped_image,
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&mut bord_treshed,
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&color_selected,
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)?;
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//highgui::imshow(format!("warped_image & mask").as_str(), &bord_treshed)?;
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let segments = get_vertical_segment(&bord_treshed)?;
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for (i, ((x0, y0), (x1, y1))) in segments.iter().enumerate() {
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let blue = (i as f64 / segments.len() as f64) * 255.;
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let color: VecN<f64, 4> = VecN::new(blue, 128., 0., 255.);
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let pa = VecN::from_array([*x0 as i32, *y0 as i32]);
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let pb = VecN::from_array([*x1 as i32, *y1 as i32]);
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let a = OcvPoint::from_vec2(pa);
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let b = OcvPoint::from_vec2(pb);
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line(&mut bord_treshed, a, b, color, 1, LINE_8, 0)?;
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}
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highgui::imshow("segemnt detector", &bord_treshed)?;
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}
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Sequence::ComputeSelectNbAll => {
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let background: Mat;
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let steps: Vec<Mat>;
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background = self.img[1].clone();
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steps = self.img[2..6].into();
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let mut angles: Vec<f64> = vec![];
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for (id, step) in steps.iter().enumerate() {
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let lines = get_lines(
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&background,
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step,
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id,
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self.canny_v1,
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self.canny_v2,
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&self.hough_param,
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)?;
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for l in lines {
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let (x0, y0, x1, y1) =
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(l[0] as f64, l[1] as f64, l[2] as f64, l[3] as f64);
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let ang = (y1 - y0).atan2(x1 - x0);
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angles.push(ang);
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}
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println!("ang: {angles:?}");
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}
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// on compare ce qui doit l'etre
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}
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Sequence::ComputeArea => {
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let background: Mat;
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let borders: Vec<Mat>;
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background = self.img[1].clone();
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borders = self.img[2..6].into();
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// on recupere chaqu'un des 4 bord
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let mut bords_pts = vec![];
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for (i, bord) in borders.iter().enumerate() {
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let bord_pt = self.get_one_border(&background, &bord, i)?;
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bords_pts.push(bord_pt);
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}
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//for (i, m) in self.img.iter().enumerate() {
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// highgui::imshow(format!("img[{i}]").as_str(), m)?;
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//let blue = (i as f64 / code_seg_1.len() as f64) * 255.;
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let color_1: VecN<f64, 4> = VecN::new(255., 0., 0., 255.);
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// on dessine
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for i in 0..code_seg_1.len() {
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let (((x0, y0), (x1, y1)), size) = code_seg_1[i];
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//line(&mut id_code_1, );
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let s = size as i32;
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let x = ((x0 + x1) / 2.) as i32;
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let y = ((y0 + y1) / 2.) as i32;
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let a = OcvPoint::from_vec2(VecN::from_array([x, y - s]));
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let b = OcvPoint::from_vec2(VecN::from_array([x, y + s]));
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line(&mut id_code_1, a, b, color_1, 1, LINE_8, 0)?;
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//if i < (code_seg_1.len() - 1) {
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// let (((x2, y2), _), size) = code_seg_1[i + 1];
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// let x = ((x1 + x2) / 2.) as i32;
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// let y = ((y0 + y1) / 2.) as i32;
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// let a = OcvPoint::from_vec2(VecN::from_array([x, y - s]));
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// let b = OcvPoint::from_vec2(VecN::from_array([x, y + s]));
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// line(&mut id_code_1, a, b, color_1, 1, LINE_8, 0)?;
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//}
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}
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// on calcul le cadre
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let border_pt = get_intersection(&bords_pts);
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self.border_pt = bord_mult(border_pt, 1.1);
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let color: VecN<f64, 4> = VecN::new(255., 128., 0., 255.);
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let mut mixed = mix_borders(&background, borders)?;
|
||||
let b = &self.border_pt;
|
||||
for i in 0..b.len() {
|
||||
let j = (i + 1) % self.border_pt.len();
|
||||
let pa = VecN::from_array([b[i].0 as i32, b[i].1 as i32]);
|
||||
let pb = VecN::from_array([b[j].0 as i32, b[j].1 as i32]);
|
||||
let a = OcvPoint::from_vec2(pa);
|
||||
let b = OcvPoint::from_vec2(pb);
|
||||
line(&mut mixed, a, b, color, 1, LINE_AA, 0)?;
|
||||
}
|
||||
highgui::imshow("mixed bored", &mixed)?;
|
||||
let mut id_code_2 = image_diff(&self.img[9], &self.img[1])?;
|
||||
id_code_2 = image_warp(&id_code_2, &self.homography, self.h_size)?;
|
||||
id_code_2 = image_treshold(&id_code_2, &self.tresh)?;
|
||||
let code_seg_2 = get_horizontal_segment(&id_code_2)?;
|
||||
let l = code_seg_2.len();
|
||||
let code_seg_2 = code_seg_2[(l - 16)..(l - 1)].to_owned();
|
||||
//highgui::imshow("code 2", &id_code_2)?;
|
||||
let color_2: VecN<f64, 4> = VecN::new(0., 255., 0., 255.);
|
||||
// on dessine
|
||||
for i in 0..code_seg_2.len() {
|
||||
let (((x0, y0), (x1, y1)), size) = code_seg_2[i];
|
||||
//line(&mut id_code_2, );
|
||||
let s = size as i32;
|
||||
let x = ((x0 + x1) / 2.) as i32;
|
||||
let y = ((y0 + y1) / 2.) as i32;
|
||||
let a = OcvPoint::from_vec2(VecN::from_array([x, y - s]));
|
||||
let b = OcvPoint::from_vec2(VecN::from_array([x, y + s]));
|
||||
line(&mut id_code_1, a, b, color_2, 1, LINE_8, 0)?;
|
||||
//if i < (code_seg_2.len() - 1) {
|
||||
// let (((x2, y2), _), size) = code_seg_2[i + 1];
|
||||
// let x = ((x1 + x2) / 2.) as i32;
|
||||
// let y = ((y0 + y1) / 2.) as i32;
|
||||
// let a = OcvPoint::from_vec2(VecN::from_array([x, y - s]));
|
||||
// let b = OcvPoint::from_vec2(VecN::from_array([x, y + s]));
|
||||
// line(&mut id_code_2, a, b, color_2, 1, LINE_8, 0)?;
|
||||
//}
|
||||
}
|
||||
|
||||
let size = self.dst_size;
|
||||
// ici on va requadrer la partie de la projection laser de l'image
|
||||
let warped_image_size = Size::new(size, size);
|
||||
let roi_corners: Vec<OcvPoint> = self
|
||||
.border_pt
|
||||
.iter()
|
||||
.map(|(x, y)| OcvPoint::new(*x as i32, *y as i32))
|
||||
.collect();
|
||||
//let dst = [(0, 0), (0, size), (size, size), (size, 0)]; // in: laser repere
|
||||
let dst = [(0, size), (0, 0), (size, 0), (size, size)];
|
||||
let dst_corners: Vec<OcvPoint> =
|
||||
dst.iter().map(|(x, y)| OcvPoint::new(*x, *y)).collect();
|
||||
let roi_corners_mat = Mat::from_slice(&roi_corners[..])?;
|
||||
let dst_corners_mat = Mat::from_slice(&dst_corners)?;
|
||||
let h = calib3d::find_homography(
|
||||
&roi_corners_mat,
|
||||
&dst_corners_mat,
|
||||
&mut Mat::default(),
|
||||
0,
|
||||
3.,
|
||||
)?; //get homography
|
||||
let mut warped_image = Mat::default();
|
||||
self.homography = h.clone();
|
||||
self.h_size = warped_image_size.clone();
|
||||
imgproc::warp_perspective(
|
||||
&mixed,
|
||||
&mut warped_image,
|
||||
&h,
|
||||
warped_image_size,
|
||||
imgproc::INTER_CUBIC, // I dont see difference with INTER_CUBIC
|
||||
core::BORDER_CONSTANT,
|
||||
Scalar::default(),
|
||||
)?; // do perspective transformation
|
||||
highgui::imshow("Warped Image", &warped_image)?;
|
||||
}
|
||||
Sequence::ReadDir => {
|
||||
if !self.capture_mode {
|
||||
self.load_image()?;
|
||||
}
|
||||
}
|
||||
Sequence::Finish => {
|
||||
if self.capture_mode {
|
||||
self.save_image()?
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
// on va faire des ligne sur les endroit de scanne
|
||||
|
||||
highgui::imshow("code 1", &id_code_1)?;
|
||||
|
||||
// si on garde les [(len-16)..(len-1)]
|
||||
|
||||
//let mean = image_mean(&[id_code_1, id_code_2])?;
|
||||
//highgui::imshow("image mean", &mean)?;
|
||||
|
||||
// la on pourrait aussi mettre les segment
|
||||
|
||||
// On va regarder au milieux de code_2 pour voir si on voi un truc sur code_1
|
||||
|
||||
// fonction warp image
|
||||
// fonction select thresh
|
||||
// BOUUUUUH !!! ... t'as eut peur?
|
||||
//
|
||||
//let mut id_code_2 = image_diff(&self.img[9], &self.img[1])?;
|
||||
//id_code_2 = image_warp(&id_code_2, &self.homography, self.h_size)?;
|
||||
//id_code_2 = image_treshold(&id_code_2, &self.tresh)?;
|
||||
//highgui::imshow("code 2", &id_code_2)?;
|
||||
}
|
||||
Sequence::ComputeLineDotted => {
|
||||
let id1 = 7 + (self.cnt % 22);
|
||||
let id2 = 30 + (self.cnt % 22);
|
||||
//let backgrounds = self.img[7..30].to_owned();
|
||||
//let lines_dots = self.img[30..52].to_owned();
|
||||
let backgrounds = self.img[id1..(id1 + 1)].to_owned();
|
||||
let lines_dots = self.img[id2..(id2 + 1)].to_owned();
|
||||
|
||||
let background = image_mean(&backgrounds)?;
|
||||
let line_dot = image_mean(&lines_dots)?;
|
||||
let diff = image_diff(&background, &line_dot)?;
|
||||
|
||||
let mut warped_image = Mat::default();
|
||||
imgproc::warp_perspective(
|
||||
&diff,
|
||||
&mut warped_image,
|
||||
&self.homography,
|
||||
self.h_size,
|
||||
imgproc::INTER_CUBIC, // I dont see difference with INTER_CUBIC
|
||||
core::BORDER_CONSTANT,
|
||||
Scalar::default(),
|
||||
)?;
|
||||
//highgui::imshow("Warped Image", &warped_image)?;
|
||||
|
||||
let histo = histogram_3d(&warped_image, self.nb_liss)?;
|
||||
draw_histograme_bgr_tresh("histo bgr", &histo, &self.tresh)?;
|
||||
|
||||
let (t1, s1, l1) = (
|
||||
self.tresh.min_0 as f64,
|
||||
self.tresh.min_1 as f64,
|
||||
self.tresh.min_2 as f64,
|
||||
);
|
||||
let (t2, s2, l2) = (
|
||||
self.tresh.max_0 as f64,
|
||||
self.tresh.max_1 as f64,
|
||||
self.tresh.max_2 as f64,
|
||||
);
|
||||
let min = Mat::from_slice(&[t1, s1, l1])?;
|
||||
let max = Mat::from_slice(&[t2, s2, l2])?;
|
||||
let mut color_selected = Mat::default();
|
||||
let _ = in_range(&warped_image, &min, &max, &mut color_selected);
|
||||
let mut bord_treshed = Mat::default();
|
||||
bitwise_and(
|
||||
&warped_image,
|
||||
&warped_image,
|
||||
&mut bord_treshed,
|
||||
&color_selected,
|
||||
)?;
|
||||
//highgui::imshow(format!("warped_image & mask").as_str(), &bord_treshed)?;
|
||||
|
||||
let segments = get_vertical_segment(&bord_treshed)?;
|
||||
for (i, ((x0, y0), (x1, y1))) in segments.iter().enumerate() {
|
||||
let blue = (i as f64 / segments.len() as f64) * 255.;
|
||||
let color: VecN<f64, 4> = VecN::new(blue, 128., 0., 255.);
|
||||
let pa = VecN::from_array([*x0 as i32, *y0 as i32]);
|
||||
let pb = VecN::from_array([*x1 as i32, *y1 as i32]);
|
||||
let a = OcvPoint::from_vec2(pa);
|
||||
let b = OcvPoint::from_vec2(pb);
|
||||
line(&mut bord_treshed, a, b, color, 1, LINE_8, 0)?;
|
||||
}
|
||||
highgui::imshow("segemnt detector", &bord_treshed)?;
|
||||
}
|
||||
Sequence::ComputeSelectNbAll => {
|
||||
let background: Mat;
|
||||
let steps: Vec<Mat>;
|
||||
|
||||
background = self.img[1].clone();
|
||||
steps = self.img[2..6].into();
|
||||
|
||||
let mut angles: Vec<f64> = vec![];
|
||||
for (id, step) in steps.iter().enumerate() {
|
||||
let lines = get_lines(
|
||||
&background,
|
||||
step,
|
||||
id,
|
||||
self.canny_v1,
|
||||
self.canny_v2,
|
||||
&self.hough_param,
|
||||
)?;
|
||||
|
||||
for l in lines {
|
||||
let (x0, y0, x1, y1) = (l[0] as f64, l[1] as f64, l[2] as f64, l[3] as f64);
|
||||
|
||||
let ang = (y1 - y0).atan2(x1 - x0);
|
||||
angles.push(ang);
|
||||
}
|
||||
println!("ang: {angles:?}");
|
||||
}
|
||||
|
||||
// on compare ce qui doit l'etre
|
||||
}
|
||||
Sequence::ComputeArea => {
|
||||
let background: Mat;
|
||||
let borders: Vec<Mat>;
|
||||
|
||||
background = self.img[1].clone();
|
||||
borders = self.img[2..6].into();
|
||||
|
||||
// on recupere chaqu'un des 4 bord
|
||||
let mut bords_pts = vec![];
|
||||
for (i, bord) in borders.iter().enumerate() {
|
||||
let bord_pt = self.get_one_border(&background, &bord, i)?;
|
||||
bords_pts.push(bord_pt);
|
||||
}
|
||||
|
||||
//for (i, m) in self.img.iter().enumerate() {
|
||||
// highgui::imshow(format!("img[{i}]").as_str(), m)?;
|
||||
//}
|
||||
|
||||
// on calcul le cadre
|
||||
let border_pt = get_intersection(&bords_pts);
|
||||
self.border_pt = bord_mult(border_pt, 1.1);
|
||||
let color: VecN<f64, 4> = VecN::new(255., 128., 0., 255.);
|
||||
let mut mixed = mix_borders(&background, borders)?;
|
||||
let b = &self.border_pt;
|
||||
for i in 0..b.len() {
|
||||
let j = (i + 1) % self.border_pt.len();
|
||||
let pa = VecN::from_array([b[i].0 as i32, b[i].1 as i32]);
|
||||
let pb = VecN::from_array([b[j].0 as i32, b[j].1 as i32]);
|
||||
let a = OcvPoint::from_vec2(pa);
|
||||
let b = OcvPoint::from_vec2(pb);
|
||||
line(&mut mixed, a, b, color, 1, LINE_AA, 0)?;
|
||||
}
|
||||
//highgui::imshow("mixed bored", &mixed)?;
|
||||
|
||||
let size = self.dst_size;
|
||||
// ici on va requadrer la partie de la projection laser de l'image
|
||||
let warped_image_size = Size::new(size, size);
|
||||
let roi_corners: Vec<OcvPoint> = self
|
||||
.border_pt
|
||||
.iter()
|
||||
.map(|(x, y)| OcvPoint::new(*x as i32, *y as i32))
|
||||
.collect();
|
||||
//let dst = [(0, 0), (0, size), (size, size), (size, 0)]; // in: laser repere
|
||||
let dst = [(0, size), (0, 0), (size, 0), (size, size)];
|
||||
let dst_corners: Vec<OcvPoint> =
|
||||
dst.iter().map(|(x, y)| OcvPoint::new(*x, *y)).collect();
|
||||
let roi_corners_mat = Mat::from_slice(&roi_corners[..])?;
|
||||
let dst_corners_mat = Mat::from_slice(&dst_corners)?;
|
||||
let h = calib3d::find_homography(
|
||||
&roi_corners_mat,
|
||||
&dst_corners_mat,
|
||||
&mut Mat::default(),
|
||||
0,
|
||||
3.,
|
||||
)?; //get homography
|
||||
let mut warped_image = Mat::default();
|
||||
self.homography = h.clone();
|
||||
self.h_size = warped_image_size.clone();
|
||||
imgproc::warp_perspective(
|
||||
&mixed,
|
||||
&mut warped_image,
|
||||
&h,
|
||||
warped_image_size,
|
||||
imgproc::INTER_CUBIC, // I dont see difference with INTER_CUBIC
|
||||
core::BORDER_CONSTANT,
|
||||
Scalar::default(),
|
||||
)?; // do perspective transformation
|
||||
//highgui::imshow("Warped Image", &warped_image)?;
|
||||
}
|
||||
Sequence::ReadDir => {
|
||||
if !self.capture_mode {
|
||||
self.load_image()?;
|
||||
}
|
||||
}
|
||||
Sequence::Finish => {
|
||||
if self.capture_mode {
|
||||
self.save_image()?
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@ -743,6 +775,89 @@ impl Qualibration {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_point_to_draw(
|
||||
r: u8,
|
||||
g: u8,
|
||||
b: u8,
|
||||
color: Color,
|
||||
) -> (
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
Point,
|
||||
) {
|
||||
let p0 = Point {
|
||||
x: 0.,
|
||||
y: 0.,
|
||||
color,
|
||||
};
|
||||
let p1 = Point {
|
||||
x: 4095.,
|
||||
y: 0.,
|
||||
color,
|
||||
};
|
||||
let p2 = Point {
|
||||
x: 4095.,
|
||||
y: 4095.,
|
||||
color,
|
||||
};
|
||||
let p3 = Point {
|
||||
x: 0.,
|
||||
y: 4095.,
|
||||
color,
|
||||
};
|
||||
let p4 = Point {
|
||||
x: 0.,
|
||||
y: 1000.,
|
||||
color: Color { r, g: 0, b: 0 },
|
||||
};
|
||||
let p5 = Point {
|
||||
x: 4095.,
|
||||
y: 1000.,
|
||||
color: Color { r, g: 0, b: 0 },
|
||||
};
|
||||
let p6 = Point {
|
||||
x: 0.,
|
||||
y: 2000.,
|
||||
color: Color { r: 0, g, b: 0 },
|
||||
};
|
||||
let p7 = Point {
|
||||
x: 4095.,
|
||||
y: 2000.,
|
||||
color: Color { r: 0, g, b: 0 },
|
||||
};
|
||||
let p8 = Point {
|
||||
x: 0.,
|
||||
y: 3000.,
|
||||
color: Color { r: 0, g: 0, b },
|
||||
};
|
||||
let p9 = Point {
|
||||
x: 4095.,
|
||||
y: 3000.,
|
||||
color: Color { r: 0, g: 0, b },
|
||||
};
|
||||
|
||||
let pa = Point {
|
||||
x: 0.,
|
||||
y: 4095.,
|
||||
color,
|
||||
};
|
||||
let pb = Point {
|
||||
x: 4095.,
|
||||
y: 4095.,
|
||||
color,
|
||||
};
|
||||
(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, pa, pb)
|
||||
}
|
||||
|
||||
// ca c'est les donner manipuler par les slider
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct HoughLine {
|
||||
|
@ -230,6 +230,151 @@ pub fn is_same_frame(frame: &Mat, frame_prev: &Mat) -> Result<bool> {
|
||||
}
|
||||
}
|
||||
|
||||
// On cherche des segment regourper par ilot de point. chaque illot a une plage de valeur en y qui
|
||||
// lui est propre, aucun autre ilot aura des point dans une plage de valeurs d'un autre illot.
|
||||
pub fn get_horizontal_segment(m: &Mat) -> Result<Vec<(((f32, f32), (f32, f32)), f32)>> {
|
||||
// on va faire un histogram des point selon leur position en y
|
||||
// ca permetera des les differencier
|
||||
// on fait cette histo gramme pour connaitre ces plage de valeur en y
|
||||
let mut seg_pt = HashSet::from([]);
|
||||
let (cols, rows) = (m.cols(), m.rows());
|
||||
let mut histo_x = vec![0.; cols.max(rows) as usize];
|
||||
for j in 0..rows {
|
||||
for i in 0..cols {
|
||||
let v: &Point3_<u8> = m.at_2d(j, i)?;
|
||||
if v.x != 0 && v.y != 0 && v.z != 0 {
|
||||
seg_pt.insert((i, j));
|
||||
histo_x[i as usize] += 1.;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// on determine le debut et la fin de ces plage de valeur en x
|
||||
let mut histo_limit = vec![];
|
||||
for i in (0..(histo_x.len() - 1)).rev() {
|
||||
if histo_x[i] != 0. && histo_x[i + 1] == 0. {
|
||||
histo_limit.push(Cnt::End(i));
|
||||
}
|
||||
if histo_x[i] == 0. && histo_x[i + 1] != 0. {
|
||||
histo_limit.push(Cnt::Beg(i + 1));
|
||||
}
|
||||
}
|
||||
let mut limits = vec![];
|
||||
for k in 0..(histo_limit.len() / 2) {
|
||||
if let (Cnt::Beg(a), Cnt::End(b)) = (histo_limit[2 * k + 1], histo_limit[2 * k]) {
|
||||
limits.push((a, b));
|
||||
}
|
||||
}
|
||||
|
||||
// on regroupe les point par illot.
|
||||
let mut segment_iland = vec![vec![]; limits.len()];
|
||||
for (x, y) in seg_pt {
|
||||
let id = get_id_groups(&limits, x as usize).unwrap();
|
||||
segment_iland[id].push((x, y));
|
||||
}
|
||||
|
||||
// on transforme chaque point en pt: (f32, f32) -> Pt
|
||||
// toujours avec la meme structure d'ilot.
|
||||
let segment_iland_pt: Vec<Vec<Pt>> = segment_iland
|
||||
.iter()
|
||||
.map(|iland| {
|
||||
iland
|
||||
.iter()
|
||||
.map(|(x, y)| Pt {
|
||||
x: *x as f64,
|
||||
y: *y as f64,
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.collect();
|
||||
|
||||
let mut segments = vec![];
|
||||
for (i, iland) in segment_iland_pt.iter().enumerate() {
|
||||
let mut center = Pt { x: 0., y: 0. };
|
||||
for p in iland {
|
||||
center += *p;
|
||||
}
|
||||
center /= iland.len() as f64;
|
||||
|
||||
let max_deg = 360;
|
||||
let (mut rad_min, mut y_min) = (0., f64::MAX);
|
||||
let mut iland_min = vec![];
|
||||
for deg in 0..max_deg {
|
||||
let rad = (deg as f64) / (max_deg as f64) * PI * 2.;
|
||||
let y_axis = Pt {
|
||||
x: rad.sin(),
|
||||
y: rad.cos(),
|
||||
};
|
||||
let x_axis = Pt {
|
||||
x: -y_axis.y,
|
||||
y: y_axis.x,
|
||||
};
|
||||
let mut tmp_iland = vec![];
|
||||
let mut y_abs_max = f64::MIN;
|
||||
for pt in iland {
|
||||
let mut p = *pt - center;
|
||||
p = Pt {
|
||||
x: p.cross(&x_axis),
|
||||
y: p.cross(&y_axis),
|
||||
};
|
||||
tmp_iland.push(p);
|
||||
if y_abs_max < p.y.abs() {
|
||||
y_abs_max = p.y.abs();
|
||||
}
|
||||
}
|
||||
if y_abs_max < y_min {
|
||||
y_min = y_abs_max;
|
||||
rad_min = rad;
|
||||
iland_min = tmp_iland;
|
||||
}
|
||||
}
|
||||
iland_min.sort_by(|pta, ptb| {
|
||||
if pta.y < ptb.y {
|
||||
std::cmp::Ordering::Greater
|
||||
} else if pta.y == ptb.y {
|
||||
if pta.x.abs() < ptb.x.abs() {
|
||||
std::cmp::Ordering::Greater
|
||||
} else if pta.x.abs() == ptb.x.abs() {
|
||||
std::cmp::Ordering::Equal
|
||||
} else {
|
||||
std::cmp::Ordering::Less
|
||||
}
|
||||
} else {
|
||||
std::cmp::Ordering::Less
|
||||
}
|
||||
});
|
||||
let id1 = iland_min.len() / 2;
|
||||
let id2 = iland_min.len() - id1;
|
||||
let mean_r = Pt::mean(&iland_min[..id1]);
|
||||
let mean_l = Pt::mean(&iland_min[id2..]);
|
||||
//let mean_r = iland_min[0];
|
||||
//let mean_l = iland_min.last().unwrap();
|
||||
|
||||
let y_axis = Pt {
|
||||
x: rad_min.sin(),
|
||||
y: rad_min.cos(),
|
||||
};
|
||||
let x_axis = Pt {
|
||||
x: -y_axis.y,
|
||||
y: y_axis.x,
|
||||
};
|
||||
let pt_r = center + (y_axis * mean_r.y) + (x_axis * mean_r.x);
|
||||
let pt_l = center + (y_axis * mean_l.y) + (x_axis * mean_l.x);
|
||||
//segments.push(((pt_l.x as f32, pt_l.y as f32), (pt_r.x as f32, pt_r.y as f32)));
|
||||
let pt_r_2 = pt_l + (pt_r - pt_l) * 1.5;
|
||||
let pt_l_2 = pt_r + (pt_l - pt_r) * 1.5;
|
||||
segments.push((
|
||||
(
|
||||
((pt_l_2.x as f32, pt_l_2.y as f32)),
|
||||
((pt_r_2.x as f32, pt_r_2.y as f32)),
|
||||
),
|
||||
y_min as f32,
|
||||
));
|
||||
}
|
||||
|
||||
Ok(segments)
|
||||
}
|
||||
|
||||
// On cherche des segment regourper par ilot de point. chaque illot a une plage de valeur en y qui
|
||||
// lui est propre, aucun autre ilot aura des point dans une plage de valeurs d'un autre illot.
|
||||
pub fn get_vertical_segment(m: &Mat) -> Result<Vec<((f32, f32), (f32, f32))>> {
|
||||
@ -251,7 +396,7 @@ pub fn get_vertical_segment(m: &Mat) -> Result<Vec<((f32, f32), (f32, f32))>> {
|
||||
|
||||
// on determine le debut et la fin de ces palge de l=valeur en y
|
||||
let mut histo_limit = vec![];
|
||||
for i in (0..(histo_y.len()-1)).rev() {
|
||||
for i in (0..(histo_y.len() - 1)).rev() {
|
||||
if histo_y[i] != 0. && histo_y[i + 1] == 0. {
|
||||
histo_limit.push(Cnt::End(i));
|
||||
}
|
||||
@ -266,7 +411,6 @@ pub fn get_vertical_segment(m: &Mat) -> Result<Vec<((f32, f32), (f32, f32))>> {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// on regroupe les point par illot.
|
||||
let mut segment_iland = vec![vec![]; limits.len()];
|
||||
for (x, y) in seg_pt {
|
||||
@ -296,7 +440,7 @@ pub fn get_vertical_segment(m: &Mat) -> Result<Vec<((f32, f32), (f32, f32))>> {
|
||||
// En suite on tris ces pixel et on prend la moiter la plus haute et la moiter la plus basse
|
||||
// part raport a l'axe. On fait la mayenne des ces 2 groupe et on a les extremiter haute et
|
||||
// basse pour cet ilot de pixel. En suite on multiplie par 2 ce segement pour qui soit de la
|
||||
// taille de l'ilots.
|
||||
// taille de l'ilots.
|
||||
//
|
||||
// TODO: La selection de l'axe qui passe au centre de l'ilot pourrauiut aussi etre meilleur
|
||||
// au lieux d'utiliser l'arreur, on pourrait regarder la valeur absolue de la coordoner x la plus petit
|
||||
@ -309,28 +453,37 @@ pub fn get_vertical_segment(m: &Mat) -> Result<Vec<((f32, f32), (f32, f32))>> {
|
||||
// En fait elle me va bien. C'est vrai que il ne sont pas ouf mais bon...
|
||||
let mut segments = vec![];
|
||||
for (i, iland) in segment_iland_pt.iter().enumerate() {
|
||||
let mut center = Pt{x: 0., y: 0.};
|
||||
let mut center = Pt { x: 0., y: 0. };
|
||||
for p in iland {
|
||||
center += *p;
|
||||
}
|
||||
center /= iland.len() as f64;
|
||||
|
||||
|
||||
let max_deg = 360;
|
||||
let (mut err_min, mut rad_min, mut x_min) = (f64::MAX, 0., f64::MAX);
|
||||
let mut iland_min = vec![];
|
||||
for deg in 0..max_deg {
|
||||
let rad = (deg as f64) / (max_deg as f64) * PI * 2.;
|
||||
let y_axis = Pt{x: rad.sin(), y: rad.cos()};
|
||||
let x_axis = Pt{x: -y_axis.y, y: y_axis.x};
|
||||
let y_axis = Pt {
|
||||
x: rad.sin(),
|
||||
y: rad.cos(),
|
||||
};
|
||||
let x_axis = Pt {
|
||||
x: -y_axis.y,
|
||||
y: y_axis.x,
|
||||
};
|
||||
let mut err = 0.;
|
||||
let mut tmp_iland = vec![];
|
||||
let mut x_abs_max = f64::MIN;
|
||||
for pt in iland {
|
||||
let mut p = *pt - center;
|
||||
p = Pt{x: p.cross(&x_axis), y: p.cross(&y_axis)};
|
||||
p = Pt {
|
||||
x: p.cross(&x_axis),
|
||||
y: p.cross(&y_axis),
|
||||
};
|
||||
err += p.x * p.x;
|
||||
tmp_iland.push(p);
|
||||
if x_abs_max < p.x.abs(){
|
||||
if x_abs_max < p.x.abs() {
|
||||
x_abs_max = p.x.abs();
|
||||
}
|
||||
}
|
||||
@ -345,7 +498,7 @@ pub fn get_vertical_segment(m: &Mat) -> Result<Vec<((f32, f32), (f32, f32))>> {
|
||||
// iland_min = tmp_iland;
|
||||
//}
|
||||
}
|
||||
iland_min.sort_by(|pta, ptb|{
|
||||
iland_min.sort_by(|pta, ptb| {
|
||||
if pta.y < ptb.y {
|
||||
std::cmp::Ordering::Greater
|
||||
} else if pta.y == ptb.y {
|
||||
@ -367,14 +520,23 @@ pub fn get_vertical_segment(m: &Mat) -> Result<Vec<((f32, f32), (f32, f32))>> {
|
||||
//let mean_up = iland_min[0];
|
||||
//let mean_down = iland_min.last().unwrap();
|
||||
|
||||
let y_axis = Pt{x: rad_min.sin(), y: rad_min.cos()};
|
||||
let x_axis = Pt{x: -y_axis.y, y: y_axis.x};
|
||||
let y_axis = Pt {
|
||||
x: rad_min.sin(),
|
||||
y: rad_min.cos(),
|
||||
};
|
||||
let x_axis = Pt {
|
||||
x: -y_axis.y,
|
||||
y: y_axis.x,
|
||||
};
|
||||
let pt_up = center + (y_axis * mean_up.y) + (x_axis * mean_up.x);
|
||||
let pt_down = center + (y_axis * mean_down.y) + (x_axis * mean_down.x);
|
||||
//segments.push(((pt_down.x as f32, pt_down.y as f32), (pt_up.x as f32, pt_up.y as f32)));
|
||||
let pt_up_2 = pt_down + (pt_up - pt_down)*1.5;
|
||||
let pt_down_2 = pt_up + (pt_down - pt_up)*1.5;
|
||||
segments.push(((pt_down_2.x as f32, pt_down_2.y as f32), (pt_up_2.x as f32, pt_up_2.y as f32)));
|
||||
let pt_up_2 = pt_down + (pt_up - pt_down) * 1.5;
|
||||
let pt_down_2 = pt_up + (pt_down - pt_up) * 1.5;
|
||||
segments.push((
|
||||
(pt_down_2.x as f32, pt_down_2.y as f32),
|
||||
(pt_up_2.x as f32, pt_up_2.y as f32),
|
||||
));
|
||||
}
|
||||
|
||||
Ok(segments)
|
||||
|
43
src/qualibration/compute_image.rs
Normal file
43
src/qualibration/compute_image.rs
Normal file
@ -0,0 +1,43 @@
|
||||
use super::Treshold;
|
||||
use opencv::core::{self, bitwise_and, in_range, Mat, Scalar, Size_};
|
||||
use opencv::imgproc;
|
||||
use opencv::Result;
|
||||
|
||||
pub fn image_warp(img: &Mat, homography: &Mat, h_size: Size_<i32>) -> Result<Mat> {
|
||||
let mut warped_image = Mat::default();
|
||||
imgproc::warp_perspective(
|
||||
&img,
|
||||
&mut warped_image,
|
||||
homography,
|
||||
h_size,
|
||||
imgproc::INTER_CUBIC, // I dont see difference with INTER_CUBIC
|
||||
core::BORDER_CONSTANT,
|
||||
Scalar::default(),
|
||||
)?;
|
||||
|
||||
Ok(warped_image)
|
||||
}
|
||||
|
||||
pub fn image_treshold(img: &Mat, tresh: &Treshold) -> Result<Mat> {
|
||||
let (t1, s1, l1) = (tresh.min_0 as f64, tresh.min_1 as f64, tresh.min_2 as f64);
|
||||
let (t2, s2, l2) = (tresh.max_0 as f64, tresh.max_1 as f64, tresh.max_2 as f64);
|
||||
let min = Mat::from_slice(&[t1, s1, l1])?;
|
||||
let max = Mat::from_slice(&[t2, s2, l2])?;
|
||||
let mut color_selected = Mat::default();
|
||||
let _ = in_range(img, &min, &max, &mut color_selected);
|
||||
let mut bord_treshed = Mat::default();
|
||||
bitwise_and(&img, &img, &mut bord_treshed, &color_selected)?;
|
||||
|
||||
Ok(bord_treshed)
|
||||
}
|
||||
|
||||
pub fn image_warp_treshold(
|
||||
img: &Mat,
|
||||
homography: &Mat,
|
||||
h_size: Size_<i32>,
|
||||
tresh: &Treshold,
|
||||
) -> Result<Mat> {
|
||||
let warped = image_warp(img, homography, h_size)?;
|
||||
let treshed = image_treshold(&warped, tresh)?;
|
||||
Ok(treshed)
|
||||
}
|
@ -3,11 +3,11 @@ static NEAR_ZERO: f64 = 0.000001;
|
||||
|
||||
use std::ops::Add;
|
||||
use std::ops::AddAssign;
|
||||
use std::ops::Div;
|
||||
use std::ops::DivAssign;
|
||||
use std::ops::Mul;
|
||||
use std::ops::MulAssign;
|
||||
use std::ops::Sub;
|
||||
use std::ops::Div;
|
||||
use std::ops::DivAssign;
|
||||
//use std::ops::BitXor
|
||||
|
||||
impl Add for Pt {
|
||||
@ -28,7 +28,6 @@ impl AddAssign for Pt {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl Sub for Pt {
|
||||
type Output = Self;
|
||||
|
||||
@ -110,7 +109,7 @@ impl Pt {
|
||||
}
|
||||
|
||||
pub fn mean(pts: &[Pt]) -> Pt {
|
||||
let mut mean = Pt{x: 0., y: 0.};
|
||||
let mut mean = Pt { x: 0., y: 0. };
|
||||
for pt in pts {
|
||||
mean += *pt;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user