forked from protonphoton/LJ
645 lines
16 KiB
Python
645 lines
16 KiB
Python
# coding=UTF-8
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'''
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lj3 v0.8.1
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Some LJ functions useful for python clients (was framy.py)
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OSC functions commented, waiting working on OSC in python3
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Config(redisIP, client number)
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PolyLineOneColor
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rPolyLineOneColor
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Text(word, color, PL, xpos, ypos, resize, rotx, roty, rotz) : Display a word
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SendLJ(adress,message) : LJ remote control. See commands.py
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WebStatus(message) : display message on webui
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DrawPL(point list number) : once you stacked all wanted elements, like 2 polylines, send them to lasers.
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rgb2int(r,g,b)
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LjClient(client): Change Client number in redis keys
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LjPl(pl): Change pl number in redis keys = laser target.
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OSCstart(): Start the OSC system.
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OSCframe(): Handle incoming OSC message. Calling the right callback
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OSCstop(): Properly close the OSC system
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OSCping(value): Answer to LJ pings by sending /pong value
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OSCquit(name): Exit calling script using name in terminal
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setup_controls(joystick)
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XboxController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
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Ps3Controller : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger, getUp, getDown, getLeft, getRight, getFire1, getFire2(self):
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MySaitekController : getLeftHori,getLeftVert, getRightHori,getRightVert, getLeftTrigger,getRightTrigger
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MyThrustController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
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CSLController : getLeftHori,getLeftVert,getRightHori, getRightVert,getLeftTrigger,getRightTrigger,getFire1,getFire2
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my USB Joystick : getUp,getDown,getLeft,getRight,etLeftTrigger, getRightTrigger,getFire1, getFire2
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LICENCE : CC
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Sam Neurohack
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'''
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import math
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import redis
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# Import needed modules from osc4py3
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from osc4py3.as_eventloop import *
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from osc4py3 import oscbuildparse
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#from osc4py3 import oscmethod as osm
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from osc4py3.oscmethod import *
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redisIP = '127.0.0.1'
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r = redis.StrictRedis(host=redisIP, port=6379, db=0)
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ClientNumber = 0
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point_list = []
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pl = [[],[],[],[]]
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#
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# OSC interaction with LJ
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#
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def OSCstart():
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# Start the system.
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osc_startup()
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#osc_udp_client(redisIP, 8002, "LJ 8002")
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def OSCframe():
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#print("OSCprocess")
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osc_process()
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# Properly close the system. Todo
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def OSCstop():
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osc_terminate()
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def SendLJ(oscaddress,oscargs=''):
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try:
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msg = oscbuildparse.OSCMessage(oscaddress, None, [oscargs])
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osc_send(msg, "LJ 8002")
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OSCframe()
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except:
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print ('Connection to LJ refused : died ?')
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pass
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def WebStatus(message):
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SendLJ("/status", message)
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# Answer to LJ pings
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def OSCping(value):
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# Will receive message address, and message data flattened in s, x, y
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print("Got /ping with value", value)
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SendLJ("/pong",value)
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# /quit
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def OSCquit(name):
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WebStatus(name + " quit.")
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print("Stopping OSC...")
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OSCstop()
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sys.exit()
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'''
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def handlerfunction(s, x, y):
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# Will receive message data unpacked in s, x, y
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pass
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def handlerfunction2(address, s, x, y):
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# Will receive message address, and message data flattened in s, x, y
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pass
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# Make server channels to receive packets.
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osc_udp_server("127.0.0.1", 3721, "localhost")
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osc_udp_server("0.0.0.0", 3724, "anotherserver")
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'''
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ASCII_GRAPHICS = [
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# caracteres corrects
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[(-50,30), (-30,-30), (30,-30), (10,30), (-50,30)], #0
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[(-20,30), (0,-30), (-20,30)], #1
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[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #2
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[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #3
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[(30,10), (-30,10), (0,-30), (0,30)], #4
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[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #5
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[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #6
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[(-30,-30), (30,-30), (-30,30)], #7
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[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #8
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[(30,0), (-30,0), (-30,-10), (0,-30), (30,-30), (30,10), (0,30), (-30,30)], #9
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# caracteres a implementer
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[(-30,10), (30,-10), (30,10), (0,30), (-30,10), (-30,-10), (0,-30), (30,-10)], #:
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[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #;
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[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #<
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[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #=
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[(30,10), (-30,10), (0,-30), (0,30)], #>
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[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #?
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[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #@
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# Caracteres corrects
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[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A
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[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A
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[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #B
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[(30,30), (-30,30), (-30,-30), (30,-30)], #C
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[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #D
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[(30,30), (-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #E
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[(-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #F
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[(0,0), (30,0), (30,30), (-30,30), (-30,-30),(30,-30)], #G
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[(-30,-30), (-30,30), (-30,0), (30,0), (30,30), (30,-30)], #H
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[(0,30), (0,-30)], #I
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[(-30,30), (0,-30), (0,-30), (-30,-30), (30,-30)], #J
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[(-30,-30), (-30,30), (-30,0), (30,-30), (-30,0), (30,30)], #K
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[(30,30), (-30,30), (-30,-30)], #L
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[(-30,30), (-30,-30), (0,0), (30,-30), (30,30)], #M
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[(-30,30), (-30,-30), (30,30), (30,-30)], #N
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[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #O
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[(-30,0), (30,0), (30,-30), (-30,-30), (-30,30)], #P
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[(30,30), (30,-30), (-30,-30), (-30,30), (30,30),(35,35)], #Q
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[(-30,30), (-30,-30), (30,-30), (30,0), (-30,0), (30,30)], #R
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[(30,-30), (-30,-30), (-30,0), (30,0), (30,30), (-30,30)], #S
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[(0,30), (0,-30), (-30,-30), (30,-30)], #T
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[(-30,-30), (-30,30), (30,30), (30,-30)], #U
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[(-30,-30), (0,30), (30,-30)], #V
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[(-30,-30), (-30,30), (0,0), (30,30), (30,-30)], #W
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[(-30,30), (30,-30)], [(-30,-30), (30,30)], #X
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[(0,30), (0,0), (30,-30), (0,0), (-30,-30)], #Y
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[(30,30), (-30,30), (30,-30), (-30,-30)], #Z
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# A implementer
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[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #[
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[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #\
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[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #]
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[(30,10), (-30,10), (0,-30), (0,30)], #^
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[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #_
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[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #`
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# Implementé
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[(-20,20), (-20,-20), (20,-20), (20,20), (20,0), (-20,0)], #a
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[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20), (-20,0), (20,0)], #b
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[(20,20), (-20,20), (-20,-20), (20,-20)], #c
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[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #d
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[(20,20), (-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #e
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[(-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #f
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[(0,0), (20,0), (20,20), (-20,20), (-20,-20),(20,-20)], #g
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[(-20,-20), (-20,20), (-20,0), (20,0), (20,20), (20,-20)], #H
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[(0,20), (0,-20)], #I
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[(-20,20), (0,-20), (0,-20), (-20,-20), (20,-20)], #J
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[(-20,-20), (-20,20), (-20,0), (20,-20), (-20,0), (20,20)], #K
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[(20,20), (-20,20), (-20,-20)], #L
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[(-20,20), (-20,-20), (0,0), (20,-20), (20,20)], #M
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[(-20,20), (-20,-20), (20,20), (20,-20)], #N
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[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #O
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[(-20,0), (20,0), (20,-20), (-20,-20), (-20,20)], #P
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[(20,20), (20,-20), (-20,-20), (-20,20), (20,20),(25,25)], #Q
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[(-20,20), (-20,-20), (20,-20), (20,0), (-20,0), (20,20)], #R
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[(20,-20), (-20,-20), (-20,0), (20,0), (20,20), (-20,20)], #S
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[(0,20), (0,-20), (-20,-20), (20,-20)], #T
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[(-20,-20), (-20,20), (20,20), (20,-20)], #U
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[(-20,-20), (0,20), (20,-20)], #V
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[(-20,-20), (-20,20), (0,0), (20,20), (20,-20)], #W
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[(-20,20), (20,-20)], [(-20,-20), (20,20)], #X
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[(0,20), (0,0), (20,-20), (0,0), (-20,-20)], #Y
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[(20,20), (-20,20), (20,-20), (-20,-20)], #Z
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[(-2,15), (2,15)] # Point a la place de {
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]
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def rgb2int(r,g,b):
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return int('0x%02x%02x%02x' % (r,g,b),0)
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def Config(redisIP,client):
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global ClientNumber
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r = redis.StrictRedis(host=redisIP, port=6379, db=0)
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ClientNumber = client
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osc_udp_client(redisIP, 8002, "LJ 8002")
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def LjClient(client):
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global ClientNumber
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ClientNumber = client
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def LjPl(pl):
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global PL
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PL = pl
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def LineTo(xy, c, PL):
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pl[PL].append((xy + (c,)))
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def Line(xy1, xy2, c, PL):
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LineTo(xy1, 0, PL)
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LineTo(xy2, c , PL)
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def PolyLineOneColor(xy_list, c, PL , closed ):
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#print "--"
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#print "c",c
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#print "xy_list",xy_list
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#print "--"
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xy0 = None
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for xy in xy_list:
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if xy0 is None:
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xy0 = xy
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#print "xy0:",xy0
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LineTo(xy0,0, PL)
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LineTo(xy0,c, PL)
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else:
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#print "xy:",xy
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LineTo(xy,c, PL)
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if closed:
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LineTo(xy0,c, PL)
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# Computing points coordinates for rPolyline function from 3D and around 0,0 to pygame coordinates
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def Pointransf(xy, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
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x = xy[0] * resize
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y = xy[1] * resize
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z = 0
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rad = rotx * math.pi / 180
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cosaX = math.cos(rad)
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sinaX = math.sin(rad)
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y2 = y
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y = y2 * cosaX - z * sinaX
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z = y2 * sinaX + z * cosaX
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rad = roty * math.pi / 180
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cosaY = math.cos(rad)
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sinaY = math.sin(rad)
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z2 = z
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z = z2 * cosaY - x * sinaY
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x = z2 * sinaY + x * cosaY
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rad = rotz * math.pi / 180
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cosZ = math.cos(rad)
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sinZ = math.sin(rad)
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x2 = x
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x = x2 * cosZ - y * sinZ
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y = x2 * sinZ + y * cosZ
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#print xy, (x + xpos,y+ ypos)
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return (x + xpos,y+ ypos)
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'''
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to understand why it get negative Y
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# 3D to 2D projection
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factor = 4 * gstt.cc[22] / ((gstt.cc[21] * 8) + z)
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print xy, (x * factor + xpos, - y * factor + ypos )
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return (x * factor + xpos, - y * factor + ypos )
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'''
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# Send 2D point list around 0,0 with 3D rotation resizing and reposition around xpos ypos
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#def rPolyLineOneColor(self, xy_list, c, PL , closed, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
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def rPolyLineOneColor(xy_list, c, PL , closed, xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
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xy0 = None
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for xy in xy_list:
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if xy0 is None:
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xy0 = xy
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LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),0, PL)
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LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL)
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else:
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LineTo(Pointransf(xy, xpos, ypos, resize, rotx, roty, rotz),c, PL)
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if closed:
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LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL)
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def LinesPL(PL):
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print ("Stupido !! your code is to old : use DrawPL() instead of LinesPL()")
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DrawPL(PL)
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def DrawPL(PL):
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#print '/pl/0/'+str(PL), str(pl[PL])
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if r.set('/pl/'+str(ClientNumber)+'/'+str(PL), str(pl[PL])) == True:
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pl[PL] = []
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return True
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else:
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return False
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def ResetPL(self, PL):
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pl[PL] = []
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def DigitsDots(number,color):
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dots =[]
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for dot in ASCII_GRAPHICS[number]:
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#print dot
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dots.append((gstt.xy_center[0]+dot[0],gstt.xy_center[1]+dot[1],color))
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#self.point_list.append((xy + (c,)))
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return dots
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def CharDots(char,color):
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dots =[]
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for dot in ASCII_GRAPHICS[ord(char)-46]:
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dots.append((dot[0],dot[1],color))
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return dots
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def Text(message,c, PL, xpos, ypos, resize, rotx, roty, rotz):
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dots =[]
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l = len(message)
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i= 0
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#print message
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for ch in message:
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#print ""
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# texte centre en x automatiquement selon le nombre de lettres l
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x_offset = 26 * (- (0.9*l) + 3*i)
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#print i,x_offset
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# if digit
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if ord(ch)<58:
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char_pl_list = ASCII_GRAPHICS[ord(ch) - 48]
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else:
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char_pl_list = ASCII_GRAPHICS[ord(ch) - 46 ]
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char_draw = []
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#dots.append((char_pl_list[0][0] + x_offset,char_pl_list[0][1],0))
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for xy in char_pl_list:
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char_draw.append((xy[0] + x_offset,xy[1],c))
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i +=1
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#print ch,char_pl_list,char_draw
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rPolyLineOneColor(char_draw, c, PL , False, xpos, ypos, resize, rotx, roty, rotz)
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#print ("laser",PL,"message",message)
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#dots.append(char_draw)
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import re
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def setup_controls(joystick):
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"""
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Joystick wrapper.
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"""
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if re.search('playstation', joystick.get_name(), re.I):
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return Ps3Controller(joystick)
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elif re.search('X-box', joystick.get_name(), re.I):
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return XboxController(joystick)
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elif re.search('Saitek', joystick.get_name(), re.I):
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return MySaitekController(joystick)
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elif re.search('Thrustmaster dual analog 3.2', joystick.get_name(), re.I):
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return MyThrustController(joystick)
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elif re.search('2n1 USB', joystick.get_name(), re.I):
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return CSLController(joystick)
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elif re.search('Joystick', joystick.get_name(), re.I):
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return USBController(joystick)
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return Controller(joystick)
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class Controller(object):
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def __init__(self, joystick):
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"""Pass a PyGame joystick instance."""
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self.js = joystick
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def getLeftHori(self):
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return self.js.get_axis(2)
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def getLeftVert(self):
|
|
return self.js.get_axis(3)
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|
|
|
def getRightHori(self):
|
|
return self.js.get_axis(0)
|
|
|
|
def getRightVert(self):
|
|
return self.js.get_axis(1)
|
|
|
|
def getLeftTrigger(self):
|
|
return self.js.get_button(9)
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|
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def getRightTrigger(self):
|
|
return self.js.get_button(2)
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|
|
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class XboxController(Controller):
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def __init__(self, joystick):
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super(XboxController, self).__init__(joystick)
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|
|
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def getLeftHori(self):
|
|
return self.js.get_axis(0)
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|
|
|
def getLeftVert(self):
|
|
return self.js.get_axis(1)
|
|
|
|
def getRightHori(self):
|
|
return self.js.get_axis(3)
|
|
|
|
def getRightVert(self):
|
|
return self.js.get_axis(4)
|
|
|
|
def getLeftTrigger(self):
|
|
return self.js.get_axis(2)
|
|
|
|
def getRightTrigger(self):
|
|
return self.js.get_button(11)
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|
|
|
class Ps3Controller(Controller):
|
|
|
|
#up 4 _DOWN 6 left 7 right 5 croix 14 rond 13 triangle 12
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|
|
|
def __init__(self, joystick):
|
|
super(Ps3Controller, self).__init__(joystick)
|
|
|
|
def getLeftHori(self):
|
|
return self.js.get_axis(0)
|
|
|
|
def getLeftVert(self):
|
|
return self.js.get_axis(1)
|
|
|
|
def getRightHori(self):
|
|
return self.js.get_axis(2)
|
|
|
|
def getRightVert(self):
|
|
return self.js.get_axis(3)
|
|
|
|
def getLeftTrigger(self):
|
|
# TODO: Verify
|
|
return self.js.get_button(8)
|
|
|
|
def getRightTrigger(self):
|
|
# TODO: Verify
|
|
return self.js.get_button(9)
|
|
|
|
def getUp(self):
|
|
return self.js.get_button(4)
|
|
|
|
def getDown(self):
|
|
return self.js.get_button(6)
|
|
|
|
def getLeft(self):
|
|
return self.js.get_button(7)
|
|
|
|
def getRight(self):
|
|
return self.js.get_button(5)
|
|
|
|
def getFire1(self):
|
|
return self.js.get_button(14)
|
|
|
|
def getFire2(self):
|
|
return self.js.get_button(13)
|
|
|
|
|
|
class MySaitekController(Controller):
|
|
|
|
def __init__(self, joystick):
|
|
super(MySaitekController, self).__init__(joystick)
|
|
|
|
def getLeftHori(self):
|
|
return self.js.get_axis(0)
|
|
|
|
def getLeftVert(self):
|
|
return self.js.get_axis(1)
|
|
|
|
def getRightHori(self):
|
|
return self.js.get_axis(3)
|
|
|
|
def getRightVert(self):
|
|
return self.js.get_axis(2)
|
|
|
|
def getLeftTrigger(self):
|
|
return self.js.get_button(6)
|
|
|
|
def getRightTrigger(self):
|
|
return self.js.get_button(7)
|
|
|
|
class MyThrustController(Controller):
|
|
|
|
def __init__(self, joystick):
|
|
super(MyThrustController, self).__init__(joystick)
|
|
|
|
def getLeftHori(self):
|
|
return self.js.get_axis(0)
|
|
|
|
def getLeftVert(self):
|
|
return self.js.get_axis(1)
|
|
|
|
def getRightHori(self):
|
|
return self.js.get_axis(2)
|
|
|
|
def getRightVert(self):
|
|
return self.js.get_axis(3)
|
|
|
|
def getLeftTrigger(self):
|
|
return self.js.get_button(5)
|
|
|
|
def getRightTrigger(self):
|
|
return self.js.get_button(7)
|
|
|
|
|
|
class CSLController(Controller):
|
|
|
|
def __init__(self, joystick):
|
|
super(CSLController, self).__init__(joystick)
|
|
|
|
def getLeftHori(self):
|
|
return self.js.get_axis(2)
|
|
|
|
def getLeftVert(self):
|
|
return self.js.get_axis(3)
|
|
|
|
def getRightHori(self):
|
|
return self.js.get_axis(0)
|
|
|
|
def getRightVert(self):
|
|
return self.js.get_axis(1)
|
|
|
|
def getLeftTrigger(self):
|
|
return self.js.get_button(6)
|
|
|
|
def getRightTrigger(self):
|
|
return self.js.get_button(7)
|
|
|
|
def getFire1(self):
|
|
return self.js.get_button(2)
|
|
|
|
def getFire2(self):
|
|
return self.js.get_button(1)
|
|
|
|
class USBController(Controller):
|
|
|
|
|
|
# my USB Joystick
|
|
#up axis 0 -1 DOWN axis 0 1 left axis 1 1 right axis 1 -1 bouton gauche 10 bouton droite 9
|
|
|
|
def __init__(self, joystick):
|
|
super(USBController, self).__init__(joystick)
|
|
|
|
|
|
def getUp(self):
|
|
if self.js.get_axis(0) == -1:
|
|
return 1
|
|
else:
|
|
return 0
|
|
|
|
def getDown(self):
|
|
if self.js.get_axis(0) > 0.9:
|
|
return 1
|
|
else:
|
|
return 0
|
|
|
|
def getLeft(self):
|
|
if self.js.get_axis(1) == 1:
|
|
return 1
|
|
else:
|
|
return 0
|
|
|
|
def getRight(self):
|
|
if self.js.get_axis(1) == -1:
|
|
return 1
|
|
else:
|
|
return 0
|
|
|
|
def getLeftTrigger(self):
|
|
return self.js.get_button(10)
|
|
|
|
def getRightTrigger(self):
|
|
return self.js.get_button(9)
|
|
|
|
def getFire1(self):
|
|
if self.js.get_button(10) == 1:
|
|
print ("fire 1")
|
|
return self.js.get_button(10)
|
|
|
|
def getFire2(self):
|
|
if self.js.get_button(9) == 1:
|
|
print ("fire 2")
|
|
return self.js.get_button(9)
|
|
|
|
|
|
|
|
|