forked from protonphoton/LJ
259 lines
5.2 KiB
Python
259 lines
5.2 KiB
Python
#!/usr/bin/python2.7
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# -*- coding: utf-8 -*-
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# -*- mode: Python -*-
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'''
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LJ Laser Pong entities
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v0.1
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Sam Neurohack
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'''
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# STDLIB
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import math
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import itertools
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import sys
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import os
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import lj
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import time
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import random
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screen_size = [800,600]
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top_left = [200,100]
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bottom_left = [200,300]
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top_right = [600,100]
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bottom_right = [600,300]
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score_pos = [550,40]
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score2_pos = [259,40]
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# X Y position on bottom left of each paddle (="flips")
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ball_origin = [400,300,200]
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text_pos = [300,500,200]
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BALL_acc = 0.06
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PADDLE_height = 100
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PADDLE_width = 10
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PADDLE3D_height = 100
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PADDLE3D_width = 100
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FACT3D = 2
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FLIPS_lorigin = [10,300,0]
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FLIPS_rorigin = [780,300,400]
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flips_attraction = 0.007
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xy_center = [screen_size[0]/2,screen_size[1]/2]
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DEFAULT_SPOKES = range(0,359,60)
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DEFAULT_PLAYER_EXPLODE_COLOR = 0xFFFF00
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DEFAULT_SIDE_COUNT = 6
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DREARRANGE_SIDES = .02
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CRASH_SHAKE_MAX = 6
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TDN_CRASH = 200
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GAME_FS_QUIT = -1
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GAME_FS_MENU = 0
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GAME_FS_PLAY = 1
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GAME_FS_LAUNCH = 2
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GAME_FS_GAMEOVER = 3
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BUMPERS_COLOR_YELLOW = 0xFFFF00
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BUMPERS_COLOR_RED = 0xFF0000
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BUMPERS_COLOR_BLACK = 0x000000
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BUMPERS_SIZE_X = 60
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BUMPERS_SIZE_Y = 110
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BUMPERS_FORCE = 1.1
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BALL_SPEED = 5
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BALL_MAX = 4
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BALL_SIZE_X = 3
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BALL_SIZE_Y = 3
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LASER_ANGLE = 0
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GRAVITY = 0.0001
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NO_BGM = False
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#NO_BGM = True
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def rgb2int(r,g,b):
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return int('0x%02x%02x%02x' % (r,g,b),0)
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white = rgb2int(255,255,255)
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red = rgb2int(255,0,0)
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blue = rgb2int(0,0,255)
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green = rgb2int(0,255,0)
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LOGO = [
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# L/o
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[[(-140,-100),(-200,20),(40,20)],0xFF00],
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# aser
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[[(-140,-40),(-100,-40,),(-120,0),(-160,0),(-110,-20)],0xFFFF],
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[[(-40,-40),(-60,-40),(-90,-20),(-50,-20),(-80,0),(-100,0)],0xFFFF],
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[[(-30,-20),(10,-20),(0,-40),(-20,-40),(-30,-20),(-30,0),(-10,0)],0xFFFF],
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[[(20,0),(40,-40),(35,-30),(50,-40),(70,-40)],0xFFFF],
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# Pinball
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[[(-185,50),(-145,50),(-130,20),(-170,20),(-200,80)],0xFFFF00], #P
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[[(-80,40),(-120,40),(-140,80),(-100,80),(-80,40)],0xFFFF], #O
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[[(-80,80),(-60,40),(-65,50),(-40,40),(-25,50),(-40,80)],0xFFFF], #N
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[[(40,40),(0,40),(-20,80),(20,80),(30,60),(10,60)],0xFFFF], #G
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]
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LOGO_OFFSET_X = 460
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LOGO_OFFSET_Y = 250
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def LogoDraw(plnumber):
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'''
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Dessine le logo
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'''
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for pl_color in LOGO:
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c = pl_color[1]
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xy_list = []
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for xy in pl_color[0]:
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xy_list.append((LOGO_OFFSET_X + xy[0], LOGO_OFFSET_Y + xy[1]))
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#print xy_list
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lj.PolyLineOneColor(xy_list, c, plnumber, False)
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FlipsLx, FlipsLy = FLIPS_lorigin[0], FLIPS_lorigin[1]
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FlipsRx, FlipsRy = FLIPS_rorigin[0], FLIPS_rorigin[1]
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FlipsSpeed = 7
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def FlipsMove(left_key,right_key,up_key,down_key):
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global FlipsLx, FlipsLy, FlipsRx, FlipsRy
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if left_key:
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FlipsLy -= FlipsSpeed
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if FlipsLy < 1:
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FlipsLy = 1
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if right_key:
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FlipsLy += FlipsSpeed
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if FlipsLy > screen_size[1] - PADDLE_height:
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FlipsLy = screen_size[1] - PADDLE_height
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if up_key:
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FlipsRy -= FlipsSpeed
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if FlipsRy < 1:
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FlipsRy = 1
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if down_key:
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FlipsRy += FlipsSpeed
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if FlipsRy > screen_size[1] - PADDLE_height:
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FlipsRy = screen_size[1] - PADDLE_height
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return FlipsLy, FlipsRy
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def FlipsMoveJoy(left_key,right_key,up_key,down_key,lvertax):
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if left_key:
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FlipsLy -= FlipsSpeed
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if FlipsLy < 1:
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FlipsLy = 1
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if right_key:
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FlipsLy += FlipsSpeed
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if FlipsLy > screen_size[1] - PADDLE_height:
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FlipsLy = screen_size[1] - PADDLE_height
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if up_key:
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FlipsRy -= FlipsSpeed
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if FlipsRy < 1:
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FlipsRy = 1
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if down_key > 0.01:
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FlipsRy += FlipsSpeed
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if FlipsRy > screen_size[1] - PADDLE_height:
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FlipsRy = screen_size[1] - PADDLE_height
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if lvertax:
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print lvertax
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if lvertax < 0:
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FlipsLy -= FlipsSpeed
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if FlipsLy < 1:
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FlipsLy = 1
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elif lvertax > 0.01:
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FlipsLy += FlipsSpeed
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if FlipsLy > screen_size[1] - PADDLE_height:
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FlipsLy = screen_size[1] - PADDLE_height
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return FlipsLy, FlipsRy
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def FlipsDraw(plnumber):
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lj.PolyLineOneColor([(FlipsLx,FlipsLy),(FlipsLx,FlipsLy + PADDLE_height),(FlipsLx + PADDLE_width , FlipsLy + PADDLE_height),(FlipsLx + PADDLE_width,FlipsLy)], white, plnumber, True)
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lj.PolyLineOneColor([(FlipsRx,FlipsRy),(FlipsRx,FlipsRy + PADDLE_height),(FlipsRx + PADDLE_width , FlipsRy + PADDLE_height),(FlipsRx + PADDLE_width,FlipsRy)], white, plnumber, True)
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def FiletDraw(plnumber):
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lj.PolyLineOneColor([(screen_size[0]/2,screen_size[1]),(screen_size[0]/2,0)], white, plnumber,True)
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def Score1Draw(score, plnumber):
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#print "score1",score
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lj.Text(str(score),white, plnumber, 350, 50, 1, 0, 0, 0)
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def Score2Draw(score, plnumber):
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#print "score2",score
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lj.Text(str(score),white, plnumber, 500, 50, 1, 0, 0, 0)
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BallX, BallY = ball_origin[0], ball_origin[1]
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BallZoom = 1
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def BallMove(xcoord,ycoord):
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global BallX,BallY
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BallX = xcoord
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BallY = ycoord
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#print "ball move",xcoord,ycoord
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#BallZoom = ?
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if BallX < 0:
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BallX = 0
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elif BallX >= screen_size[0]:
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BallX = screen_size[0]
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if BallY < 0:
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BallY = 0
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elif BallY >= screen_size[1]:
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BallY = screen_size[1]
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def BallDraw(plnumber):
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global BallX,BallY
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xmin = 0
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xmax = BALL_SIZE_X * 2
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ymin = 0
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ymax = BALL_SIZE_Y * 2
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xmin = (xmin*BallZoom)
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ymin = (ymin*BallZoom)
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xmax = (xmax*BallZoom)
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ymax = (ymax*BallZoom)
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xmin += BallX
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xmax += BallX
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ymin += BallY
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ymax += BallY
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#print "ball position",xmin,xmax,ymin,ymax
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lj.PolyLineOneColor([(xmin,ymin),(xmin,ymax),(xmax,ymax),(xmax,ymin)], white, plnumber, True)
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