forked from protonphoton/LJ
448 lines
9.0 KiB
Python
Executable File
448 lines
9.0 KiB
Python
Executable File
#!/usr/bin/python2.7
|
|
# -*- coding: utf-8 -*-
|
|
# -*- mode: Python -*-
|
|
'''
|
|
LJ Laser Pong v0.8
|
|
|
|
Sam Neurohack
|
|
|
|
'''
|
|
|
|
import pygame
|
|
import math
|
|
import itertools
|
|
import sys
|
|
import os
|
|
import types
|
|
sys.path.append('../../../libs')
|
|
import lj
|
|
|
|
|
|
'''
|
|
is_py2 = sys.version[0] == '2'
|
|
if is_py2:
|
|
from Queue import Queue
|
|
else:
|
|
from queue import Queue
|
|
'''
|
|
|
|
import thread
|
|
import time
|
|
import random
|
|
import lj23 as lj
|
|
import entities
|
|
from controller import setup_controls
|
|
import argparse
|
|
|
|
from OSC import OSCServer, OSCClient, OSCMessage
|
|
OSCIP = "127.0.0.1"
|
|
OSCPort = 8020
|
|
|
|
score = None
|
|
|
|
screen_size = [800,600]
|
|
|
|
top_left = [200,100]
|
|
bottom_left = [200,300]
|
|
top_right = [600,100]
|
|
bottom_right = [600,300]
|
|
|
|
score_pos = [550,40]
|
|
score2_pos = [259,40]
|
|
text_pos = [300,500,200]
|
|
|
|
ball_origin = [400,300,200]
|
|
BALL_SPEED = 5
|
|
BALL_SIZE_X = 3
|
|
BALL_SIZE_Y = 3
|
|
BALL_acc = 0.06
|
|
|
|
PADDLE_height = 100
|
|
PADDLE_width = 10
|
|
|
|
FlipsSpeed = 7
|
|
FLIPS_lorigin = [10,300,0]
|
|
FLIPS_rorigin = [780,300,400]
|
|
FlipsLx, FlipsLy = FLIPS_lorigin[0], FLIPS_lorigin[1]
|
|
FlipsRx, FlipsRy = FLIPS_rorigin[0], FLIPS_rorigin[1]
|
|
|
|
|
|
xy_center = [screen_size[0]/2,screen_size[1]/2]
|
|
|
|
GAME_FS_QUIT = -1
|
|
GAME_FS_MENU = 0
|
|
GAME_FS_PLAY = 1
|
|
GAME_FS_GAMEOVER = 2
|
|
GAME_FS_LAUNCH = 2
|
|
|
|
SCORE_ZOOM_PLAYING = 1.6
|
|
SCORE_ZOOM_GAMEOVER = 5.0
|
|
SCORE_DZOOM_PLAYING = -0.4
|
|
SCORE_DZOOM_GAMEOVER = 0.1
|
|
|
|
Score1Zoom = SCORE_ZOOM_PLAYING
|
|
|
|
GRAVITY = 0.0001
|
|
|
|
fs = GAME_FS_MENU
|
|
|
|
def rgb2int(r,g,b):
|
|
return int('0x%02x%02x%02x' % (r,g,b),0)
|
|
|
|
white = rgb2int(255,255,255)
|
|
red = rgb2int(255,0,0)
|
|
blue = rgb2int(0,0,255)
|
|
green = rgb2int(0,255,0)
|
|
|
|
#
|
|
# Arguments handling
|
|
#
|
|
|
|
print ("")
|
|
print ("Arguments parsing if needed...")
|
|
argsparser = argparse.ArgumentParser(description="Laserpong")
|
|
|
|
argsparser.add_argument("-r","--redisIP",help="IP of the Redis server used by LJ (127.0.0.1 by default) ",type=str)
|
|
argsparser.add_argument("-c","--client",help="LJ client number (0 by default)",type=int)
|
|
argsparser.add_argument("-l","--laser",help="Laser number to be displayed (0 by default)",type=int)
|
|
|
|
args = argsparser.parse_args()
|
|
|
|
|
|
if args.client:
|
|
ljclient = args.client
|
|
else:
|
|
ljclient = 0
|
|
|
|
if args.laser:
|
|
plnumber = args.laser
|
|
else:
|
|
plnumber = 0
|
|
|
|
entities.plnumber = plnumber
|
|
|
|
# Redis Computer IP
|
|
if args.redisIP != None:
|
|
redisIP = args.redisIP
|
|
else:
|
|
redisIP = '127.0.0.1'
|
|
|
|
lj.Config(redisIP,ljclient,"ljpong")
|
|
|
|
|
|
def StartPlaying(first_time = False):
|
|
global fs
|
|
|
|
lscore = 0
|
|
rscore = 0
|
|
fs = GAME_FS_LAUNCH
|
|
x = ball_origin[0]
|
|
y = ball_origin[1]
|
|
|
|
app_path = os.path.dirname(os.path.realpath(__file__))
|
|
|
|
#
|
|
# Pads via pygame
|
|
#
|
|
|
|
print "Pygame init..."
|
|
pygame.init()
|
|
#sounds.InitSounds()
|
|
|
|
clock = pygame.time.Clock()
|
|
|
|
|
|
Nbpads = pygame.joystick.get_count()
|
|
print ("Joypads : ", str(Nbpads))
|
|
|
|
if Nbpads != 2:
|
|
|
|
print ('')
|
|
print ('')
|
|
print ("THIS VERSION NEEDS 2 PADS. PLEASE CONNECT THEM.")
|
|
print ('')
|
|
sys.exit()
|
|
|
|
|
|
|
|
if Nbpads > 1:
|
|
|
|
pad2 = pygame.joystick.Joystick(1)
|
|
pad2.init()
|
|
print "Pad2 :", pad2.get_name()
|
|
numButtons = pad2.get_numbuttons()
|
|
#print ("Axis Pad 2 :", str(pad2.get_numaxes()))
|
|
#print ("Buttons Pad 2 :" , str(numButtons))
|
|
|
|
# joy is pad abstraction to handle many different devices.
|
|
joy2 = setup_controls(pad2)
|
|
|
|
if Nbpads > 0:
|
|
|
|
pad1 = pygame.joystick.Joystick(0)
|
|
pad1.init()
|
|
print "Pad1 :",pad1.get_name()
|
|
numButtons = pad1.get_numbuttons()
|
|
joy1 = setup_controls(pad1)
|
|
#print ("Axis Pad 1 :", str(pad1.get_numaxes()))
|
|
#print ("Buttons Pad 1 :" , str(numButtons))
|
|
|
|
update_screen = False
|
|
|
|
xvel = - 1
|
|
yvel = 0
|
|
lscore = 0
|
|
rscore = 0
|
|
ly = FLIPS_lorigin[1]
|
|
ry = FLIPS_rorigin[1]
|
|
flipsy = [ly, ry]
|
|
stick = 0
|
|
x = ball_origin[0]
|
|
y = ball_origin[1]
|
|
|
|
keystates = pygame.key.get_pressed()
|
|
|
|
#
|
|
# OSC
|
|
#
|
|
|
|
oscserver = OSCServer( (OSCIP, OSCPort) )
|
|
oscserver.timeout = 0
|
|
OSCRunning = True
|
|
|
|
|
|
def OSCljclient(path, tags, args, source):
|
|
|
|
|
|
print("LJPong got /ljpong/ljclient with value", args[0])
|
|
lj.WebStatus("LJPong to virtual "+ str(args[0]))
|
|
ljclient = args[0]
|
|
lj.LjClient(ljclient)
|
|
|
|
def OSCpl(path, tags, args, source):
|
|
global plnumber
|
|
|
|
print("LJ Pong got /ljpong/pl with value", args[0])
|
|
lj.WebStatus("LJPong to pl "+ str(args[0]))
|
|
plnumber = int(args[0])
|
|
lj.LjPl(plnumber)
|
|
'''
|
|
# /ping
|
|
def OSCping(path, tags, args, source):
|
|
|
|
print("LJ Pong got /ping")
|
|
lj.SendLJ("/pong","ljpong")
|
|
lj.SendLJ("/ljpong/start",1)
|
|
'''
|
|
|
|
def OSC_frame():
|
|
# clear timed_out flag
|
|
oscserver.timed_out = False
|
|
# handle all pending requests then return
|
|
while not oscserver.timed_out:
|
|
oscserver.handle_request()
|
|
|
|
|
|
def handle_timeout(self):
|
|
self.timed_out = True
|
|
|
|
print ""
|
|
print "Launching OSC server..."
|
|
print "at", OSCIP, "port",str(OSCPort)
|
|
|
|
oscserver.handle_timeout = types.MethodType(handle_timeout, oscserver)
|
|
|
|
# OSC callbacks
|
|
lj.addOSCdefaults(oscserver)
|
|
oscserver.addMsgHandler( "/ljpong/ljclient", OSCljclient )
|
|
oscserver.addMsgHandler("/ljpong/pl", OSCpl)
|
|
#oscserver.addMsgHandler("/ping", lj.OSCping)
|
|
|
|
print "Running..."
|
|
|
|
#
|
|
# Game main loop
|
|
#
|
|
|
|
|
|
while fs != GAME_FS_QUIT:
|
|
|
|
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
fs = GAME_FS_QUIT
|
|
|
|
OSC_frame()
|
|
|
|
keystates_prev = keystates[:]
|
|
keystates = pygame.key.get_pressed()[:]
|
|
|
|
|
|
# Etats du jeu
|
|
|
|
if fs == GAME_FS_MENU:
|
|
|
|
if keystates[pygame.K_ESCAPE] and not keystates_prev[pygame.K_ESCAPE]:
|
|
fs = GAME_FS_QUIT
|
|
elif keystates[pygame.K_SPACE] and not keystates_prev[pygame.K_SPACE]:
|
|
StartPlaying(True)
|
|
lscore = 0
|
|
rscore = 0
|
|
|
|
if joy1.getFire1() or joy2.getFire1():
|
|
StartPlaying(False)
|
|
lscore =0
|
|
rscore = 0
|
|
|
|
|
|
|
|
elif fs == GAME_FS_PLAY:
|
|
|
|
if keystates[pygame.K_ESCAPE] and not keystates_prev[pygame.K_ESCAPE]:
|
|
fs = GAME_FS_MENU
|
|
|
|
'''
|
|
if Nbpads > 0:
|
|
print "pad 1 :", joy1.getUp(), joy1.getDown(), joy1.getLeftTrigger(),joy1.getRightTrigger()
|
|
print "pad 2 :", joy2.getUp(), joy2.getDown(), joy2.getLeftTrigger(),joy2.getRightTrigger()
|
|
'''
|
|
|
|
# Lost ball / first to ten points ?
|
|
#print " ball : " , x, y, " left : ", ly, " right : ", ry
|
|
|
|
if x < FLIPS_lorigin[0] + PADDLE_width:
|
|
|
|
print ("ball.y : ", y, " ly : ", ly)
|
|
if y > (ly + PADDLE_height + 1) or y < (ly - BALL_SIZE_Y - 1):
|
|
rscore += 1
|
|
xvel = random.uniform(-1,-0.6)
|
|
if rscore == 11:
|
|
fs = GAME_FS_MENU
|
|
else:
|
|
fs = GAME_FS_LAUNCH
|
|
else:
|
|
x = FLIPS_lorigin[0] + PADDLE_width
|
|
xvel *= -1
|
|
|
|
|
|
if x > FLIPS_rorigin[0] - PADDLE_width:
|
|
|
|
print ("ball.y : ", y, " ry : ", ry)
|
|
|
|
if y < (ry - BALL_SIZE_Y - 1) or y > (ry + PADDLE_height + 1):
|
|
lscore += 1
|
|
xvel = random.uniform(1,0.6)
|
|
if lscore == 11:
|
|
fs = GAME_FS_MENU
|
|
else:
|
|
fs = GAME_FS_LAUNCH
|
|
else:
|
|
xvel *= -1
|
|
x = FLIPS_rorigin[0] - PADDLE_width
|
|
|
|
# wall detect
|
|
|
|
if y < 0:
|
|
y = 1
|
|
yvel *= -1
|
|
|
|
if y > screen_size[1]:
|
|
y = screen_size[1] - 1
|
|
yvel *= -1
|
|
|
|
# Anim
|
|
|
|
x += BALL_SPEED * xvel
|
|
y += BALL_SPEED * yvel
|
|
yvel += GRAVITY
|
|
entities.BallMove(x,y)
|
|
|
|
if Nbpads > 0:
|
|
flipsy = entities.FlipsMove(joy1.getUp(),joy1.getDown(),joy2.getUp(),joy2.getDown())
|
|
|
|
else:
|
|
flipsy = entities.FlipsMove(keystates[pygame.K_a],keystates[pygame.K_q],keystates[pygame.K_UP],keystates[pygame.K_DOWN])
|
|
|
|
ly = flipsy[0]
|
|
ry = flipsy[1]
|
|
|
|
|
|
|
|
elif fs == GAME_FS_LAUNCH:
|
|
|
|
'''
|
|
if Nbpads > 0:
|
|
print "pad 1 :", joy1.getUp(), joy1.getDown(), joy1.getLeftTrigger(),joy1.getRightTrigger()
|
|
print "pad 2 :", joy2.getUp(), joy2.getDown(), joy2.getLeftTrigger(),joy2.getRightTrigger()
|
|
print pad1.get_axis(0),pad2.get_axis(0)
|
|
'''
|
|
|
|
if keystates[pygame.K_ESCAPE] and not keystates_prev[pygame.K_ESCAPE]:
|
|
fs = GAME_FS_MENU
|
|
|
|
if keystates[pygame.K_SPACE] and not keystates_prev[pygame.K_SPACE]:
|
|
fs = GAME_FS_PLAY
|
|
yvel = 0
|
|
while math.fabs(xvel + yvel) < 1:
|
|
#xvel = random.uniform(-1,1)
|
|
yvel = random.uniform(-1,1)
|
|
|
|
if joy1.getFire1() or joy2.getFire1():
|
|
fs = GAME_FS_PLAY
|
|
yvel = 0
|
|
while math.fabs(xvel + yvel) < 1:
|
|
#xvel = random.uniform(-1,1)
|
|
yvel = random.uniform(-1,1)
|
|
|
|
x = ball_origin[0]
|
|
y = ball_origin[1]
|
|
entities.BallMove(x,y)
|
|
|
|
if Nbpads > 0:
|
|
flipsy = entities.FlipsMove(joy1.getUp(),joy1.getDown(),joy2.getUp(),joy2.getDown())
|
|
|
|
else:
|
|
flipsy = entities.FlipsMove(keystates[pygame.K_a],keystates[pygame.K_q],keystates[pygame.K_UP],keystates[pygame.K_DOWN])
|
|
ly = flipsy[0]
|
|
ry = flipsy[1]
|
|
|
|
|
|
|
|
elif fs == GAME_FS_GAMEOVER:
|
|
|
|
#TODO : MODE GAME OVER, autres opérations d'animation
|
|
# Remarque : on peut supprimer le mode GAME OVER et le gérer dans le mode jeu
|
|
# si les traitements sont les mêmes
|
|
'''
|
|
if keystates[pygame.K_SPACE] and not keystates_prev[pygame.K_SPACE]:
|
|
StartPlaying(False)
|
|
'''
|
|
|
|
if joy1.getFire1() or joy2.getFire1():
|
|
StartPlaying(False)
|
|
|
|
elif keystates[pygame.K_ESCAPE] and not keystates_prev[pygame.K_ESCAPE]:
|
|
fs = GAME_FS_MENU
|
|
# Peut-être aussi réinitialiser l'état dans le mode menu
|
|
|
|
|
|
if fs == GAME_FS_PLAY or fs == GAME_FS_GAMEOVER or fs == GAME_FS_LAUNCH:
|
|
|
|
entities.Score1Draw(lscore, plnumber)
|
|
entities.Score2Draw(rscore, plnumber)
|
|
entities.FlipsDraw(plnumber)
|
|
entities.BallDraw(plnumber)
|
|
entities.FiletDraw(plnumber)
|
|
lj.DrawPL(plnumber)
|
|
|
|
if fs == GAME_FS_MENU:
|
|
|
|
entities.LogoDraw(plnumber)
|
|
lj.DrawPL(plnumber)
|
|
|
|
|
|
clock.tick(100)
|
|
|
|
pygame.quit()
|
|
|