#!/usr/bin/python3 # -*- coding: utf-8 -*- # -*- mode: Python -*- ''' This generator print a shape with best angle representation when the path is redraw v0.1.0 LICENCE : CC by lapin (aka nipal) ''' from __future__ import print_function import time import argparse import sys import math name="generator::endingPoint" def debug(*args, **kwargs): if( verbose == False ): return print(*args, file=sys.stderr, **kwargs) def debug2(*args, **kwargs): print(*args, file=sys.stderr, **kwargs) argsparser = argparse.ArgumentParser(description="dummy generator") argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int) argsparser.add_argument("-s","--speed",help="point per frame progress",default=3,type=int) argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output") args = argsparser.parse_args() fps=args.fps verbose=args.verbose optimal_looptime = 1 / fps debug(name+" optimal looptime "+str(optimal_looptime)) width = 800 height = 800 white = 0xFFFFFF blank = 0 point_offset = 250 point_width = 4 point_list = [ [8,7,6,10,7,3,6,2,7,11,6,9], [5,6,1,], [4,7,12,], ] shape = [] # on ajoute des lilste de point for l in point_list: x = point_offset * ((l[0] - 1) % (point_width)) y = point_offset * int((l[0] - 1) / (point_width)) shape.append([x, y, blank]) debug2("=====") debug2(f"id: {l[0]}\tx: {x}\ty: {y}\t\tpoint_width: {point_width}\t\n") for p in l: x = point_offset * ((p - 1) % (point_width)) y = point_offset * int((p - 1) / (point_width)) shape.append([x, y, white]) debug2(f"id: {p}\tx: {x}\ty: {y}\t\tpoint_width: {point_width}\t\n") while True: start = time.time() print(shape, flush=True); looptime = time.time() - start if( looptime < optimal_looptime ): time.sleep( optimal_looptime - looptime) debug(name+" micro sleep:"+str( optimal_looptime - looptime))