# coding=UTF-8 ''' LJ v0.8.1 in python3 Some LJ functions useful for python clients (was framy.py) OSC functions commented, waiting working on OSC in python3 Config(redisIP, client number) PolyLineOneColor rPolyLineOneColor Text(word, color, PL, xpos, ypos, resize, rotx, roty, rotz) : Display a word Send(adress,message) : remote control. See commands.py WebStatus(message) : display message on webui DrawPL(point list number) : once you stacked all wanted elements, like 2 polylines, send them to lasers. LICENCE : CC Sam Neurohack ''' import math import redis # Import needed modules from osc4py3 from osc4py3.as_eventloop import * from osc4py3 import oscbuildparse #redisIP = '127.0.0.1' #r = redis.StrictRedis(host=redisIP, port=6379, db=0) ClientNumber = 0 point_list = [] pl = [[],[],[],[]] # # OSC interaction with LJ # def OSCstart(): # Start the system. osc_startup() #osc_udp_client(redisIP, 8002, "LJ 8002") def OSCframe(): #print("OSCprocess") osc_process() # Properly close the system. Todo def OSCstop(): osc_terminate() def SendLJ(oscaddress,oscargs=''): try: msg = oscbuildparse.OSCMessage(oscaddress, None, [oscargs]) osc_send(msg, "LJ 8002") OSCframe() except: print ('Connection to LJ refused : died ?') pass # Answer to LJ pings def OSCping(value): print("I got /ping with value", value) SendLJ("/pong",value) ''' def handlerfunction(s, x, y): # Will receive message data unpacked in s, x, y pass def handlerfunction2(address, s, x, y): # Will receive message address, and message data flattened in s, x, y pass # Make server channels to receive packets. osc_udp_server("127.0.0.1", 3721, "localhost") osc_udp_server("0.0.0.0", 3724, "anotherserver") ''' ASCII_GRAPHICS = [ # caracteres corrects [(-50,30), (-30,-30), (30,-30), (10,30), (-50,30)], #0 [(-20,30), (0,-30), (-20,30)], #1 [(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #2 [(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #3 [(30,10), (-30,10), (0,-30), (0,30)], #4 [(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #5 [(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #6 [(-30,-30), (30,-30), (-30,30)], #7 [(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #8 [(30,0), (-30,0), (-30,-10), (0,-30), (30,-30), (30,10), (0,30), (-30,30)], #9 # caracteres a implementer [(-30,10), (30,-10), (30,10), (0,30), (-30,10), (-30,-10), (0,-30), (30,-10)], #: [(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #; [(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #< [(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #= [(30,10), (-30,10), (0,-30), (0,30)], #> [(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #? [(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #@ # Caracteres corrects [(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A [(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], #A [(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], #B [(30,30), (-30,30), (-30,-30), (30,-30)], #C [(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #D [(30,30), (-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #E [(-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], #F [(0,0), (30,0), (30,30), (-30,30), (-30,-30),(30,-30)], #G [(-30,-30), (-30,30), (-30,0), (30,0), (30,30), (30,-30)], #H [(0,30), (0,-30)], #I [(-30,30), (0,-30), (0,-30), (-30,-30), (30,-30)], #J [(-30,-30), (-30,30), (-30,0), (30,-30), (-30,0), (30,30)], #K [(30,30), (-30,30), (-30,-30)], #L [(-30,30), (-30,-30), (0,0), (30,-30), (30,30)], #M [(-30,30), (-30,-30), (30,30), (30,-30)], #N [(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], #O [(-30,0), (30,0), (30,-30), (-30,-30), (-30,30)], #P [(30,30), (30,-30), (-30,-30), (-30,30), (30,30),(35,35)], #Q [(-30,30), (-30,-30), (30,-30), (30,0), (-30,0), (30,30)], #R [(30,-30), (-30,-30), (-30,0), (30,0), (30,30), (-30,30)], #S [(0,30), (0,-30), (-30,-30), (30,-30)], #T [(-30,-30), (-30,30), (30,30), (30,-30)], #U [(-30,-30), (0,30), (30,-30)], #V [(-30,-30), (-30,30), (0,0), (30,30), (30,-30)], #W [(-30,30), (30,-30)], [(-30,-30), (30,30)], #X [(0,30), (0,0), (30,-30), (0,0), (-30,-30)], #Y [(30,30), (-30,30), (30,-30), (-30,-30)], #Z # A implementer [(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], #[ [(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], #\ [(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], #] [(30,10), (-30,10), (0,-30), (0,30)], #^ [(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], #_ [(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], #` # Implementé [(-20,20), (-20,-20), (20,-20), (20,20), (20,0), (-20,0)], #a [(-20,20), (-20,-20), (20,-20), (20,20), (-20,20), (-20,0), (20,0)], #b [(20,20), (-20,20), (-20,-20), (20,-20)], #c [(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #d [(20,20), (-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #e [(-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], #f [(0,0), (20,0), (20,20), (-20,20), (-20,-20),(20,-20)], #g [(-20,-20), (-20,20), (-20,0), (20,0), (20,20), (20,-20)], #H [(0,20), (0,-20)], #I [(-20,20), (0,-20), (0,-20), (-20,-20), (20,-20)], #J [(-20,-20), (-20,20), (-20,0), (20,-20), (-20,0), (20,20)], #K [(20,20), (-20,20), (-20,-20)], #L [(-20,20), (-20,-20), (0,0), (20,-20), (20,20)], #M [(-20,20), (-20,-20), (20,20), (20,-20)], #N [(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], #O [(-20,0), (20,0), (20,-20), (-20,-20), (-20,20)], #P [(20,20), (20,-20), (-20,-20), (-20,20), (20,20),(25,25)], #Q [(-20,20), (-20,-20), (20,-20), (20,0), (-20,0), (20,20)], #R [(20,-20), (-20,-20), (-20,0), (20,0), (20,20), (-20,20)], #S [(0,20), (0,-20), (-20,-20), (20,-20)], #T [(-20,-20), (-20,20), (20,20), (20,-20)], #U [(-20,-20), (0,20), (20,-20)], #V [(-20,-20), (-20,20), (0,0), (20,20), (20,-20)], #W [(-20,20), (20,-20)], [(-20,-20), (20,20)], #X [(0,20), (0,0), (20,-20), (0,0), (-20,-20)], #Y [(20,20), (-20,20), (20,-20), (-20,-20)], #Z [(-2,15), (2,15)] # Point a la place de { ] def Config(redisIP,client): global ClientNumber r = redis.StrictRedis(host=redisIP, port=6379, db=0) ClientNumber = client osc_udp_client(redisIP, 8002, "LJ 8002") # If you want to use rgb for color : def rgb2int(r,g,b): return int('0x%02x%02x%02x' % (r,g,b),0) def LineTo(xy, c, PL): pl[PL].append((xy + (c,))) def Line(xy1, xy2, c, PL): LineTo(xy1, 0, PL) LineTo(xy2, c , PL) def PolyLineOneColor(xy_list, c, PL , closed ): #print "--" #print "c",c #print "xy_list",xy_list #print "--" xy0 = None for xy in xy_list: if xy0 is None: xy0 = xy #print "xy0:",xy0 LineTo(xy0,0, PL) LineTo(xy0,c, PL) else: #print "xy:",xy LineTo(xy,c, PL) if closed: LineTo(xy0,c, PL) # Computing points coordinates for rPolyline function from 3D and around 0,0 to pygame coordinates def Pointransf(xy, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0): x = xy[0] * resize y = xy[1] * resize z = 0 rad = rotx * math.pi / 180 cosaX = math.cos(rad) sinaX = math.sin(rad) y2 = y y = y2 * cosaX - z * sinaX z = y2 * sinaX + z * cosaX rad = roty * math.pi / 180 cosaY = math.cos(rad) sinaY = math.sin(rad) z2 = z z = z2 * cosaY - x * sinaY x = z2 * sinaY + x * cosaY rad = rotz * math.pi / 180 cosZ = math.cos(rad) sinZ = math.sin(rad) x2 = x x = x2 * cosZ - y * sinZ y = x2 * sinZ + y * cosZ #print xy, (x + xpos,y+ ypos) return (x + xpos,y+ ypos) ''' to understand why it get negative Y # 3D to 2D projection factor = 4 * gstt.cc[22] / ((gstt.cc[21] * 8) + z) print xy, (x * factor + xpos, - y * factor + ypos ) return (x * factor + xpos, - y * factor + ypos ) ''' # Send 2D point list around 0,0 with 3D rotation resizing and reposition around xpos ypos #def rPolyLineOneColor(self, xy_list, c, PL , closed, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0): def rPolyLineOneColor(xy_list, c, PL , closed, xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0): xy0 = None for xy in xy_list: if xy0 is None: xy0 = xy LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),0, PL) LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL) else: LineTo(Pointransf(xy, xpos, ypos, resize, rotx, roty, rotz),c, PL) if closed: LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, PL) def LinesPL(PL): print ("Stupido !! your code is to old : use DrawPL() instead of LinesPL()") DrawPL(PL) def DrawPL(PL): #print '/pl/0/'+str(PL), str(pl[PL]) if r.set('/pl/'+str(ClientNumber)+'/'+str(PL), str(pl[PL])) == True: pl[PL] = [] return True else: return False def ResetPL(self, PL): pl[PL] = [] def DigitsDots(number,color): dots =[] for dot in ASCII_GRAPHICS[number]: #print dot dots.append((gstt.xy_center[0]+dot[0],gstt.xy_center[1]+dot[1],color)) #self.point_list.append((xy + (c,))) return dots def CharDots(char,color): dots =[] for dot in ASCII_GRAPHICS[ord(char)-46]: dots.append((dot[0],dot[1],color)) return dots def Text(message, c, PL, xpos, ypos, resize, rotx, roty, rotz): dots =[] l = len(message) i= 0 #print (message) for ch in message: #print "" # texte centre en x automatiquement selon le nombre de lettres l x_offset = 26 * (- (0.9*l) + 3*i) #print i,x_offset # if digit if ord(ch)<58: char_pl_list = ASCII_GRAPHICS[ord(ch) - 48] else: char_pl_list = ASCII_GRAPHICS[ord(ch) - 46 ] char_draw = [] #dots.append((char_pl_list[0][0] + x_offset,char_pl_list[0][1],0)) for xy in char_pl_list: char_draw.append((xy[0] + x_offset,xy[1],c)) i += 1 #print ch,char_pl_list,char_draw rPolyLineOneColor(char_draw, c, PL , False, xpos, ypos, resize, rotx, roty, rotz) # print ("laser",PL,"message",message) #dots.append(char_draw)