forked from protonphoton/LJ
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9fecb97df7
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9fecb97df7 | |||
6994ea911f |
73
clitools/generators/drawingTests/adjust_brightness.py
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73
clitools/generators/drawingTests/adjust_brightness.py
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# -*- mode: Python -*-
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'''
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This generator print different squar from big to small.
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The purepose is to see the difference of brightness with the length
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v0.1.0
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LICENCE : CC
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by lapin (aka nipal)
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'''
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from __future__ import print_function
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import time
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import argparse
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import sys
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import math
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name="generator::endingPoint"
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def debug(*args, **kwargs):
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if( verbose == False ):
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return
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print(*args, file=sys.stderr, **kwargs)
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argsparser = argparse.ArgumentParser(description="dummy generator")
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argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
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argsparser.add_argument("-s","--speed",help="point per frame progress",default=3,type=int)
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argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
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args = argsparser.parse_args()
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fps=args.fps
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verbose=args.verbose
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optimal_looptime = 1 / fps
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debug(name+" optimal looptime "+str(optimal_looptime))
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width = 800
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height = 800
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offset = 50
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white = 0xFFFFFF
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blank = 0x0
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shape = []
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def set_shape():
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nb_spire = int(width / (2 * offset)) - 1
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for i in range(1, nb_spire + 1):
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shape.append([ i * offset, i * offset, blank])
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shape.append([ i * offset, i * offset, white])
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shape.append([ i * offset, height - i * offset, white])
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shape.append([width - i * offset, height - i * offset, white])
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shape.append([width - i * offset, i * offset, white])
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shape.append([ i * offset, i * offset, white])
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shape.append([ i * offset, i * offset, blank])
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set_shape()
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while True:
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start = time.time()
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print(shape, flush=True);
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looptime = time.time() - start
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if( looptime < optimal_looptime ):
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time.sleep( optimal_looptime - looptime)
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debug(name+" micro sleep:"+str( optimal_looptime - looptime))
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262
clitools/generators/drawingTests/angleInteractive.py
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262
clitools/generators/drawingTests/angleInteractive.py
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# -*- mode: Python -*-
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'''
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This generator print diferent one angle but you can modify it interactively.
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The key are:
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* '' => *somthing*
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* ...
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v0.1.0
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LICENCE : CC
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by lapin (aka nipal)
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'''
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from __future__ import print_function
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import time
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import argparse
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import math
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import sys
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# import for non-bloking input reading
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#import sys
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import select
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import tty
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import termios
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name="generator::endingPoint"
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def debug(*args, **kwargs):
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if( verbose == False ):
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return
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print(*args, file=sys.stderr, **kwargs)
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def isData():
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return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], [])
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def flush_input():
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try:
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import msvcrt
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while msvcrt.kbhit():
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msvcrt.getch()
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except ImportError:
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import sys, termios #for linux/unix
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termios.tcflush(sys.stdin, termios.TCIOFLUSH)
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old_settings = termios.tcgetattr(sys.stdin)
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argsparser = argparse.ArgumentParser(description="dummy generator")
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argsparser.add_argument("-f","--fps",help="Frame Per Second",default=30,type=int)
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argsparser.add_argument("-s","--speed",help="point per frame progress",default=3,type=int)
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argsparser.add_argument("-v","--verbose",action="store_true",help="Verbose output")
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args = argsparser.parse_args()
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fps=args.fps
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verbose=args.verbose
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optimal_looptime = 1 / fps
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#debug(name+" optimal looptime "+str(optimal_looptime))
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width = 800
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height = 800
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white = 0xFFFFFF
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blank = 0x0
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seg1_length = 100
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seg2_length = 100
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ang = 50
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incrLengthLittle= 5
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incrLengthLot= 20
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incrAngleLittle= 1
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incrAngleLot= 10
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angle_min = 0
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angle_max = 90
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length_min = 1
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length_max = 350
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shape = []
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# angle
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def ang_add_1():
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global ang
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if ang + incrAngleLittle <= angle_max:
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ang += incrAngleLittle
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else:
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ang = angle_max
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def ang_add_2():
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global ang
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if ang + incrAngleLot <= angle_max:
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ang += incrAngleLot
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else:
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ang = angle_max
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def ang_sub_1():
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global ang
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if ang - incrAngleLittle >= angle_min:
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ang -= incrAngleLittle
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else:
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ang = angle_min
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def ang_sub_2():
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global ang
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if ang - incrAngleLot >= angle_min:
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ang -= incrAngleLot
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else:
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ang = angle_min
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# seg1
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def seg_1_add_1():
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global seg1_length
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if seg1_length + incrLengthLittle <= length_max:
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seg1_length += incrLengthLittle
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else:
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seg1_length = length_max
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def seg_1_add_2():
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global seg1_length
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if seg1_length + incrLengthLot <= length_max:
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seg1_length += incrLengthLot
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else:
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seg1_length = length_max
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def seg_1_sub_1():
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global seg1_length
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if seg1_length - incrLengthLittle >= length_min:
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seg1_length -= incrLengthLittle
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else:
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seg1_length = length_min
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def seg_1_sub_2():
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global seg1_length
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if seg1_length - incrLengthLot >= length_min:
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seg1_length -= incrLengthLot
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else:
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seg1_length = length_min
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# seg2
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def seg_2_add_1():
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global seg2_length
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if seg2_length + incrLengthLittle <= length_max:
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seg2_length += incrLengthLittle
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else:
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seg2_length = length_max
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def seg_2_add_2():
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global seg2_length
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if seg2_length + incrLengthLot <= length_max:
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seg2_length += incrLengthLot
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else:
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seg2_length = length_max
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def seg_2_sub_1():
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global seg2_length
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if seg2_length - incrLengthLittle >= length_min:
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seg2_length -= incrLengthLittle
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else:
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seg2_length = length_min
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def seg_2_sub_2():
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global seg2_length
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if seg2_length - incrLengthLot >= length_min:
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seg2_length -= incrLengthLot
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else:
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seg2_length = length_min
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action = {
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# segment 1
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'q': seg_1_sub_1,
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'w': ssg_1_add_1,
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'a': seg_1_sub_2,
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's': seg_1_add_2,
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# segment 2
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'o': seg_2_sub_1,
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'p': seg_2_add_1,
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'l': seg_2_sub_2,
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';': seg_2_add_2,
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# angle
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't': ang_sub_1,
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'y': ang_add_1,
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'g': ang_sub_2,
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'h': ang_add_2,
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}
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def print_param():
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debug("\n\n===")
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debug("segment 1 length:", seg1_length)
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debug("segment 2 length:", seg2_length)
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debug("angle:", ang)
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def set_shape():
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global shape
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shape.clear()
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cx = width / 2
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cy = height / 2
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px1 = int(seg1_length * math.cos(math.radians(ang)))
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py1 = int(seg1_length * math.sin(math.radians(ang)))
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px2 = int(seg2_length * math.cos(math.radians(ang)))
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py2 = int(seg2_length * math.sin(math.radians(ang)))
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# line up
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shape.append([-px1 + cx, -py1 + cy, blank])
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shape.append([-px1 + cx, -py1 + cy, white])
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shape.append([ cx, + cy, white])
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shape.append([ px2 + cx, -py2 + cy, white])
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shape.append([ px2 + cx, -py2 + cy, blank])
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# line down
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shape.append([ px1 + cx, py1 + cy, blank])
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shape.append([ px1 + cx, py1 + cy, white])
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shape.append([ cx, + cy, white])
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shape.append([-px2 + cx, py2 + cy, white])
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shape.append([-px2 + cx, py2 + cy, blank])
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def update_param(c):
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if c in action:
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action[c]()
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print_param()
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set_shape()
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try:
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tty.setcbreak(sys.stdin.fileno())
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set_shape()
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print_param()
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print(shape, flush=True);
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while 1:
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if isData():
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c = sys.stdin.read(1)
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update_param(c)
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start = time.time()
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print(shape, flush=True);
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looptime = time.time() - start
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if( looptime < optimal_looptime ):
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time.sleep( optimal_looptime - looptime)
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#debug(name+" micro sleep:"+str( optimal_looptime - looptime))
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finally:
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termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)
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77
clitools/generators/drawingTests/keyborad_input.py
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77
clitools/generators/drawingTests/keyborad_input.py
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@ -0,0 +1,77 @@
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# code exemple find at : https://stackoverflow.com/questions/2408560/python-nonblocking-console-input
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import sys
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import select
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import tty
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import termios
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def isData():
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return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], [])
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old_settings = termios.tcgetattr(sys.stdin)
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try:
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tty.setcbreak(sys.stdin.fileno())
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i = 0
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while 1:
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#if i % 100000 == 0:
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# print("i", i)
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#i += 1
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if isData():
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c = sys.stdin.read(1)
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print(c)
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if c == '\x1b': # x1b is ESC
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break
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finally:
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termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)
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### for windows
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#import msvcrt
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#
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#num = 0
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#done = False
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#while not done:
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# print(num)
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# num += 1
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#
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# if msvcrt.kbhit():
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# print "you pressed",msvcrt.getch(),"so now i will quit"
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# done = True
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#
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## cross platforme (but may be a bit huge to import pygame...)
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#import pygame
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#from pygame.locals import *
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#
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#def display(str):
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# text = font.render(str, True, (255, 255, 255), (159, 182, 205))
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# textRect = text.get_rect()
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# textRect.centerx = screen.get_rect().centerx
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# textRect.centery = screen.get_rect().centery
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#
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# screen.blit(text, textRect)
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# pygame.display.update()
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#
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#pygame.init()
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#screen = pygame.display.set_mode( (640,480) )
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#pygame.display.set_caption('Python numbers')
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#screen.fill((159, 182, 205))
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#
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#font = pygame.font.Font(None, 17)
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#
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#num = 0
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#done = False
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#while not done:
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# display( str(num) )
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# num += 1
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#
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# pygame.event.pump()
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# keys = pygame.key.get_pressed()
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# if keys[K_ESCAPE]:
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# done = True
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#
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