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Update 'README.md'
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@ -5,7 +5,7 @@ By Sam Neurohack, Loloster, Cocoa
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LICENCE : CC BY
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LICENCE : CC BY
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![LJ](http://www.teamlaser.tk/lj/images/lj2.png)
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![LJ](https://www.teamlaser.tk/lj/images/lj2.png)
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A software laser framework with GUI, for up to 4 lasers live actions with ethedreams DACs. Think creative like Laser "battles", planetarium, sharing available lasers in demoparties for competition, ...
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A software laser framework with GUI, for up to 4 lasers live actions with ethedreams DACs. Think creative like Laser "battles", planetarium, sharing available lasers in demoparties for competition, ...
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@ -45,7 +45,7 @@ Important : for best performance LJ is meant to run in a dedicated computer espe
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# Scenes and pointlists.
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# Scenes and pointlists.
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#
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#
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![Scenes](http://www.teamlaser.tk/lj/images/scenes.png)
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![Scenes](https://www.teamlaser.tk/lj/images/scenes.png)
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LJ accept up to 4 groups = virtual "scenes" of 4 "pointlists" each (= one pointlist per laser), so up to 16 pointlists can be sent to redis at anytime from anywhere in the network. The idea behind this is to easily share actual lasers. Imagine in demo party :
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LJ accept up to 4 groups = virtual "scenes" of 4 "pointlists" each (= one pointlist per laser), so up to 16 pointlists can be sent to redis at anytime from anywhere in the network. The idea behind this is to easily share actual lasers. Imagine in demo party :
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@ -205,7 +205,7 @@ Dest1 = lj.DestObject('1', 1, True, 0 , 1, 1)
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Dest1 will also send layer 0 points to scene 1, laser 1
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Dest1 will also send layer 0 points to scene 1, laser 1
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![Layers](http://www.teamlaser.tk/lj/images/layer.png)
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![Layers](https://www.teamlaser.tk/lj/images/layer.png)
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2/ Different layers to different lasers ?
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2/ Different layers to different lasers ?
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@ -458,4 +458,4 @@ INVALID -> yellow
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![LJ](http://www.teamlaser.tk/lj/images/calig.png)
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![LJ](https://www.teamlaser.tk/lj/images/calig.png)
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