forked from protonphoton/LJ
WebUI simulator finally OK
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10
LJ.conf
10
LJ.conf
@ -1,7 +1,7 @@
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[General]
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[General]
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set = 5
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set = 5
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curve = 0
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curve = 0
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lasernumber = 2
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lasernumber = 1
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debug = 2
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debug = 2
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ljayserverip = 127.0.0.1
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ljayserverip = 127.0.0.1
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nozoscip = 127.0.0.1
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nozoscip = 127.0.0.1
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@ -28,7 +28,7 @@ warpdest = [[-1500., 1500.],
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[laser1]
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[laser1]
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color = -1
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color = -1
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ip = 192.168.1.4
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ip = 192.168.1.3
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kpps = 25000
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kpps = 25000
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centerx = 506
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centerx = 506
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centery = 413
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centery = 413
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@ -41,9 +41,9 @@ swapx = -1
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swapy = -1
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swapy = -1
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lsteps = [ (1.0, 8),(0.25, 3), (0.75, 3), (1.0, 10)]
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lsteps = [ (1.0, 8),(0.25, 3), (0.75, 3), (1.0, 10)]
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warpdest = [[-1500., 1500.],
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warpdest = [[-1500., 1500.],
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[ 1500., 1500.],
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[ 1500., 1500.],
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[ 1500.,-1500.],
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[ 1500.,-1500.],
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[-1500.,-1500.]]
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[-1500.,-1500.]]
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[laser2]
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[laser2]
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color = -1
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color = -1
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20
README.md
20
README.md
@ -4,7 +4,25 @@ By Sam Neurohack, Loloster, Cocoa
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LICENCE : CC BY
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LICENCE : CC BY
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Dear
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I'm part of a group of laser freaks that use etherdreams in demoparty and many other occasions. Recently we started using your wonderful dac emulator that is so useful.
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It compiles and works flawlessly in fairly new computers, we tried successfully several os X and different linux flavors, but with older generation i5 M560 (a dual core 2.67 Ghz) when i run ./visualiser I get an error :
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thread 'main' panicked at 'could not build default app window: GlutinCreationError(NoAvailablePixelFormat)', libcore/result.rs:1009:5
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note: Run with `RUST_BACKTRACE=1` for a backtrace.
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My guess is to modify the display creation in... nannou ?
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I don't speak Rust, but the dac emulator import a nannou crate, so I can't modify the code in dac emulator directly ?
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Would you consider supporting older computers by testing configuration and then modifying the display creation accordingly ?
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This will be very helpfull
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![LJ](http://www.teamlaser.fr/thsf/images/fulls/THSF9-33.jpg)
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![LJ](http://www.teamlaser.fr/thsf/images/fulls/THSF9-33.jpg)
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A software laser server with GUI for up to 4 lasers live actions. Think creative like Laser "battles", planetarium,...
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A software laser server with GUI for up to 4 lasers live actions. Think creative like Laser "battles", planetarium,...
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@ -201,8 +201,6 @@ def Draw1PL():
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framy.rPolyLineOneColor(Left, c = red, PL = 0, closed = False, xpos = 0, ypos = 10, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Left, c = red, PL = 0, closed = False, xpos = 0, ypos = 10, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Right, c = green, PL = 0, closed = False, xpos = 0, ypos = 10, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Right, c = green, PL = 0, closed = False, xpos = 0, ypos = 10, resize = 1.5, rotx =0, roty =0 , rotz=0)
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Left = []
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Left = []
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Right = []
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Right = []
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x = -1
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x = -1
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@ -216,8 +214,6 @@ def Draw1PL():
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framy.rPolyLineOneColor(Left, c = red, PL = 0, closed = False, xpos = 0, ypos = 25, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Left, c = red, PL = 0, closed = False, xpos = 0, ypos = 25, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Right, c = green, PL = 0, closed = False, xpos = 0, ypos = 25, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Right, c = green, PL = 0, closed = False, xpos = 0, ypos = 25, resize = 1.5, rotx =0, roty =0 , rotz=0)
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Left = []
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Left = []
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Right = []
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Right = []
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x = -1
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x = -1
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@ -232,15 +228,8 @@ def Draw1PL():
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framy.rPolyLineOneColor(Right, c = green, PL = 0, closed = False, xpos = 0, ypos = 50, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Right, c = green, PL = 0, closed = False, xpos = 0, ypos = 50, resize = 1.5, rotx =0, roty =0 , rotz=0)
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'''
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framy.rPolyLineOneColor(Shape, c = white, PL = 0, closed = False, xpos = 200, ypos = 250, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Left, c = red, PL = 1, closed = False, xpos = 200, ypos = 250, resize = 1.5, rotx =0, roty =0 , rotz=0)
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framy.rPolyLineOneColor(Right, c = blue, PL = 2, closed = False, xpos = 200, ypos = 250, resize = 1.5, rotx =0, roty =0 , rotz=0)
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'''
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framy.LinesPL(0)
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framy.LinesPL(0)
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time.sleep(0.1)
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time.sleep(0.005)
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white = rgb2int(255,255,255)
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white = rgb2int(255,255,255)
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red = rgb2int(255,0,0)
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red = rgb2int(255,0,0)
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@ -169,8 +169,8 @@ def Draw1PL():
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Shape.append(Proj(x,y,z,0,0,counter))
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Shape.append(Proj(x,y,z,0,0,counter))
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Left.append( Proj(x+LeftShift(z*25),y,z,0,0,counter))
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Left.append( Proj(x+LeftShift(z*25),y,z,0,counter,0))
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Right.append(Proj(x+RightShift(z*25),y,z,0,0,counter))
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Right.append(Proj(x+RightShift(z*25),y,z,0,counter,0))
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#framy.PolyLineOneColor(Shape, c = white, PL = 0, closed = False)
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#framy.PolyLineOneColor(Shape, c = white, PL = 0, closed = False)
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framy.PolyLineOneColor(Left, c = red, PL = 0, closed = False)
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framy.PolyLineOneColor(Left, c = red, PL = 0, closed = False)
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2
main.py
2
main.py
@ -197,7 +197,7 @@ def osc_thread():
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try:
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try:
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while True:
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while True:
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time.sleep(1)
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time.sleep(0.1)
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osc_frame()
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osc_frame()
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for laserid in range(0,gstt.LaserNumber): # Laser not used -> led is not lit
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for laserid in range(0,gstt.LaserNumber): # Laser not used -> led is not lit
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@ -251,10 +251,7 @@ class DAC(object):
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# Lower case pl is the actual point list coordinates
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# Lower case pl is the actual point list coordinates
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print "Init laser",self.mylaser,"asking for ckey", self.clientkey+str(self.mylaser)
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print "Init laser",self.mylaser,"asking for ckey", self.clientkey+str(self.mylaser)
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self.pl = ast.literal_eval(r.get(self.clientkey + str(self.mylaser)))
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self.pl = ast.literal_eval(r.get(self.clientkey + str(self.mylaser)))
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#if self.mylaser ==0:
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#print "DAC Init Laser", self.mylaser
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#print "pl :", self.pl
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#print "EDH/"+str(self.mylaser),r.get('/EDH/'+str(self.mylaser))
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if r.get('/EDH/'+str(self.mylaser)) == None:
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if r.get('/EDH/'+str(self.mylaser)) == None:
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#print "Laser",self.mylaser,"NO EDH !! Computing one..."
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#print "Laser",self.mylaser,"NO EDH !! Computing one..."
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homographyp.newEDH(self.mylaser)
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homographyp.newEDH(self.mylaser)
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@ -328,7 +325,6 @@ class DAC(object):
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def play_stream(self):
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def play_stream(self):
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# print last playback state
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#print "laser", self.mylaser, "Pb : ",self.last_status.playback_state
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#print "laser", self.mylaser, "Pb : ",self.last_status.playback_state
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# error if etherdream is already playing state (from other source)
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# error if etherdream is already playing state (from other source)
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@ -347,7 +343,6 @@ class DAC(object):
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order = int(r.get('/order/'+str(self.mylaser)))
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order = int(r.get('/order/'+str(self.mylaser)))
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#print "laser", self.mylaser, "order : ",order
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if order == 0:
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if order == 0:
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# USER point list
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# USER point list
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@ -551,7 +551,7 @@
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var ctx = canvas.getContext("2d");
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var ctx = canvas.getContext("2d");
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var lastpoint = { x: 0, y: 0, color: 0};
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var lastpoint = { x: 0, y: 0, color: 0};
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ctx.clearRect(0,0,400,400);
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ctx.clearRect(0,0,400,400);
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ctx.save
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//ctx.save
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// Todo : laser point will have black points to go from a polyline to another. Need to discard those black points.
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// Todo : laser point will have black points to go from a polyline to another. Need to discard those black points.
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@ -565,8 +565,9 @@
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// Begin a new path
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// Begin a new path
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// 0.7 reduces max coordinates in a more browser compatible resolution.
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// 0.7 reduces max coordinates in a more browser compatible resolution.
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ctx.clearRect(0,0,400,400);
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ctx.beginPath();
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ctx.beginPath();
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//ctx.clearRect(0,0,400,400);
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ctx.moveTo(pl2[0]*0.5, pl2[1]*0.5);
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ctx.moveTo(pl2[0]*0.5, pl2[1]*0.5);
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lastpoint.color = pl2[2];
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lastpoint.color = pl2[2];
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@ -585,8 +586,8 @@
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{
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{
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ctx.strokeStyle = "#"+(lastpoint.color + Math.pow(16, 6)).toString(16).slice(-6);
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ctx.strokeStyle = "#"+(lastpoint.color + Math.pow(16, 6)).toString(16).slice(-6);
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ctx.stroke();
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ctx.stroke();
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//ctx.closePath()
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ctx.closePath()
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ctx.restore
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//ctx.restore
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ctx.beginPath();
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ctx.beginPath();
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//ctx.clearRect(0,0,400,400);
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//ctx.clearRect(0,0,400,400);
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@ -600,8 +601,8 @@
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ctx.strokeStyle = "#"+((pl2[2+(i*3)]) + Math.pow(16, 6)).toString(16).slice(-6);
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ctx.strokeStyle = "#"+((pl2[2+(i*3)]) + Math.pow(16, 6)).toString(16).slice(-6);
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ctx.stroke();
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ctx.stroke();
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//ctx.closePath()
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ctx.closePath()
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ctx.restore
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//ctx.restore
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//ctx.clearRect(0,0,400,400);
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//ctx.clearRect(0,0,400,400);
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}
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}
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