LJ/libs/lj23layers.py

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2019-08-06 01:08:54 +00:00
# coding=UTF-8
'''
lj23layers v0.7.6 for LJ v0.8+
Some LJ functions useful for python clients
"layers" version : "PL" has been replaced by layer
Class management :
https://stackoverflow.com/questions/739882/iterating-over-object-instances-of-a-given-class-in-python
https://stackoverflow.com/questions/8628123/counting-instances-of-a-class
http://effbot.org/pyfaq/how-do-i-get-a-list-of-all-instances-of-a-given-class.htm
Config(redisIP, client number,name)
Basic Draw :
- PolyLineOneColor, rPolyLineOneColor, LineTo, Line
- PolyLineRGB, rPolyLineRGB, LineRGBTo, LineRGB
- rgb2int(r,g,b)
- Drawlayer (point list number) : once you stacked all wanted elements, like 2 polylines, send them to lasers.
- DrawDests(): Draw all requested destinations for each layer .
High level draw :
- Text(word, integercolor, layer , xpos, ypos, resize, rotx, roty, rotz) : Display a word
- TextRGB(word, red, green, blue, ...)
- Embeded font1
Laser objects (name and convenient group of parameters for one or several point lists)
- RelativeObject
- FixedObject
layer "Destinations" : tells Live what layer to draw and to what scene/Laser ("destination") to send it.
OSC and plugins functions :
SendLJ(adress,message) : LJ remote control. See commands.py
SendResol(address,message): Send OSC message to Resolume.
WebStatus(message) : display message on webui
Ljscene(client): Change scene number in redis keys
Ljlayer(layer): Change layer number in redis keys = laser target.
ClosePlugin(name): Send UI closing info of given plugin
OSCstart(): Start the OSC system.
OSCframe(): Handle incoming OSC message. Calling the right callback
OSCstop(): Properly close the OSC system
OSCping(): /ping Answer to LJ pings by sending /pong name
OSCquit(): /quit Exit calling script using name in terminal
OSCadddest(): layer , scene, laser Add a destination
OSCdeldest(): layer , scene, lasers delete a destination
OSCobj(): /name/obj objectname attribute value for automation
OSCvar(): /name/var variablename value for automation
setup_controls(joystick)
XboxController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
Ps3Controller : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger, getUp, getDown, getLeft, getRight, getFire1, getFire2(self):
MySaitekController : getLeftHori,getLeftVert, getRightHori,getRightVert, getLeftTrigger,getRightTrigger
MyThrustController : getLeftHori, getLeftVert, getRightHori, getRightVert, getLeftTrigger, getRightTrigger
CSLController : getLeftHori,getLeftVert,getRightHori, getRightVert,getLeftTrigger,getRightTrigger,getFire1,getFire2
my USB Joystick : getUp,getDown,getLeft,getRight,etLeftTrigger, getRightTrigger,getFire1, getFire2
LICENCE : CC
Sam Neurohack
'''
import math
import redis
import sys
import weakref
import struct
import numpy as np
from multiprocessing import Process, Queue, TimeoutError
is_py2 = sys.version[0] == '2'
if is_py2:
from OSC import OSCServer, OSCClient, OSCMessage
#print ("Importing lj23 and OSC from libs...")
else:
from OSC3 import OSCServer, OSCClient, OSCMessage
#print ("Importing lj23 and OSC3 from libs...")
#redisIP = '127.0.0.1'
#r = redis.StrictRedis(host=redisIP, port=6379, db=0)
ClientNumber = 0
name = "noname"
oscrun = True
point_list = []
layers = [[],[],[],[]]
fft3Groups = [-1,-1,-1,-1]
Dests = dict()
oscIPresol = "127.0.0.1"
oscPORTresol = 7000
'''
Laser "objects"
set a name and convenient group of parameters for one or several point lists
RelativeObject is for point lists around 0,0 with builtin move/rotation.
How to init with object color, xpos,... :
osciObj = lj.RelativeObject('osciObj', True, 255, [], white, red, green,blue,0 , False, centerX , centerY , 1 , Xrot , Yrot , Zrot)
How to use in drawing functions : you're free to use 0, some or all of any laserobject attributes
- draw one or several pointlists with 'A' laserobject color and 'B' laserobject xpos ypos ?
- Change color of 'main' object and all other objects using it will change also
how to change attribute :
osciObj.resize = 2 or /pluginame/change 'OsciObj' 'resize' 2
'''
class RelativeObject:
kind = 'relative'
counter = 0
def __init__(self, name, active, intensity, xy, color, red, green, blue, layer , closed, xpos , ypos , resize , rotx , roty , rotz):
self.name = name
self.active = active # True/False
self.intensity = intensity
self.xy = [] # Dots list
self.color = color # RGB color in int
self.red = red
self.green = green
self.blue = blue
self.layer = layer
self.closed = closed
self.xpos = xpos
self.ypos = ypos
self.resize = resize
self.rotx = rotx
self.roty = roty
self.rotz = rotz
RelativeObject.counter += 1
#type(self).counter += 1
def __del__(self):
RelativeObject.counter -= 1
# Fixed Laser object : point list in 'pygame' space (top left = 0,0 / bottom right)
class FixedObject:
kind = 'fixed'
counter = 0
def __init__(self, name, intensity, active, xy, color, red, green, blue, layer , closed):
self.name = name
self.active = active # True/False
self.intensity = intensity
self.xy = []
self.color = color
self.red = red
self.green = green
self.blue = blue
self.layer = layer
self.closed = closed
FixedObject.counter += 1
def __del__(self):
FixedObject.counter -= 1
'''
class IterDest(type):
def __new__ (cls, name, bases, dct):
dct['_instances'] = []
return super().__new__(cls, name, bases, dct)
def __call__(cls, *args, **kwargs):
instance = super().__call__(*args, **kwargs)
cls._instances.append(instance)
return instance
def __iter__(cls):
return iter(cls._instances)
class DestObject():
# class Destinations(metaclass=IterDest):
__metaclass__ = IterDest
counter = 0
def __init__(self, name, number, active, layer , scene, laser):
self.name = name
self.number = number
self.active = active
self.layer = layer
self.scene = scene
self.laser = laser
DestObject.counter += 1
def __del__(self):
DestObject.counter -= 1
'''
class DestObject():
# class Destinations(metaclass=IterDest):
_instances = set()
counter = 0
def __init__(self, name, number, active, layer , scene, laser):
self.name = name
self.number = number
self.active = active
self.layer = layer
self.scene = scene
self.laser = laser
self._instances.add(weakref.ref(self))
DestObject.counter += 1
@classmethod
def getinstances(cls):
dead = set()
for ref in cls._instances:
obj = ref()
if obj is not None:
yield obj
else:
dead.add(ref)
cls._instances -= dead
def __del__(self):
DestObject.counter -= 1
def Config(redIP,client,myname):
global ClientNumber, name, redisIP, r
redisIP = redIP
r = redis.StrictRedis(host=redisIP, port=6379, db=0)
# ClientNumber 255 are not drawing anything like artnet
ClientNumber = client
#print ("client configured",ClientNumber)
name = myname
print ("Plugin declare its name",name)
#print layer
return r
def LjClient(client):
global ClientNumber
ClientNumber = client
def Ljlayer(somelayer):
global layer
layer = somelayer
def fromRedis(n):
encoded = r.get(n)
#print("")
#print('fromredis key',n,":",encoded)
h, w = struct.unpack('>II',encoded[:8])
#print("fromredis array size",n,":",h,w)
a = np.frombuffer(encoded, dtype=np.int16, offset=8).reshape(h,w)
#print("fromredis array",n,":",a)
return a
# Store Numpy array 'a' in Redis key 'n'
# Write also in redis key 'a' numpy array, its 2 dimensions size : h time w values
def toRedis(n,a):
#print("array.shape", a.shape, len(a.shape) )
if len(a.shape) == 1:
h = a.shape[0]
w = 1
else:
h,w = a.shape
#print("toredis", n,"h",h,"w",w,"a",a)
shape = struct.pack('>II',h,w)
#shape = struct.pack('>II',len(a),1)
#print("toredis",n,a)
encoded = shape + a.tobytes()
# Store encoded data in Redis
return r.set(n,encoded)
#
# OSC functions
#
# OSC clients
def SendLJ(oscaddress,oscargs=''):
oscmsg = OSCMessage()
oscmsg.setAddress(oscaddress)
oscmsg.append(oscargs)
osclientlj = OSCClient()
osclientlj.connect((redisIP, 8002))
print("lj23 in",name," sending OSC message : ", oscmsg, "to", redisIP, ":8002")
try:
osclientlj.sendto(oscmsg, (redisIP, 8002))
oscmsg.clearData()
except:
print ('Connection to LJ refused : died ?')
pass
#time.sleep(0.001
# Resolume OSC Arena client.
# sendresol(oscaddress, [arg1, arg2,...])
# example : sendresol("/noteon",note)
def SendResol(oscaddress,oscargs):
oscmsg = OSCMessage()
oscmsg.setAddress(oscaddress)
oscmsg.append(oscargs)
osclientresol = OSCClient()
osclientresol.connect((oscIPresol, oscPORTresol))
print("lj sending OSC message : ", oscmsg, "to Resolume", oscIPresol, ":", oscPORTresol)
try:
osclientresol.sendto(oscmsg, (oscIPresol, oscPORTresol))
oscmsg.clearData()
except:
print ('Connection to Resolume refused : died ?')
pass
def WebStatus(message):
SendLJ("/status", message)
# Closing plugin messages to LJ
def ClosePlugin():
WebStatus(name+" Exiting")
SendLJ("/"+name+"/start",0)
# RAW OSC Frame available ?
def OSCframe():
# clear timed_out flag
#print "oscframe"
oscserver.timed_out = False
# handle all pending requests then return
while not oscserver.timed_out:
oscserver.handle_request()
# Answer to LJ pings with /pong value
def OSCping(path, tags, args, source):
#def OSCping():
print(name, "got /ping from LJ -> reply /pong", name)
SendLJ("/pong",name)
# Properly close the system. Todo
def OSCstop():
oscserver.close()
# /quit
def OSCquit(path, tags, args, source):
global oscrun
oscrun = False
print('lj23 got /quit for',name)
#WebStatus(name + " quit.")
#SendLJ("/"+name+"/start",0)
#print("Stopping OSC...")
#OSCstop()
#sys.exit()
# default handler
def OSChandler(path, tags, args, source):
oscaddress = ''.join(path.split("/"))
print("Default OSC Handler in",name,": msg from Client : " + str(source[0]),)
print("OSC address", path)
if len(args) > 0:
print("with args", args)
#oscIPout = str(source[0])
#osclient.connect((oscIPout, oscPORTout))
# for any laser object : /pluginame/obj objectname attribute value
# like : /pluginname/obj 'fft' 'xpos' 100
# attributes for all lj Objects: name, xy_list, c, layer
# + for RelativeObjects : closed, xpos , ypos , resize , rotx , roty , rotz
def OSCobj(path, tags, args, source):
obj = eval(args[0]+"."+ args[1])
obj = args[2]
def OSCvar(path, tags, args, source):
obj = eval(args[0])
obj = args[1]
def addOSCdefaults(server):
global oscserver
oscserver = server
oscserver.addMsgHandler( "default", OSChandler )
oscserver.addMsgHandler( "/ping", OSCping)
oscserver.addMsgHandler( "/quit", OSCquit)
oscserver.addMsgHandler( "/"+ name + "/adddest", OSCadddest)
oscserver.addMsgHandler( "/"+ name + "/deldest", OSCdeldest)
oscserver.addMsgHandler( "/"+ name + "/obj", OSCobj)
oscserver.addMsgHandler( "/"+ name + "/var", OSCvar)
#
# Drawing basic functions
#
def rgb2int(r,g,b):
return int('0x%02x%02x%02x' % (r,g,b),0)
def LineTo(xy, c, layer ):
layers[layer].append((xy + (c,)))
def rLineTo(xy, c, layer , xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
layers[layer ].append((Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz) + (c,)))
def Line(xy1, xy2, c, layer ):
LineTo(xy1, 0, layer )
LineTo(xy2, c , layer )
def rLine(xy1, xy2, c, layer , xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
rLineTo(xy1, 0, layer )
rLineTo(xy2, c , layer )
def PolyLineOneColor(xy_list, c, layer , closed ):
#print "--"
#print "c",c
#print "xy_list",xy_list
#print "--"
xy0 = None
for xy in xy_list:
if xy0 is None:
xy0 = xy
#print "xy0:",xy0
LineTo(xy0,0, layer )
LineTo(xy0,c, layer )
else:
#print "xy:",xy
LineTo(xy,c, layer )
if closed:
LineTo(xy0,c, layer )
# Computing points coordinates for rPolyline function from 3D and around 0,0 to pygame coordinates
def Pointransf(xy, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
x = xy[0] * resize
y = xy[1] * resize
z = 0
rad = math.radians(rotx)
cosaX = math.cos(rad)
sinaX = math.sin(rad)
y2 = y
y = y2 * cosaX - z * sinaX
z = y2 * sinaX + z * cosaX
rad = math.radians(roty)
cosaY = math.cos(rad)
sinaY = math.sin(rad)
z2 = z
z = z2 * cosaY - x * sinaY
x = z2 * sinaY + x * cosaY
rad = math.radians(rotz)
cosZ = math.cos(rad)
sinZ = math.sin(rad)
x2 = x
x = x2 * cosZ - y * sinZ
y = x2 * sinZ + y * cosZ
#print xy, (x + xpos,y+ ypos)
return (x + xpos,y+ ypos)
'''
to understand why it get negative Y
# 3D to 2D projection
factor = 4 * gstt.cc[22] / ((gstt.cc[21] * 8) + z)
print xy, (x * factor + xpos, - y * factor + ypos )
return (x * factor + xpos, - y * factor + ypos )
'''
def rLineTo(xy, c, layer , xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
layers[layer ].append((Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz) + (c,)))
def rLine(xy1, xy2, c, layer , xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
LineTo(Pointransf(xy1, xpos, ypos, resize, rotx, roty, rotz),0, layer )
LineTo(Pointransf(xy2, xpos, ypos, resize, rotx, roty, rotz),c, layer )
# Send 2D point list around 0,0 with 3D rotation resizing and reposition around xpos ypos
#def rPolyLineOneColor(self, xy_list, c, layer , closed, xpos = 0, ypos =0, resize =1, rotx =0, roty =0 , rotz=0):
def rPolyLineOneColor(xy_list, c, layer , closed, xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
xy0 = None
for xy in xy_list:
if xy0 is None:
xy0 = xy
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),0, layer )
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, layer )
else:
LineTo(Pointransf(xy, xpos, ypos, resize, rotx, roty, rotz),c, layer )
if closed:
LineTo(Pointransf(xy0, xpos, ypos, resize, rotx, roty, rotz),c, layer )
def LineRGBTo(xy, red, green, blue, layer ):
LineTo(xy, int('0x%02x%02x%02x' % (red,green,blue),0), layer )
def LineRGB(xy1, xy2, red,green,blue, layer ):
LineTo(xy1, 0, layer )
LineTo(xy2, int('0x%02x%02x%02x' % (red,green,blue),0) , layer )
def PolyLineRGB(xy_list, red, green, blue, layer , closed ):
PolyLineOneColor(xy_list, int('0x%02x%02x%02x' % (red,green,blue),0), layer , closed )
def rPolyLineRGB(xy_list, red, green, blue, layer , closed, xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0):
rPolyLineOneColor(xy_list, int('0x%02x%02x%02x' % (red,green,blue),0), layer , closed, xpos = 0, ypos =0, resize =0.7, rotx =0, roty =0 , rotz=0)
def Lineslayer(layer):
print("Stupido !! your code is to old : use Drawlayer() instead of LinesPL()")
Drawlayer(layer )
def Draw(layer ):
#print '/pl/0/'+str(layer), str(layers[layer])
if r.set('/pl/'+str(ClientNumber)+'/'+str(layer), str(layers[layer])) == True:
#print '/pl/'+str(ClientNumber)+'/'+str(layer), str(layers[layer])
layers[layer] = []
return True
else:
return False
def Resetlayer(self, layer):
layers[layer] = []
#
# "Destinations" management for layers
#
# Add a destination for a given layer
def Addest(layer, scene, laser):
print (name,'adding',layer,scene,laser,'?')
if Findest(layer, scene, laser) == -1:
newdest = DestsObjects.counter + 1
Dest0 = lj.DestObject(str(newdest), newdest, True, layer , scene, laser)
print("New destination added with number", newdest)
else:
print("Destination already existed")
# OSC add a destination for a given layer
# /pluginame/dest layer, scene, laser
def OSCadddest(path, tags, args, source):
Addests(int(args[0]),int(args[1]),int(args[2]))
# Find layer destination with its parameters in destinations dictionnary
def Findest(layer, scene, laser):
print(name, 'searching layer,scene,laser',layer,scene,laser)
for item in DestObjects.getinstances():
#print(item)
if item.layer == layer and item.scene == scene and item.laser == laser:
#Dests.append(item[0])
print('found number',item.number)
return item.number
else:
print('no destination found')
return -1
'''
#Dests = list()
allDests = Dests.items()
for item in allDests:
print(item)
if item[1] == layer and item[2] == scene and item[3] == laser:
#Dests.append(item[0])
return Dests[item[0]]
else:
return -1
'''
# Find and remove a layer destination with its parameters in destinations dictionnary
def Deldest(layer, scene, laser):
Destnumber = Findest(layer, scene, laser)
print(name,'deleting Destination layer, scene, laser', layer,scene, laser)
if Destnumber != -1:
print('found DestObject', Destnumber)
delattr(DestObjects, str(Destnumber))
print("Destination", Destnumber,"was removed")
else:
print("Destination was not found")
# OSC Delete a destination for a given layer
# /pluginame/deldests layer, scene, laser
def OSCdeldest(path, tags, args, source):
Deldests(args[0],args[1],args[2])
# Replace Drawlayer if Destinations paradigm is implemented in plugin code
def DrawDests():
# Objects style
#print("DrawDest")
for destination in DestObject.getinstances():
#print (destination.name, destination.number, destination.active, destination.layer, destination.scene, destination.laser, layers[destination.layer] )
#print(Dests[str(destination)])
#print('/pl/'+str(Dests[str(destination)]["scene"])+'/'+str(Dests[str(destination)]["laser"]), ":", str(layers[Dests[str(destination)]["PL"]]))
#print(len(layers[destination.layer]))
if destination.active == True:
if r.set('/pl/'+str(destination.scene)+'/'+str(destination.laser), str(layers[destination.layer])) == True:
#print ('layer', destination.layer, '/pl/'+str(destination.scene)+'/'+str(destination.laser), str(layers[destination.layer]))
pass
else:
print('Redis key modification failed')
# Maybe one layer can be sent to multiple destination so they are all reset *after* all sending.
for layerss in range(4):
layers[layerss] = []
'''
# Dictionnary style
#print(Dests)
for destination in range(len(Dests)):
#print(Dests[str(destination)])
#print('/pl/'+str(Dests[str(destination)]["scene"])+'/'+str(Dests[str(destination)]["laser"]), ":", str(layers[Dests[str(destination)]["layer"]]))
if r.set('/pl/'+str(Dests[str(destination)]["scene"])+'/'+str(Dests[str(destination)]["laser"]), str(layers[Dests[str(destination)]["layer"]])) == True:
#print '/pl/'+str(ClientNumber)+'/'+str(layer), str(layers[layer])
pass
else:
print('Redis key modification failed')
# Maybe one layer can be sent to multiple destination so they are all reset *after* all sending.
for destination in range(len(Dests)):
layers[Dests[str(destination)]["layer"]] = []
'''
'''
scenes = 4
def DrawDestslayer(layer):
for scene in range(scenes):
if Dests[laser]["scene"] != -1:
if r.set('/pl/'+str(Dests[laser]["scene"])+'/'+str(Dests[laser]["laser"]), str(layers[Dests[laser]["laser"]])) == True:
if r.set('/pl/'+str(ClientNumber)+'/'+str(layer), str(layers[layer])) == True:
#print '/pl/'+str(ClientNumber)+'/'+str(layer), str(layers[layer])
layers[Dests[laser]["laser"]] = []
return True
else:
return False
'''
#
# High level drawing functions
#
# Font1
ASCII_GRAPHICS = [
#implementé
[(-50,30), (-30,-30), (30,-30), (10,30), (-50,30)], # 0
[(-20,30), (0,-30), (-20,30)], # 1
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], # 2
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], # 3
[(30,10), (-30,10), (0,-30), (0,30)], # 4
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], # 5
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], # 6
[(-30,-30), (30,-30), (-30,30)], # 7
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], # 8
[(30,0), (-30,0), (-30,-10), (0,-30), (30,-30), (30,10), (0,30), (-30,30)], # 9
# A implementer
[(-30,10), (30,-10), (30,10), (0,30), (-30,10), (-30,-10), (0,-30), (30,-10)], #:
[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], # ;
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], # <
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], # =
[(30,10), (-30,10), (0,-30), (0,30)], # >
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], # ?
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], # @
# Implementé
[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], # A
[(-30,30), (-30,-30), (30,-30), (30,30), (30,0), (-30,0)], # A
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30), (-30,0), (30,0)], # B
[(30,30), (-30,30), (-30,-30), (30,-30)], # C
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], # D
[(30,30), (-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], # E
[(-30,30), (-30,-0), (30,0), (-30,0), (-30,-30), (30,-30)], # F
[(0,0), (30,0), (30,30), (-30,30), (-30,-30),(30,-30)], # G
[(-30,-30), (-30,30), (-30,0), (30,0), (30,30), (30,-30)], # H
[(0,30), (0,-30)], # I
[(-30,30), (0,-30), (0,-30), (-30,-30), (30,-30)], # J
[(-30,-30), (-30,30), (-30,0), (30,-30), (-30,0), (30,30)], # K
[(30,30), (-30,30), (-30,-30)], # L
[(-30,30), (-30,-30), (0,0), (30,-30), (30,30)], # M
[(-30,30), (-30,-30), (30,30), (30,-30)], # N
[(-30,30), (-30,-30), (30,-30), (30,30), (-30,30)], # O
[(-30,0), (30,0), (30,-30), (-30,-30), (-30,30)], # P
[(30,30), (30,-30), (-30,-30), (-30,30), (30,30),(35,35)], # Q
[(-30,30), (-30,-30), (30,-30), (30,0), (-30,0), (30,30)], # R
[(30,-30), (-30,-30), (-30,0), (30,0), (30,30), (-30,30)], # S
[(0,30), (0,-30), (-30,-30), (30,-30)], # T
[(-30,-30), (-30,30), (30,30), (30,-30)], # U
[(-30,-30), (0,30), (30,-30)], # V
[(-30,-30), (-30,30), (0,0), (30,30), (30,-30)], # W
[(-30,30), (30,-30), (-30,-30), (30,30)], # X
[(0,30), (0,0), (30,-30), (0,0), (-30,-30)], # Y
[(30,30), (-30,30), (30,-30), (-30,-30)], # Z
# A implementer
[(-30,-10), (0,-30), (0,30)], [(-30,30), (30,30)], # [
[(-30,-10), (0,-30), (30,-10), (30,0), (-30,30), (30,30)], # \
[(-30,-30), (0,-30), (30,-10), (0,0), (30,10), (0,30), (-30,30)], # ]
[(30,10), (-30,10), (0,-30), (0,30)], # ^
[(30,-30), (-30,-30), (-30,0), (0,0), (30,10), (0,30), (-30,30)], # _
[(30,-30), (0,-30), (-30,-10), (-30,30), (0,30), (30,10), (30,0), (-30,0)], # `
# Implementé
[(-20,20), (-20,-20), (20,-20), (20,20), (20,0), (-20,0)], # a
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20), (-20,0), (20,0)], # b
[(20,20), (-20,20), (-20,-20), (20,-20)], # c
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], # d
[(20,20), (-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], # e
[(-20,20), (-20,-0), (20,0), (-20,0), (-20,-20), (20,-20)], # f
[(0,0), (20,0), (20,20), (-20,20), (-20,-20),(20,-20)], # g
[(-20,-20), (-20,20), (-20,0), (20,0), (20,20), (20,-20)], # h
[(0,20), (0,-20)], # i
[(-20,20), (0,-20), (0,-20), (-20,-20), (20,-20)], # j
[(-20,-20), (-20,20), (-20,0), (20,-20), (-20,0), (20,20)], # k
[(20,20), (-20,20), (-20,-20)], # l
[(-20,20), (-20,-20), (0,0), (20,-20), (20,20)], # m
[(-20,20), (-20,-20), (20,20), (20,-20)], # n
[(-20,20), (-20,-20), (20,-20), (20,20), (-20,20)], # o
[(-20,0), (20,0), (20,-20), (-20,-20), (-20,20)], # p
[(20,20), (20,-20), (-20,-20), (-20,20), (20,20),(25,25)], # q
[(-20,20), (-20,-20), (20,-20), (20,0), (-20,0), (20,20)], # r
[(20,-20), (-20,-20), (-20,0), (20,0), (20,20), (-20,20)], # s
[(0,20), (0,-20), (-20,-20), (20,-20)], # t
[(-20,-20), (-20,20), (20,20), (20,-20)], # u
[(-20,-20), (0,20), (20,-20)], # v
[(-20,-20), (-20,20), (0,0), (20,20), (20,-20)], # w
[(-20,20), (20,-20)], [(-20,-20), (20,20)], # x
[(0,20), (0,0), (20,-20), (0,0), (-20,-20)], # y
[(20,20), (-20,20), (20,-20), (-20,-20)], # z
[(-2,15), (2,15)] # Point a la place de {
]
def DigitsDots(number,color):
dots =[]
for dot in ASCII_GRAPHICS[number]:
#print dot
dots.append((gstt.xy_center[0]+dot[0],gstt.xy_center[1]+dot[1],color))
#self.point_list.append((xy + (c,)))
return dots
def CharDots(char,color):
dots =[]
for dot in ASCII_GRAPHICS[ord(char)-46]:
dots.append((dot[0],dot[1],color))
return dots
def Text(message,c, layer, xpos, ypos, resize, rotx, roty, rotz):
dots =[]
l = len(message)
i= 0
#print()
# print (message)
for ch in message:
#print ""
# texte centre en x automatiquement selon le nombre de lettres l
x_offset = 26 * (- (0.9*l) + 3*i)
# Digits
if ord(ch)<58:
char_layer_list = ASCII_GRAPHICS[ord(ch) - 48]
else:
char_layer_list = ASCII_GRAPHICS[ord(ch) - 46]
char_draw = []
#dots.append((char_layer_list[0][0] + x_offset,char_layer_list[0][1],0))
for xy in char_layer_list:
char_draw.append((xy[0] + x_offset,xy[1],c))
i +=1
#print ch,char_layer_list,char_draw
rPolyLineOneColor(char_draw, c, layer , False, xpos, ypos, resize, rotx, roty, rotz)
#dots.append(char_draw)
def TextRGB(message,c, layer, xpos, ypos, resize, rotx, roty, rotz):
Text(message,int('0x%02x%02x%02x' % (red,green,blue),0), layer, xpos, ypos, resize, rotx, roty, rotz)