Pixelflut/pixelflut.py
2014-04-20 02:01:49 +02:00

268 lines
8.1 KiB
Python
Executable file

#coding: utf8
__version__ = '0.6'
import time
from gevent import spawn, sleep as gsleep
from gevent.socket import socket
from gevent.coros import Semaphore, RLock
from gevent.queue import Queue
from collections import deque
import pygame
import cairo
import math
import random
import array
import os
import os.path
import logging
log = logging.getLogger('pixelflut')
async = spawn
class Client(object):
px_per_tick = 100
def __init__(self, canvas):
self.canvas = canvas
self.socket = None
self.connect_ts = time.time()
# This buffer discards all but the newest 1024 messages
self.sendbuffer = deque([], 1024)
# And this is used to limit clients to X messages per tick
# We start at 0 (instead of x) to add a reconnect-penalty.
self.limit = Semaphore(0)
self.lock = RLock()
def send(self, line):
self.sendbuffer.append(line.strip() + '\n')
def nospam(self, line):
if not self.sendbuffer:
self.sendbuffer.append(line.strip() + '\n')
def disconnect(self):
with self.lock:
if self.socket:
socket = self.socket
self.socket = None
socket.close()
log.info('Disconnect')
def serve(self, socket):
with self.lock:
self.socket = socket
sendall = self.socket.sendall
readline = self.socket.makefile().readline
try:
while self.socket:
self.limit.acquire()
# Idea: Send first, receive later. If the client is to
# slow to get the send-buffer empty, he cannot send.
while self.sendbuffer:
sendall(self.sendbuffer.popleft())
line = readline().strip()
if not line:
break
arguments = line.split()
command = arguments.pop(0)
try:
self.canvas.fire('COMMAND-%s' % command.upper(), self, *arguments)
except Exception, e:
socket.send('ERROR %r :(' % e)
break
finally:
self.disconnect()
def tick(self):
while self.limit.counter <= self.px_per_tick:
self.limit.release()
class Canvas(object):
size = 640, 480
flags = pygame.RESIZABLE#|pygame.FULLSCREEN
def __init__(self):
pygame.init()
pygame.mixer.quit()
self.set_title()
self.screen = pygame.display.set_mode(self.size, self.flags)
self.ticks = 0
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.clients = {}
self.events = {}
self.font = pygame.font.Font(None, 17)
def serve(self, host, port):
self.host = host
self.port = port
spawn(self._loop)
self.socket = socket()
self.socket.bind((host, port))
self.socket.listen(500)
while True:
sock, addr = self.socket.accept()
ip, port = addr
log.info('Connect %s:%d', ip, port)
client = self.clients.get(ip)
if not client:
client = self.clients[ip] = Client(self)
client.disconnect()
spawn(self.handle_client, client, sock)
def handle_client(self, client, sock):
try:
self.fire('CONNECT', client)
client.serve(sock) # This blocks until ready
self.fire('DISCONNECT', client)
finally:
client.disconnect()
def _loop(self):
while True:
gsleep(0.01) # Required to allow other tasks to run
for e in pygame.event.get():
if e.type == pygame.VIDEORESIZE:
old = self.screen.copy()
self.screen = pygame.display.set_mode(e.size, self.flags)
self.screen.blit(old, (0,0))
self.width, self.height = e.size
self.fire('RESIZE')
elif e.type == pygame.QUIT:
self.fire('QUIT')
return
elif e.type == pygame.KEYDOWN:
self.fire('KEYDOWN-' + e.unicode)
self.ticks += 1
self.fire('TICK', self.ticks)
for c in self.clients.values():
c.tick()
pygame.display.flip()
def on(self, name):
''' If used as a decorator, binds a function to an event. '''
def decorator(func):
self.events[name] = func
return func
return decorator
def fire(self, name, *a, **ka):
''' Fire an event. '''
if name in self.events:
try:
self.events[name](self, *a, **ka)
except:
log.exception('Error in callback for %r', name)
def get_size(self):
''' Get the current screen dimension as a (width, height) tuple.'''
return self.width, self.height
def get_pixel(self, x, y):
''' Get colour of a pixel as an (r,g,b) tuple. '''
return self.screen.get_at((x,y))
def set_pixel(self, x, y, r, g, b, a=255):
''' Change the colour of a pixel. If an alpha value is given, the new
colour is mixed with the old colour accordingly. '''
if a == 0: return
screen = self.screen
if a == 0xff:
screen.set_at((x, y), (r,g,b))
elif 0 <= x < self.width and 0 <= y < self.height:
r2, g2, b2, a2 = screen.get_at((x, y))
r = (r2*(0xff-a)+(r*a)) / 0xff
g = (g2*(0xff-a)+(g*a)) / 0xff
b = (b2*(0xff-a)+(b*a)) / 0xff
screen.set_at((x, y), (r,g,b))
def clear(self, r=0, g=0, b=0, a=255):
''' Fill the entire screen with a solid colour (default: black)'''
self.screen.fill((r, g, b))
def save_as(self, filename):
''' Save screen to disk. '''
pygame.image.save(self.screen, filename)
def load_from(self, filename):
img = pygame.image.load(filename).convert()
self.screen.blit(img, (0,0))
def load_font(self, fname):
''' Load a font image with 16x16 sprites. '''
self.font_img = pygame.image.load(fname).convert()
self.font_res = int(self.font_img.get_width())/16
def set_title(self, text=None):
title = 'P1XELFLUT'
if text:
title += ' ' + text
pygame.display.set_caption(title)
def putc(self, x, y, c):
if not self.font_img:
self.load_font('font.png')
fx = (c%16) * self.font_res
fy = (c/16) * self.font_res
self.screen.blit(self.font_img, (x,y),
(fx,fy,self.font_res,self.font_res))
def text(self, x, y, text, delay=0, linespace=1):
for i, line in enumerate(text.splitlines()):
line += ' '
for j, c in enumerate(line):
self.putc(x+j*self.font_res, y+i*self.font_res, ord(c))
gsleep(delay)
y += linespace
if __name__ == '__main__':
logging.basicConfig(level=logging.DEBUG)
import optparse
parser = optparse.OptionParser("usage: %prog [options] brain_script")
parser.add_option("-H", "--host", dest="hostname",
default="0.0.0.0", type="string",
help="specify hostname to run on")
parser.add_option("-p", "--port", dest="portnum", default=1234,
type="int", help="port number to run on")
(options, args) = parser.parse_args()
if len(args) != 1:
parser.error("incorrect number of arguments")
canvas = Canvas()
task = spawn(canvas.serve, options.hostname, options.portnum)
brainfile = args[0]
mtime = 0
while True:
gsleep(1)
if mtime < os.stat(brainfile).st_mtime:
canvas.fire('UNLOAD')
canvas.events.clear()
try:
execfile(brainfile, {'on':canvas.on, '__file__': brainfile})
except:
log.exception('Brain failed')
continue
canvas.fire('LOAD')
mtime = os.stat(brainfile).st_mtime
task.join()