Added java implementation

This commit is contained in:
Marcel Hellkamp 2014-05-07 15:56:04 +02:00
parent 5911691434
commit 75b436a29a
8 changed files with 387 additions and 3 deletions

143
pixelflut/brain.py Normal file
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import pixelflut
import os
import time
pixelcount = 0
def guess_IP():
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
s.connect(("google.com", 80))
return s.getsockname()[0]
finally:
s.close()
IP = guess_IP()
port = 1234
text = 'P1XELFLUT! v%s (%d)\n' % (
pixelflut.__version__,
os.stat(__file__).st_mtime)
text += '$ echo "HELP" | netcat %s %d\n' % (IP, port)
text += 'https://github.com/defnull/pixelflut\n'
help = 'Commands:\n'
help += '>>> HELP\n'
help += '>>> SIZE\n'
help += '>>> QUIT\n'
help += '>>> TEXT x y text (currently disabled)\n'
help += '>>> PX x y [RRGGBB[AA]]\n'
@on('LOAD')
def callback(c):
c.load_font('./font.png')
c.set_title('@ %s:%d' % (IP, c.port))
@on('UNLOAD')
def callback(canvas):
canvas.text(5, 5, 'Reloading ...')
@on('RESIZE')
def on_resize(c):
c.text(5, 5, 'Screen Size: %dx%d' % c.get_size())
@on('CONNECT')
def on_connect(c, client):
pass
@on('KEYDOWN-c')
def on_key_c(c):
c.clear()
pixelflut.async(c.text, 5, 5, text, delay=0.1)
@on('KEYDOWN-s')
def on_key_s(c):
import os
i, mask = 0, 'screen%05d.png'
while os.path.exists(mask%i): i += 1
c.save_as(mask%i)
c.text(5,5, 'Saved as %s' % mask % i)
@on('KEYDOWN-k')
def on_key_k(c):
for ip, client in c.clients.iteritems():
client.disconnect()
@on('COMMAND-HELP')
def on_help(canvas, client):
client.send(help)
@on('COMMAND-TEXT')
def on_text(canvas, client, x, y, *words):
x, y = int(x), int(y)
text = ' '.join(words)[:200]
canvas.text(x, y, text, delay=1)
@on('COMMAND-SIZE')
def on_size(canvas, client):
client.send('SIZE %d %d' % canvas.get_size())
@on('COMMAND-QUIT')
def on_quit(canvas, client):
client.disconnect()
@on('COMMAND-GODMODE')
def on_quit(canvas, client, mode):
if mode == 'on':
client.pps = 100000
else:
client.pps = 1000
@on('COMMAND-PX')
def on_px(canvas, client, x, y, color=None):
global pixelcount
pixelcount += 1
x, y = int(x), int(y)
if color:
c = int(color, 16)
if len(color) == 6:
r = (c & 0xff0000) >> 16
g = (c & 0x00ff00) >> 8
b = c & 0x0000ff
a = 0xff
elif len(color) == 8:
r = (c & 0xff000000) >> 24
g = (c & 0x00ff0000) >> 16
b = (c & 0x0000ff00) >> 8
a = c & 0x000000ff
else:
return
canvas.set_pixel(x, y, r, g, b, a)
else:
r,g,b,a = canvas.get_pixel(x,y)
client.send('PX %d %d %02x%02x%02x%02x' % (x,y,r,g,b,a))
last_save = 0
status_text = ''
import math
@on('TICK')
def on_tick(canvas):
global last_save, pixelcount, status_text
canvas.text(5, 5, status_text, delay=0)
ccount = len([c for c in canvas.clients.values() if c.socket])
if ccount > 300:
for ip, client in canvas.clients.iteritems():
client.disconnect()
if time.time() > last_save:
status_text = text
status_text += 'px/s: %d \n' % (pixelcount / 5)
status_text += 'Connections: %d' % ccount
pixelcount = 0
last_save = time.time() + 5
canvas.save_as('save/mov_%d.png' % last_save)

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pixelflut/font.png Normal file

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260
pixelflut/pixelflut.py Executable file
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#coding: utf8
__version__ = '0.6'
import time
from gevent import spawn, sleep as gsleep, GreenletExit
from gevent.socket import socket, SOL_SOCKET, SO_REUSEADDR
from gevent.coros import Semaphore, RLock
from gevent.queue import Queue
from collections import deque
import pygame
import cairo
import math
import random
import array
import os
import os.path
import logging
log = logging.getLogger('pixelflut')
async = spawn
class Client(object):
pps = 1000
def __init__(self, canvas):
self.canvas = canvas
self.socket = None
self.connect_ts = time.time()
# And this is used to limit clients to X messages per tick
# We start at 0 (instead of x) to add a reconnect-penalty.
self.lock = RLock()
def send(self, line):
with self.lock:
if self.socket:
self.socket.sendall(line + '\n')
def nospam(self, line):
self.send(line)
def disconnect(self):
with self.lock:
if self.socket:
socket = self.socket
self.socket = None
socket.close()
self.canvas.fire('DISCONNECT', self)
def serve(self, socket):
self.canvas.fire('CONNECT', self)
with self.lock:
self.socket = socket
readline = self.socket.makefile().readline
try:
while self.socket:
gsleep(10.0/self.pps)
for i in range(10):
line = readline(1024).strip()
if not line:
break
arguments = line.split()
command = arguments.pop(0)
if not self.canvas.fire('COMMAND-%s' % command.upper(), self, *arguments):
self.disconnect()
finally:
self.disconnect()
class Canvas(object):
size = 640, 480
flags = pygame.RESIZABLE#|pygame.FULLSCREEN
def __init__(self):
pygame.init()
pygame.mixer.quit()
self.set_title()
self.screen = pygame.display.set_mode(self.size, self.flags)
self.frames = 0
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.clients = {}
self.events = {}
self.font = pygame.font.Font(None, 17)
def serve(self, host, port):
self.host = host
self.port = port
spawn(self._loop)
self.socket = socket()
self.socket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
self.socket.bind((host, port))
self.socket.listen(100)
while True:
sock, addr = self.socket.accept()
ip, port = addr
client = self.clients.get(ip)
if client:
client.disconnect()
client.task.kill()
else:
client = self.clients[ip] = Client(self)
client.task = spawn(client.serve, sock)
def _loop(self):
doptim = 1.0 / 30
flip = pygame.display.flip
getevents = pygame.event.get
while True:
t1 = time.time()
for e in getevents():
if e.type == pygame.VIDEORESIZE:
old = self.screen.copy()
self.screen = pygame.display.set_mode(e.size, self.flags)
self.screen.blit(old, (0,0))
self.width, self.height = e.size
self.fire('RESIZE')
elif e.type == pygame.QUIT:
self.fire('QUIT')
return
elif e.type == pygame.KEYDOWN:
self.fire('KEYDOWN-' + e.unicode)
self.fire('TICK')
self.frames += 1
flip()
dt = time.time() - t1
gsleep(max(doptim-dt, 0))
def on(self, name):
''' If used as a decorator, binds a function to an event. '''
def decorator(func):
self.events[name] = func
return func
return decorator
def fire(self, name, *a, **ka):
''' Fire an event. '''
if name in self.events:
try:
self.events[name](self, *a, **ka)
return True
except GreenletExit:
raise
except:
log.exception('Error in callback for %r', name)
def get_size(self):
''' Get the current screen dimension as a (width, height) tuple.'''
return self.width, self.height
def get_pixel(self, x, y):
''' Get colour of a pixel as an (r,g,b) tuple. '''
return self.screen.get_at((x,y))
def set_pixel(self, x, y, r, g, b, a=255):
''' Change the colour of a pixel. If an alpha value is given, the new
colour is mixed with the old colour accordingly. '''
if a == 0:
return
elif a == 0xff:
self.screen.set_at((x, y), (r,g,b))
elif 0 <= x < self.width and 0 <= y < self.height:
r2, g2, b2, a2 = self.screen.get_at((x, y))
r = (r2*(0xff-a)+(r*a)) / 0xff
g = (g2*(0xff-a)+(g*a)) / 0xff
b = (b2*(0xff-a)+(b*a)) / 0xff
self.screen.set_at((x, y), (r,g,b))
def clear(self, r=0, g=0, b=0, a=255):
''' Fill the entire screen with a solid colour (default: black)'''
self.screen.fill((r, g, b))
def save_as(self, filename):
''' Save screen to disk. '''
pygame.image.save(self.screen, filename)
def load_from(self, filename):
img = pygame.image.load(filename).convert()
self.screen.blit(img, (0,0))
def load_font(self, fname):
''' Load a font image with 16x16 sprites. '''
self.font_img = pygame.image.load(fname).convert()
self.font_res = int(self.font_img.get_width())/16
def set_title(self, text=None):
title = 'P1XELFLUT'
if text:
title += ' ' + text
pygame.display.set_caption(title)
def putc(self, x, y, c):
if not self.font_img:
self.load_font('font.png')
fx = (c%16) * self.font_res
fy = (c/16) * self.font_res
self.screen.blit(self.font_img, (x,y),
(fx,fy,self.font_res,self.font_res))
def text(self, x, y, text, delay=0, linespace=1):
for i, line in enumerate(text.splitlines()):
line += ' '
for j, c in enumerate(line):
self.putc(x+j*self.font_res, y+i*self.font_res, ord(c))
gsleep(delay)
y += linespace
if __name__ == '__main__':
logging.basicConfig(level=logging.DEBUG)
import optparse
parser = optparse.OptionParser("usage: %prog [options] brain_script")
parser.add_option("-H", "--host", dest="hostname",
default="0.0.0.0", type="string",
help="specify hostname to run on")
parser.add_option("-p", "--port", dest="portnum", default=1234,
type="int", help="port number to run on")
(options, args) = parser.parse_args()
if len(args) != 1:
parser.error("incorrect number of arguments")
canvas = Canvas()
task = spawn(canvas.serve, options.hostname, options.portnum)
brainfile = args[0]
mtime = 0
while True:
gsleep(1)
if mtime < os.stat(brainfile).st_mtime:
canvas.fire('UNLOAD')
canvas.events.clear()
try:
execfile(brainfile, {'on':canvas.on, '__file__': brainfile})
except:
log.exception('Brain failed')
continue
canvas.fire('LOAD')
mtime = os.stat(brainfile).st_mtime
task.join()