Initial Commit

This commit is contained in:
Marcel Hellkamp 2012-05-10 21:37:57 +02:00
commit 50a1f5bd0a
2 changed files with 166 additions and 0 deletions

161
pixelflut.py Executable file
View file

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#coding: utf8
import time
from gevent import spawn, sleep as gsleep
from gevent.server import StreamServer
from gevent.coros import Semaphore
from gevent.queue import Queue
from collections import deque
class Client(object):
def __init__(self, canvas, socket, address):
self.canvas = canvas
self.socket = socket
self.address = address
self.connect_ts = time.time()
# This buffer discards all but the newest 1024 messages
self.sendbuffer = deque([], 1024)
self.limit = Semaphore(0)
self.counter = 0
print 'CONNECT', address
def send(self, line):
self.sendbuffer.append(line.strip() + '\n')
def disconnect(self):
print 'DISCONNECT', self.address
print self.counter / (time.time() - self.connect_ts)
self.socket.close()
del self.canvas.clients[self.address]
def serve(self):
sendall = self.socket.sendall
readline = self.socket.makefile().readline
try:
while True:
# Idea: Sand first, recieve later. If the client is to
# slow to get the sendbuffer empty, he cannot send.
while self.sendbuffer:
sendall(self.sendbuffer.popleft())
line = readline()
if not line:
break
arguments = line.split()
command = arguments.pop(0)
if command == 'PX':
self.on_PX(arguments)
elif command == 'SIZE':
self.on_SIZE(arguments)
finally:
self.disconnect()
def on_SIZE(self, args):
self.send('SIZE %d %d' % self.canvas.get_size())
def on_PX(self, args):
self.counter += 1
self.limit.acquire()
x,y,color = args
x,y = int(x), int(y)
c = int(color, 16)
if c <= 16777215:
r = (c & 0xff0000) >> 16
g = (c & 0x00ff00) >> 8
b = c & 0x0000ff
a = 0xff
else:
r = (c & 0xff000000) >> 24
g = (c & 0x00ff0000) >> 16
b = (c & 0x0000ff00) >> 8
a = c & 0x000000ff
self.canvas.set_pixel(x, y, r, g, b, a)
def tick(self):
while self.limit.counter <= 10:
self.limit.release()
import pygame
import cairo
import math
import random
import array
class Canvas(object):
size = 200,300
flags = pygame.RESIZABLE#|pygame.FULLSCREEN
def __init__(self):
pygame.init()
pygame.mixer.quit()
pygame.display.set_caption('PIXELSTORM')
self.screen = pygame.display.set_mode(self.size, self.flags)
self.ticks = 0
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.clients = {}
def serve(self, host, port):
self.server = StreamServer((host, port), self.make_client)
self.server.start()
return spawn(self._loop)
def make_client(self, socket, address):
if address in self.clients:
self.clients[address].disconnect()
self.clients[address] = client = Client(self, socket, address)
client.serve() # This blocks until ready
def _loop(self):
while True:
gsleep(0) # Required to allow other tasks to run
for e in pygame.event.get():
if e.type == pygame.VIDEORESIZE:
self.on_resize(e.size)
if e.type == pygame.KEYDOWN and e.unicode == 'q':
return
if e.type == pygame.QUIT:
return
self.ticks += 1
if 0 and self.ticks % 1000 == 0:
pygame.image.save(self.screen,
'hist%000000d.png' % (self.ticks/1000))
pygame.display.flip()
for client in self.clients.itervalues():
client.tick()
def on_resize(self, size):
old = self.screen.copy()
self.screen = pygame.display.set_mode(size, self.flags)
self.screen.blit(old, (0,0))
self.width = self.screen.get_width()
self.height = self.screen.get_height()
def get_size(self):
return self.width, self.height
def get_pixel(self, x, y):
return self.screen.get_at((x,y))
def set_pixel(self, x, y, r, g, b, a=255):
if a == 0: return
if a == 0xff:
self.screen.set_at((x,y), (r,g,b))
else:
r2,g2,b2,a2 = self.screen.get_at((x, y))
r = (r2*(0xff-a)+(r*a)) / 0xff
g = (g2*(0xff-a)+(g*a)) / 0xff
b = (b2*(0xff-a)+(b*a)) / 0xff
self.screen.set_at((x, y), (r,g,b))
if __name__ == '__main__':
canvas = Canvas()
canvas.serve('', 2342).join()