elixir_channels_demo/assets/js/user_socket.js

154 lines
4.3 KiB
JavaScript

// NOTE: The contents of this file will only be executed if
// you uncomment its entry in "assets/js/app.js".
// Bring in Phoenix channels client library:
import {Socket} from "phoenix"
// And connect to the path in "lib/demo_web/endpoint.ex". We pass the
// token for authentication. Read below how it should be used.
let socket = new Socket("/socket", {params: {token: window.userToken}})
// When you connect, you'll often need to authenticate the client.
// For example, imagine you have an authentication plug, `MyAuth`,
// which authenticates the session and assigns a `:current_user`.
// If the current user exists you can assign the user's token in
// the connection for use in the layout.
//
// In your "lib/demo_web/router.ex":
//
// pipeline :browser do
// ...
// plug MyAuth
// plug :put_user_token
// end
//
// defp put_user_token(conn, _) do
// if current_user = conn.assigns[:current_user] do
// token = Phoenix.Token.sign(conn, "user socket", current_user.id)
// assign(conn, :user_token, token)
// else
// conn
// end
// end
//
// Now you need to pass this token to JavaScript. You can do so
// inside a script tag in "lib/demo_web/templates/layout/app.html.heex":
//
// <script>window.userToken = "<%= assigns[:user_token] %>";</script>
//
// You will need to verify the user token in the "connect/3" function
// in "lib/demo_web/channels/user_socket.ex":
//
// def connect(%{"token" => token}, socket, _connect_info) do
// # max_age: 1209600 is equivalent to two weeks in seconds
// case Phoenix.Token.verify(socket, "user socket", token, max_age: 1_209_600) do
// {:ok, user_id} ->
// {:ok, assign(socket, :user, user_id)}
//
// {:error, reason} ->
// :error
// end
// end
//
// Finally, connect to the socket:
socket.connect()
const draw_graph = (ctx, tbl) => {
let tmax=0
for(v of tbl) {
tmax = Math.max(v, tmax)
}
ctx.fillStyle = "#fff"
ctx.strokeStyle = "#00f"
ctx.fillRect(0, 0, 400, 200)
ctx.lineWidth = 2
for(let i=0; i < tbl.length; ++i) {
ctx.beginPath();
ctx.moveTo(200*Math.sqrt(i/200), 200)
ctx.lineTo(200*Math.sqrt(i/200),
200-(200*Math.sqrt(tbl[i]/tmax)))
ctx.stroke();
}
ctx.fillStyle = "#000"
for (let i of [0, 2, 5, 10, 25, 50, 100, 200, 500]) {
ctx.fillText(i, 200*Math.sqrt(i/200), 10)
}
}
let interval = null
const ping = () => {
const canvas = document.querySelector("#ping_canvas")
ctx = canvas.getContext("2d")
const tbl = new Array(400).fill(0)
return () => {
let d1 = Date.now();
let id = (Math.random()*0xffffffff).toString(16)
channel.push("ping", {id})
.receive("ok", resp => {
if (resp.id != id) {
console.log("ERROR :'(", id, resp);
if (interval) {
clearInterval(interval)
interval = null
}
return;
}
let t = Date.now()-d1
//console.log("PING!", t)
tbl[Math.min(t, 399)] += 1
draw_graph(ctx, tbl)
})
}
}
// Now that you are connected, you can join channels with a topic.
// Let's assume you have a channel with a topic named `room` and the
// subtopic is its id - in this case lobby:
let channel = socket.channel("room:lobby", {})
channel.join()
.receive("ok", resp => {
console.log("Joined successfully", resp)
interval = setInterval(ping(), 100)
})
.receive("error", resp => {
if (interval) {
clearInterval(interval)
interval = null
}
console.log("Unable to join", resp)
})
const input_fib = document.querySelector("#in_fib")
const btn_fib = document.querySelector("#btn_fib")
const res_div = document.querySelector("#results")
let queries = {}
btn_fib.onclick = evt => {
console.log(input_fib.value)
channel.push("fib", {query: input_fib.value})
.receive("ok", resp => {
const elem = document.createElement("div")
elem.innerHTML = "Waiting... " + input_fib.value
res_div.prepend(elem)
queries[resp.id] = elem
console.log("OK", resp)
})
.receive("error", err => {
console.log("Error", resp)
})
}
channel.on("response", resp => {
if (queries[resp.id]) {
const elem = queries[resp.id]
elem.innerHTML = resp.query + " => " + resp.result
} else {
console.log("Query not found :'''(((")
}
console.log(resp)
})
export default socket