[enh] programme print
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appel.html
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254
appel.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>HSF 2020 </title>
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<link rel="stylesheet" type="text/css" href="assets/experiments.css"/>
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<link rel="stylesheet" type="text/css" href="assets/gradientui.css"/>
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<style type="text/css">
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@font-face {font-family: "Museo W01 500";
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src: url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.eot"); /* IE9*/
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src: url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.eot?#iefix") format("embedded-opentype"), /* IE6-IE8 */
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.woff2") format("woff2"), /* chrome、firefox */
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.woff") format("woff"), /* chrome、firefox */
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.ttf") format("truetype"), /* chrome、firefox、opera、Safari, Android, iOS 4.2+*/
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.svg#Museo W01 500") format("svg"); /* iOS 4.1- */
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}
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</style>
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<link type="text/css" href="assets/custom-theme/jquery-ui-1.8.16.custom.css" rel="stylesheet" />
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<script type="text/javascript" src="assets/jquery-1.6.2.min.js"></script>
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<script type="text/javascript" src="assets/jquery-ui-1.8.16.custom.min.js"></script>
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<script type="text/javascript" src="assets/colorPicker.js"></script>
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<script type="text/javascript" src="assets/three.min.js"></script>
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<script type="text/javascript" src="assets/gradientui.js"></script>
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<!--script type="text/javascript" src="http://mrdoob.github.com/three.js/build/three.min.js"></script-->
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<script type="x-shader/x-vertex" id="standardVertexShader">
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varying vec2 vUv;
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void main()
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{
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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</script>
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<script type="x-shader/x-fragment" id="gsFragmentShader">
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varying vec2 vUv;
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uniform float screenWidth;
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uniform float screenHeight;
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uniform sampler2D tSource;
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uniform float delta;
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uniform float feed;
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uniform float kill;
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uniform vec2 brush;
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vec2 texel = vec2(1.0/screenWidth, 1.0/screenHeight);
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float step_x = 1.0/screenWidth;
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float step_y = 1.0/screenHeight;
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void main()
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{
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if(brush.x < -5.0)
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{
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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return;
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}
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//float feed = vUv.y * 0.083;
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//float kill = vUv.x * 0.073;
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vec2 uv = texture2D(tSource, vUv).rg;
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vec2 uv0 = texture2D(tSource, vUv+vec2(-step_x, 0.0)).rg;
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vec2 uv1 = texture2D(tSource, vUv+vec2(step_x, 0.0)).rg;
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vec2 uv2 = texture2D(tSource, vUv+vec2(0.0, -step_y)).rg;
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vec2 uv3 = texture2D(tSource, vUv+vec2(0.0, step_y)).rg;
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vec2 lapl = (uv0 + uv1 + uv2 + uv3 - 4.0*uv);//10485.76;
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float du = /*0.00002*/0.2097*lapl.r - uv.r*uv.g*uv.g + feed*(1.0 - uv.r);
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float dv = /*0.00001*/0.105*lapl.g + uv.r*uv.g*uv.g - (feed+kill)*uv.g;
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vec2 dst = uv + delta*vec2(du, dv);
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if(brush.x > 0.0)
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{
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vec2 diff = (vUv - brush)/texel;
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float dist = dot(diff, diff);
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if(dist < 5.0)
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dst.g = 0.9;
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}
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gl_FragColor = vec4(dst.r, dst.g, 0.0, 1.0);
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}
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</script>
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<script type="x-shader/x-fragment" id="screenFragmentShader">
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varying vec2 vUv;
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uniform float screenWidth;
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uniform float screenHeight;
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uniform sampler2D tSource;
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uniform float delta;
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uniform float feed;
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uniform float kill;
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uniform vec4 color1;
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uniform vec4 color2;
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uniform vec4 color3;
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uniform vec4 color4;
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uniform vec4 color5;
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vec2 texel = vec2(1.0/screenWidth, 1.0/screenHeight);
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void main()
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{
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float value = texture2D(tSource, vUv).g;
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//int step = int(floor(value));
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//float a = fract(value);
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float a;
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vec3 col;
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if(value <= color1.a)
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col = color1.rgb;
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if(value > color1.a && value <= color2.a)
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{
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a = (value - color1.a)/(color2.a - color1.a);
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col = mix(color1.rgb, color2.rgb, a);
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}
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if(value > color2.a && value <= color3.a)
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{
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a = (value - color2.a)/(color3.a - color2.a);
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col = mix(color2.rgb, color3.rgb, a);
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}
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if(value > color3.a && value <= color4.a)
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{
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a = (value - color3.a)/(color4.a - color3.a);
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col = mix(color3.rgb, color4.rgb, a);
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}
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if(value > color4.a && value <= color5.a)
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{
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a = (value - color4.a)/(color5.a - color4.a);
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col = mix(color4.rgb, color5.rgb, a);
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}
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if(value > color5.a)
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col = color5.rgb;
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gl_FragColor = vec4(col.r, col.g, col.b, 1.0);
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}
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</script>
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<script type="text/javascript" src="grayscott.js"></script>
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<meta charset="UTF-8">
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<style>
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#gradient
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{
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height: 40px;
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width: 85%;
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margin-top: 5px;
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margin-left:auto;
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margin-right:auto;
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}
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</style>
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<script>
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$(function()
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{
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$("#gradient").gradient({values:
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[[0.0, '#000000'],
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[0.20, '#000000'],
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[0.21, '#FFFF00'],
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[0.90, '#FFFF00'],
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[0.99, '#FFFFFF'],
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]});
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// KLUDGE!
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colorPicker.offsetX = -512;
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colorPicker.offsetY = -256;
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document.getElementById("gradient").onselectstart = function () {return false;};
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init();
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});
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</script>
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</head>
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<body>
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<div id="simulation" style="position: relative;">
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<div id="content" class="over_graph">
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<a class="close" title="Fermer la colonne">x</a>
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<h1 style>Hacker Space Festival 2020</h1>
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<p>Le vendredi 7 et le samedi 8 février, le <a href="https://www.tmplab.org">/tmp/lab</a> propose une rencontre libre dont le programme est ouvert : faites vos propositions !</p>
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<p>Au programme de cette rencontre</p>
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<ul>
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<li>Ateliers</li>
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<li>Installation</li>
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<li>Démos</li>
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<li>Concerts</li>
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<li>Projections de films</li>
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<li>Conférences</li>
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</ul>
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<p>Quelques thèmes sélectionnés</p>
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<ul class="patchwork">
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<li>Shaders </li>
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<li>Lasers </li>
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<li>Fiction interactive</li>
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<li>Blobs</li>
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<li>Aquaponie</li>
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<li>Dômes géodésiques
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<li>Jeu vidéo
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<li>Logiciel Libre
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<li>Sécurité Linux
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</ul>
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<p>Pour <a href="#format" id="format_show"></a>l'appel à participation ouvert à tou·te·s ou toute autre question,<br> merci d'utiliser <a href="mailto:info@hackersfest.org">info@hackersfest.org</a></p>
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</div>
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<div id="format" class="over_graph" style=";">
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<a name="format"> </a>
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<a class="close" title="Fermer la colonne">x</a>
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<h1>Appel à participation</h1>
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<p>Merci de nous fournir</p>
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<ul>
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<li>Le nom du hackerspace / orga (si besoin)
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<li>Vos identités / pseudos
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<li>Vos adresses mail
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<li>Vos jours de présence
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<li>Vos besoins matériels
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<ul>
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<li>Hébergement
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<li>Nourriture (vegan/veggie/whatever)
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<li>Parking
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</ul>
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<li>Pour chacune de vos propositions :
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<ul>
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<li>Format (atelier, démo, conf, etc.)
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<li>Titre
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<li>Description
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<li>Liens éventuels (images, sites, etc.)
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</ul>
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</ul>
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<p>La date limite pour nous communiquer vos propositions est fixée au 1er janvier 2020.</p>
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<p>Votre participation à l'évènement vaut acceptation du <a href="code-de-conduite.html">code de conduite</a>.</p>
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</div>
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<div id="visual">
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<canvas id="myCanvas" class="viewer" style="width:1024px;height:768px"></canvas>
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<div id="replacementImage" style="display: none;">
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<img src="images/background-01.png" width="1024px" height="768px">
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</div>
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</div>
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<aside class="panel" style="display: none;">
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<section id="instructions">
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<header><h4>Instructions</h4></header>
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<ol>
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<li>Paint some strokes on the canvas.</li>
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<li>Choose the evolution settings with the controls below.</li>
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<li>Watch the evolution.</li>
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</ol>
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</section>
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<section id="controls">
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<div id="gradient" style=""></div>
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</section>
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</aside>
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</div>
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<footer>
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<div id="copyright">
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Based on work by
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<a href="https://twitter.com/pmneila">@pmneila</a>
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<a href="https://github.com/pmneila/jsexp">Github</a>
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</div>
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</footer>
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</body>
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</html>
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@ -26,7 +26,6 @@ body {
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}
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table{
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display:none;
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}
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table tr td {
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assets/programme.print.css
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assets/programme.print.css
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*{
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font-family:"Museo W01 500",Arial,Helvetica Neue,Helvetica,sans-serif;
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-webkit-font-smoothing: antialiased;
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-webkit-text-stroke-width: 0.2px;
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-moz-osx-font-smoothing: grayscale;
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font-size: 14pt;
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line-height: 1.46em;
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}
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h2{
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font-size:28pt;
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color:#f55;
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margin-top:64pt;
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}
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.info {
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display:none;
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}
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table{
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border-collapse: collapse;
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}
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td{
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border:1px solid #ccc;
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padding : 1%;
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}
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td.name{
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min-width: 250px;
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}
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td.format{
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min-width: 150px;
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}
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img {
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width:100%;
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margin-bottom:62px;
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}
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254
index.html
254
index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>HSF 2020 </title>
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<link rel="stylesheet" type="text/css" href="assets/experiments.css"/>
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<link rel="stylesheet" type="text/css" href="assets/gradientui.css"/>
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<style type="text/css">
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@font-face {font-family: "Museo W01 500";
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src: url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.eot"); /* IE9*/
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src: url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.eot?#iefix") format("embedded-opentype"), /* IE6-IE8 */
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.woff2") format("woff2"), /* chrome、firefox */
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.woff") format("woff"), /* chrome、firefox */
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.ttf") format("truetype"), /* chrome、firefox、opera、Safari, Android, iOS 4.2+*/
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url("assets/fonts/@font-face/d4d3be6c923464b81f4e89e6a57bc539.svg#Museo W01 500") format("svg"); /* iOS 4.1- */
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}
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</style>
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<link type="text/css" href="assets/custom-theme/jquery-ui-1.8.16.custom.css" rel="stylesheet" />
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<script type="text/javascript" src="assets/jquery-1.6.2.min.js"></script>
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<script type="text/javascript" src="assets/jquery-ui-1.8.16.custom.min.js"></script>
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<script type="text/javascript" src="assets/colorPicker.js"></script>
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<script type="text/javascript" src="assets/three.min.js"></script>
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<script type="text/javascript" src="assets/gradientui.js"></script>
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<!--script type="text/javascript" src="http://mrdoob.github.com/three.js/build/three.min.js"></script-->
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<script type="x-shader/x-vertex" id="standardVertexShader">
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varying vec2 vUv;
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void main()
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{
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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</script>
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<script type="x-shader/x-fragment" id="gsFragmentShader">
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varying vec2 vUv;
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uniform float screenWidth;
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uniform float screenHeight;
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uniform sampler2D tSource;
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uniform float delta;
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uniform float feed;
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uniform float kill;
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uniform vec2 brush;
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vec2 texel = vec2(1.0/screenWidth, 1.0/screenHeight);
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float step_x = 1.0/screenWidth;
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float step_y = 1.0/screenHeight;
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void main()
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{
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if(brush.x < -5.0)
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{
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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return;
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}
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//float feed = vUv.y * 0.083;
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//float kill = vUv.x * 0.073;
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vec2 uv = texture2D(tSource, vUv).rg;
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vec2 uv0 = texture2D(tSource, vUv+vec2(-step_x, 0.0)).rg;
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vec2 uv1 = texture2D(tSource, vUv+vec2(step_x, 0.0)).rg;
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vec2 uv2 = texture2D(tSource, vUv+vec2(0.0, -step_y)).rg;
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vec2 uv3 = texture2D(tSource, vUv+vec2(0.0, step_y)).rg;
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vec2 lapl = (uv0 + uv1 + uv2 + uv3 - 4.0*uv);//10485.76;
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float du = /*0.00002*/0.2097*lapl.r - uv.r*uv.g*uv.g + feed*(1.0 - uv.r);
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float dv = /*0.00001*/0.105*lapl.g + uv.r*uv.g*uv.g - (feed+kill)*uv.g;
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vec2 dst = uv + delta*vec2(du, dv);
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if(brush.x > 0.0)
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{
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vec2 diff = (vUv - brush)/texel;
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float dist = dot(diff, diff);
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if(dist < 5.0)
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dst.g = 0.9;
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}
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gl_FragColor = vec4(dst.r, dst.g, 0.0, 1.0);
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}
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</script>
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<script type="x-shader/x-fragment" id="screenFragmentShader">
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varying vec2 vUv;
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uniform float screenWidth;
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uniform float screenHeight;
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uniform sampler2D tSource;
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uniform float delta;
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uniform float feed;
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uniform float kill;
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uniform vec4 color1;
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uniform vec4 color2;
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uniform vec4 color3;
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uniform vec4 color4;
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uniform vec4 color5;
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vec2 texel = vec2(1.0/screenWidth, 1.0/screenHeight);
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void main()
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{
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float value = texture2D(tSource, vUv).g;
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//int step = int(floor(value));
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//float a = fract(value);
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float a;
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vec3 col;
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if(value <= color1.a)
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col = color1.rgb;
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if(value > color1.a && value <= color2.a)
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{
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a = (value - color1.a)/(color2.a - color1.a);
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col = mix(color1.rgb, color2.rgb, a);
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}
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if(value > color2.a && value <= color3.a)
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{
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a = (value - color2.a)/(color3.a - color2.a);
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col = mix(color2.rgb, color3.rgb, a);
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}
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if(value > color3.a && value <= color4.a)
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{
|
||||
a = (value - color3.a)/(color4.a - color3.a);
|
||||
col = mix(color3.rgb, color4.rgb, a);
|
||||
}
|
||||
if(value > color4.a && value <= color5.a)
|
||||
{
|
||||
a = (value - color4.a)/(color5.a - color4.a);
|
||||
col = mix(color4.rgb, color5.rgb, a);
|
||||
}
|
||||
if(value > color5.a)
|
||||
col = color5.rgb;
|
||||
|
||||
gl_FragColor = vec4(col.r, col.g, col.b, 1.0);
|
||||
}
|
||||
</script>
|
||||
<script type="text/javascript" src="grayscott.js"></script>
|
||||
<meta charset="UTF-8">
|
||||
<style>
|
||||
#gradient
|
||||
{
|
||||
height: 40px;
|
||||
width: 85%;
|
||||
margin-top: 5px;
|
||||
margin-left:auto;
|
||||
margin-right:auto;
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
$(function()
|
||||
{
|
||||
$("#gradient").gradient({values:
|
||||
[[0.0, '#000000'],
|
||||
[0.20, '#000000'],
|
||||
[0.21, '#FFFF00'],
|
||||
[0.90, '#FFFF00'],
|
||||
[0.99, '#FFFFFF'],
|
||||
]});
|
||||
|
||||
// KLUDGE!
|
||||
colorPicker.offsetX = -512;
|
||||
colorPicker.offsetY = -256;
|
||||
|
||||
document.getElementById("gradient").onselectstart = function () {return false;};
|
||||
|
||||
init();
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="simulation" style="position: relative;">
|
||||
<div id="content" class="over_graph">
|
||||
<a class="close" title="Fermer la colonne">x</a>
|
||||
<h1 style>Hacker Space Festival 2020</h1>
|
||||
<p>Le vendredi 7 et le samedi 8 février, le <a href="https://www.tmplab.org">/tmp/lab</a> propose une rencontre libre dont le programme est ouvert : faites vos propositions !</p>
|
||||
<p>Au programme de cette rencontre</p>
|
||||
<ul>
|
||||
<li>Ateliers</li>
|
||||
<li>Installation</li>
|
||||
<li>Démos</li>
|
||||
<li>Concerts</li>
|
||||
<li>Projections de films</li>
|
||||
<li>Conférences</li>
|
||||
</ul>
|
||||
<p>Quelques thèmes sélectionnés</p>
|
||||
<ul class="patchwork">
|
||||
<li>Shaders </li>
|
||||
<li>Lasers </li>
|
||||
<li>Fiction interactive</li>
|
||||
<li>Blobs</li>
|
||||
<li>Aquaponie</li>
|
||||
<li>Dômes géodésiques
|
||||
<li>Jeu vidéo
|
||||
<li>Logiciel Libre
|
||||
<li>Sécurité Linux
|
||||
</ul>
|
||||
<p>Pour <a href="#format" id="format_show"></a>l'appel à participation ouvert à tou·te·s ou toute autre question,<br> merci d'utiliser <a href="mailto:info@hackersfest.org">info@hackersfest.org</a></p>
|
||||
|
||||
</div>
|
||||
<div id="format" class="over_graph" style=";">
|
||||
<a name="format"> </a>
|
||||
<a class="close" title="Fermer la colonne">x</a>
|
||||
|
||||
<h1>Appel à participation</h1>
|
||||
<p>Merci de nous fournir</p>
|
||||
<ul>
|
||||
|
||||
<li>Le nom du hackerspace / orga (si besoin)
|
||||
<li>Vos identités / pseudos
|
||||
<li>Vos adresses mail
|
||||
<li>Vos jours de présence
|
||||
<li>Vos besoins matériels
|
||||
<ul>
|
||||
<li>Hébergement
|
||||
<li>Nourriture (vegan/veggie/whatever)
|
||||
<li>Parking
|
||||
</ul>
|
||||
<li>Pour chacune de vos propositions :
|
||||
<ul>
|
||||
<li>Format (atelier, démo, conf, etc.)
|
||||
<li>Titre
|
||||
<li>Description
|
||||
<li>Liens éventuels (images, sites, etc.)
|
||||
</ul>
|
||||
</ul>
|
||||
<p>La date limite pour nous communiquer vos propositions est fixée au 1er janvier 2020.</p>
|
||||
<p>Votre participation à l'évènement vaut acceptation du <a href="code-de-conduite.html">code de conduite</a>.</p>
|
||||
|
||||
</div>
|
||||
<div id="visual">
|
||||
<canvas id="myCanvas" class="viewer" style="width:1024px;height:768px"></canvas>
|
||||
<div id="replacementImage" style="display: none;">
|
||||
<img src="images/background-01.png" width="1024px" height="768px">
|
||||
</div>
|
||||
</div>
|
||||
<aside class="panel" style="display: none;">
|
||||
<section id="instructions">
|
||||
<header><h4>Instructions</h4></header>
|
||||
<ol>
|
||||
<li>Paint some strokes on the canvas.</li>
|
||||
<li>Choose the evolution settings with the controls below.</li>
|
||||
<li>Watch the evolution.</li>
|
||||
</ol>
|
||||
</section>
|
||||
<section id="controls">
|
||||
<div id="gradient" style=""></div>
|
||||
</section>
|
||||
</aside>
|
||||
</div>
|
||||
<footer>
|
||||
<div id="copyright">
|
||||
Based on work by
|
||||
<a href="https://twitter.com/pmneila">@pmneila</a>
|
||||
<a href="https://github.com/pmneila/jsexp">Github</a>
|
||||
</div>
|
||||
</footer>
|
||||
|
||||
</body>
|
||||
</html>
|
1
index.html
Symbolic link
1
index.html
Symbolic link
@ -0,0 +1 @@
|
||||
programme.html
|
@ -4,7 +4,8 @@
|
||||
<meta charset="utf-8">
|
||||
<title>HSF 2020 : Programme </title>
|
||||
<link rel="stylesheet" type="text/css" href="assets/gradientui.css"/>
|
||||
<link rel="stylesheet" type="text/css" href="assets/programme.css"/>
|
||||
<link rel="stylesheet" type="text/css" media="screen" href="assets/programme.css"/>
|
||||
<link rel="stylesheet" type="text/css" media="print" href="assets/programme.print.css"/>
|
||||
|
||||
<style type="text/css">
|
||||
@font-face {font-family: "Museo W01 500";
|
||||
|
Loading…
Reference in New Issue
Block a user